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BletchleyGeek

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  1. Like
    BletchleyGeek reacted to aus3620 in What I'd like to see in CM3...   
    CMx3 - Be inspired by Graviteam Tank Warfare - Mius Front, but add WEGO capability. 
  2. Like
    BletchleyGeek reacted to Warts 'n' all in What I'd like to see in CM3...   
    I certainly miss the old style "Operations", and would welcome a return. I think that your 4 or 5 missions idea is great.
  3. Like
    BletchleyGeek reacted to The Steppenwulf in What I'd like to see in CM3...   
    Two player campaigns!

    I just don't get why (comparatively) the easiest thing to implement and the change that would bring maximum joy to this game for most of the more serious players, still isn't a feature.

    Granted with the size of CAM files, Head to head campaigns would not be best served up as huge packages of lengthy sequences of scenarios. But a campaign with a mere 4 or 5 scenarios would still be engrossing progress from the present play limitations. Come on BF!! 
  4. Upvote
    BletchleyGeek reacted to slysniper in What I'd like to see in CM3...   
    Well a new one on the top of my list is.
    Sleeping troops.
    I was playing some different night scenarios at one point and I was trying to infiltrate enemy lines with elite units that were unknown to the enemy.
    It dawned on me how unrealistic it was, every enemy unit on the alert , all watching and waiting to ambush my men.
    Where as, this is the farthest from the truth.. If no enemy are known to be in a area, most men are in a state of sleep. listening post are set, a percentage of men are on watch and the rest are either trying to get needed task done or needed rest. (And this is not just at night, even in the day, during down times, commanders are trying to make sure their men are getting rest.)
     
    So it crossed my mind, the designer should have a feature to put a certain percentage of men to sleep at the start of the battle, providing only a small portion of each squad to be active.
    This is the state they remain in til enemy gun fire is heard or friendly troops spot enemy units or things along these lines. Then they awake depending on how close they are to the event and then a little time of not full ability as they get their act together to be able to fight and figure out what is going on.
     
    Anyway, as someone that has done this for real, I know for a fact its only because of this that we were able to do such feats. Literally were able to get right inside enemy camps.
    I knew of one sniper team which actually waited in some scrubs for hours near a commanders tent for them to go to sleep and snuck in and obtained planning documents right of the tables in there and then managed to get out of there in time before it was noticed, which was at about 4:00am, then it was like a ant bed. that has been stomped on.
    They had every troop on that mountain side patrolling and searching, their commander was pissed and he was willing to risk his men to try and catch  who did it.
  5. Upvote
    BletchleyGeek reacted to slysniper in What I'd like to see in CM3...   
    I like your thinking.
    I agree with you on all three areas. ( I construct 3d models for a living and that is exactly how you can improve the map making ability for the game) what could be a easy start to that is providing the ability to split screen, meaning two views, one for the 3d view and one for their present 2d systems. Then they could take their time getting abilities to do thing directly in the 3d environment.
    I love your concept to programming battle plans for item 2. I think AI scripting is very unnatural in its present forms. But a system of memory that repeats moves of what a person shows for each unit would be a interesting way of approaching it. (still would need trigger overrides and such) but I would love to just show how I want the units to move and where to exactly locate and have the machine try to carry out the plan.
    Freedom to create is always on the top of my list also. (any restrictions is always a negative in my book)
    So I don't even like it when they try to limit it to just the historical units present at only certain times (that's great when you want a historical set up but why not allow for a button option where that can be removed. basically any unit available for any time or any army). It would allow crazy stuff but also some interesting things that are historical also.Like use of captured equipment .
     
     
     
  6. Upvote
    BletchleyGeek reacted to Heirloom_Tomato in What I'd like to see in CM3...   
    Here are my top 3 choices for CM3:
    1. The ability to place terrain tiles, trees, buildings, roads all in 3D view. I would like to build the entire map, including laying out AI plans in 3D.
    2. The ability to create an AI plan for a map or scenario by saving a play through. For example, I create a scenario and layout the AI plans for the defence but no plans for the attacker. I send out the scenario to several players who try their best to defeat the defenders. Each of those playthroughs is saved and imported into the scenario as an attack AI plan. This will also allow players to swap AI plans with other players. A sort of single player, H2H mode if you will.
    3. More of everything EXCEPT graphics. My kids are growing up in the generation with the best graphics processing available and some of the most visually stunning games ever made. Guess what they love to play the most? Minecraft. Anyone take a look at the graphics on Minecraft recently? It is the freedom to do what they want in the game that is appealing and not the graphics that keep them playing. I want a true sandbox mode where I the freedom to put any unit from any title up against each other. I want to see more tanks, more infantry, more experimental equipment that almost certainly never saw any action, airplanes, helicopters, larger maps, brigades vs brigades, you name it, bring it on! Keep the mod abilities in the game so those of you who do want to see every rivet and screw in every gun, the inside of every tank, right down to the grease zerts, can have the ability to mod to your hearts content. Just please dont give us 6 amazingly rendered vehicle models, 3 for each side, and then call that a game. If the graphics don't get any better than what we have now, but we have more freedom and more choice, that is a win for me.
  7. Upvote
    BletchleyGeek reacted to George MC in What I'd like to see in CM3...   
    It's also worth noting you can swap stuff out in the editor. so if you don't want Tigers/M1s/T34s then swap em out for something else. Although it might mean the scenario is err 'unbalanced'.
    FWI I tend to create scenarios that have a historical foundation so that does mean the units involved will be 'samey' i.e. you'll get PzIVs, PzV, StuGs, T34s, JSIIs if its 1944 timeframe and PAK, lots of PAK. I'm not a great fan of infantry only stuff - not my bag really. But I guess it is why you need a broad range of designers who all have their own feti...err, interests and create stuff that reflects them.
  8. Upvote
    BletchleyGeek reacted to Lille Fiskerby in Let's talk a bit about the Road to Bastogne campaign   
    Better late than never but I had to deal with real life problems, thank you for the comments.
    I get what you are saying and I would like to make smaller missions, maybe sometime in the future I will make a smaller campaign huge campaigns takes a ton of time !
     
    Good point, but I dont think that matters so much on the fighting capabilities of the core units, but again I get it. One thing I have done wrong in my campaigns is using to many non core units but that wont be a problem in my next campaign that I'm working on.
    BTW Bulletpoint yes I'm Danish, "fra djævleøen" 😉.
     
  9. Like
    BletchleyGeek reacted to Warts 'n' all in Last patch   
    Plenty of threads dealing with this problem already. In fact I think you started one in June.
  10. Upvote
    BletchleyGeek reacted to Wicky in AA efficiency   
    Like minefields, AA units can't be everywhere and was used to protect what was considered worth it or on known routes (as applicable for heavy & med bombers)
    When reading about Paradrops like D-Day and prior at Bruneval Raid they avoided flying overs major towns to avoid unnecessary losses as they had more concentrated AA.
    Airborne daytime drop losses to AA could be heavy as happened later in Holland and Operation Varsity. And heck Invasion of crete 
     
  11. Upvote
    BletchleyGeek reacted to Hapless in AA efficiency   
    One of the big differences in real life is that AA isn't confined to the size of a combat mission map: when air support in game is circling the map at a few kms distance it can only be fired at by whatever AA the victim has brought along, whereas in reality the planes would likley be having to contend with more significant AA fire from other positions in depth.

    I take planes as often as its sensible (strafe-only P-47s are 30pts in CMFB- so basically the only good reason not to take a handful is the weather) and I can tell you that while AA isn't hugely effective, neither are the planes. I've seen them strafe Panthers they can't destroy instead of halftracks full of infantry that they would collander, I've seen them strafe dead infantry in a wood instead of platoons of infantry running in the open... they're not exactly a reliable asset.

    They are vulnerable to AA- my planes abort all the time, sometimes they get shot down- but I find the best way to deal with enemy airpower is to have a realistic appreciation of how effective it is, plan to account for it, then ignore it. My airpower does very little physical damage, but has immense psychological impact on human players... which you can discount if you choose to.
  12. Upvote
    BletchleyGeek reacted to Aquila-SmartWargames in Custom 3D Models and Mods Compilation   
    Everything the same just updated the link after it went down. If I update something there I´ll attach an "V2" or something to it or let you know.
     
    MIG-21 Crashed + Parked. You can also turn it into a vehicle (example rename it to taxi-vehicle.mdr) to simulate taxiing aircraft that attempt to flee/takeoff which could be simulated by an extraction zone in the editor.

    However I can´t get the textures to show up and don´t know why. Converted them and did 24bit and "no not write (...)" but still doesn´t work. I am out of ideas but did upload everything including the blender project files as "MIG-21 Flavor Pack" to the Dropbox. Perhaps one can solve the riddle. As with my other stuff feel free to fix, modify, use it for whatever you need it.  
  13. Upvote
    BletchleyGeek reacted to snake_eye in CMFI Rome to Victory Bones   
    On 6/8/2019 at 5:16 PM, Sequoia said: Really appreciate the screenshots. Any chance for a shot of Indian troops and Moroccan Goumiers ?  
    Thanks!
    As far as I remember it,  the Goumiers might not show up despite all the points I provided for having them with the French Corp. They played a major part in the French's battles in particular at Monte Cassino, breaching the defense and opening the way to Rome for the allied forces.
  14. Upvote
    BletchleyGeek reacted to Warts 'n' all in Last patch   
    I have never said that the problem has not been worked on, or addressed. What I have said is that with regards to CMBN it has not been "fixed", i.e. people are still running into the problem when they have 4.02 installed. So that either means that 4.02 didn't fix the gap charging problem. Or, that a number of us have made a mistake when installing 4.02 that we are unaware of.
    Therefore may I suggest that you, or someone else, provide some screenshots of 4.02 in action working properly in CMBN especially with regards to the campaigns that people have reported having problems with e.g. Montebourg, The Scottish Corridor, and Niijmegen. I think also a shot of how the CMBN folder should look post a successful installation of 4.02 would be very helpful.
    In the meantime despite Granddad Fitz being a Meathman,  I am off to the telly to cheer on the boy from across the Offaly border.
  15. Upvote
    BletchleyGeek reacted to Falaise in Fortress Italy, war in 3D   
    I acquired Fortress Italy and I share with you my first impression.

    Maniac CMBN player, it's almost with disdain that I watched this battlefront game on the forgotten front.

    It was on the enthusiastic advice of some and the next arrival of the module containing exotic troops like the French of the General Juin that I decided to make the purchase.

    I used to fighting in hedgerow, trained to face the panzer with thick skin and fanatical troops of the Waffen SS, it's confident that I engaged my Gi and Tommy face Italian troops under equipped and their ridiculous R35 and Semovente

    My research on strategy and tactics led me to read Zun Tsu, Carl Guderian, von Clausewitz and Bil Hardenberger whose entire work was read and re-read and all of whose tutti were played and replayed until keyboard wear.

    So it's very confident that I started the game

      I, who, a few days ago, contemplated with a knowing smile, the bust of the Emperor Napoleon Bonaparte, imagining me as a digital alter ego, the return to reality was violent ... especially for my pixeltruppen.

    It's painful that I learn the war in 3D

    The pronounced relief, long and complicated LOS and LOF loses all my knowledge and my certainties

    I, who thought I had learned a tactical logic, discovered with bitterness that I was just replicating reaction routines with relatively identical patterns,

    In the hedges, the game consists of solving a succession of tactical problems one after the other, each problem generally corresponding to the field facing your troop so having a limited resolution key number.

    With the opening of the LOS and LOF and the relief, the number of combination increases enormously.

    The, the serious things really start

      It's exciting and totally new, which does not spoil anything I find the game rather successful visually

    W italia


  16. Upvote
    BletchleyGeek reacted to JulianJ in What I'd like to see in CM3...   
    Actually, let's forget I ever said that. Anybody connected to either Awesome Demonic other-dimensional Power, and/or ruthless intelligence services, shouldn't really be insulted.
  17. Upvote
  18. Upvote
    BletchleyGeek reacted to Warts 'n' all in Line of fire   
    It doesn't quite work like that. Individual troops can select their own Targets if the need, or opportunity, arises at any time during a minute of action. Go down to Level 1 or 2 and you will sometimes see members of the same squad firing off to the left or right.
    In the meantime I quite like the idea of a 71 year old being a "Junior Member". Happy Gaming!
  19. Upvote
    BletchleyGeek reacted to 76mm in CMRT Module 1 Bones   
    First of all, all that I have specifically asked them to do (actually I only seconded Aragorn's request) is to provide a revised release estimate for the CMRT module.  And yes, I expect them to be able to do that at this point.
    More broadly, Freyberg is correct that there have been a fair number of releases since SF was released...unfortunately I have zero interest in modern warfare so have not bought CMBS or SF2.  I have bought most of the WWII content to support Battlefront, but don't actually play anything other than CMRT.  
    Although by now I don't really play CMRT either...the fact is that in my view, there just isn't five year's worth of play in CMRT.  With a limited number of formations/vehicles, no snow, etc., it has gone a bit stale.  I'm not really complaining about value-for-money--I would have happily bought all the East Front content that Battlefront brought out--but there has simply been nothing to buy.  And as stated previously, I am a bit disappointed that when the CMRT module does finally come out, it seems that it will mainly consist of late-war content recycled from other games/modules.  I'll certainly buy it, but won't be as excited as I would have liked.
    So that's it.  I understand that Battlefront has a business to run, so I'm not angry, I'm not bitter, but admit to being disappointed, and wish that Battlefront could figure out a way to outsource more (Models?  Art?  Maps?) to allow them to create more content, more quickly.  At this point, however, for whatever reason this does not appear likely, so I guess I'll have to find another way to get my East Front fix.
    Maybe I'm alone in these opinions, but the fact that this subforum is so dead suggests that I am not, and that many players have moved on by now.  
  20. Upvote
    BletchleyGeek reacted to George MC in BBC Article on Kursk Prokhorovka controversy.   
    This is a war game forum not a political forum.  The politics of this can be debated elsewhere if that’s your bag. 
    FWIW the actual research - objective and fact based is well worth reading rather than various media interpretations. 
  21. Upvote
    BletchleyGeek reacted to DMS in BBC Article on Kursk Prokhorovka controversy.   
    In the article was rude enough statement: that "victory monument" (chapel is a "victory monument") has no foundations. Some Russian journalist translated that monument should be destroyed, for hype, I think. Everyone reposted... And that revisionists attempts to find a victory in any defeat are amazing. 
    It's fun that Germans so much like to talk about shooting dozens of T-34 year after year. It is anniversary of "Bagration" offensive, when thousands German soldiers died because of militaristic madness of their country. But who cares? Victims are boring, stories about crushing 50 T-34s are fun.
  22. Upvote
    BletchleyGeek reacted to Sequoia in BBC Article on Kursk Prokhorovka controversy.   
    I don't mean to stir up a hornet's nest as apparently this has elsewhere. I've not heard of this new analysis by British historian Ben Wheatley and German historian Karl Heinz Frieser, but it has been received with much contention in Russia where understandably there is still a lot of hostility towards the Germans about the war.
    https://www.bbc.com/news/world-europe-48963295
     
     
  23. Upvote
    BletchleyGeek reacted to George MC in Visual examination of the battle of Prokhorovka   
    A very detailed review and visual examination of the battle of Prokhorovka using period Luftwaffe aerial photographs.
    https://www.tandfonline.com/doi/full/10.1080/16161262.2019.1606545?fbclid=IwAR0lXYYhBD_pCOFCLMNWRy3ODIGkbonC73PE1DWxikmPZdEBz9KBSogwSf8&
    It's worth checking out the NCAP website (the building is in Edinburgh, Scotland) as they have a superb store of Luftwaffe aerial images - useful for scenario map creation. I've used their stuff in the past on the Wittmann scenarios I did for CMBN and also on several CMRT scenarios as references for terrain etc.
  24. Upvote
    BletchleyGeek reacted to General Liederkranz in Rome to Victory Pre-orders are now open   
    This probably refers to the M4A1 mortar carrier, a predecessor to the M21, not to the M4A1 medium tank. As I recall mortar carriers weren't coded yet when CMFI and GL came out.
    http://americangimuseum.org/collections/restored-vehicles/m4a1-mortar-carrier-halftrack-1943/
  25. Upvote
    BletchleyGeek reacted to JM Stuff in When you dont want open your PC to play !   
    The link is not the virus...
    I am the Virus....come mann it was only to show what Kohlenklau did before modding in CMMODs...sorry to make you fear and all colleagues of you...
    But I could understand your reaction we are never save in these world...
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