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A Canadian Cat

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Everything posted by A Canadian Cat

  1. The Blitz is running two scenarios this month. Sign up for the July Scenario of the Month has started over at the Blitz. This month the scenarios are: CMBN CW Iron Horse Vale CMBS Kumeiky Engagement The form post on theBlitz for sign up.
  2. The Blitz is running two scenarios this month. Sign up for the July Scenario of the Month has started over at the Blitz. This month the scenarios are: CMBN CW Iron Horse Vale CMBS Kumeiky Engagement The form post on theBlitz for sign up.
  3. I really miss the like button some times. Like for this post +1 for the whole thing but that line above is my favourite.
  4. Ah, nice. Something to talk about. How long have they been sitting there? I think it would be good to figure out what the average time to spot the infantry is. What do we think the expected results might be? Serious question. the TC does have the ability to see all around and this is an infantry in the open scenario. Surely the TC would eventually spot them when doing one of their 360 checks. So, how much time should it take on average before the TC spots them? Perhaps we could consider how fast they spot compared to the same sized team in front of the tank. Directly in front there are more crew that can see something so the average time to spot should be quite a bit faster.
  5. Which would make them highly motivated to pick off the easy target of the guy standing in the open on the back of the tank.
  6. Whoa hold the phone on personal commentary there guys.
  7. No, be that guy - I had no idea that you could breach bocage with direct fire. Cool. Massive use of ammo but cool. My bold - that is the key. 4 times more HE delivered from the barrel as opposed to hand placing and digging is more than fair - might even be a little generous.
  8. No, nothing has been confirmed - that's my point.
  9. If you download the full v3 installer and install it in a separate location you two could have both versions to play.
  10. Nope. I am certain that has not been communicated that way. Find a link or it didn't happen
  11. Ahh, I must have missed something important. Can you link a reference to that announcement? My recollection is that the plan is to do whatever can be done to keep them compatible but that there are not solid commitments that every single thing will work exactly the same.
  12. You need to see the calculating progress bar otherwise you are just watching the same video over and over. Having said that, I doubt there will be any desire to change anything further (a big change has already already been made regarding tank visibility). Unless I am missunderstanding your description and your team was towards the front which is the location that the tank crew sees the best.
  13. Oh I see you are talking about intelligent placement of the actual move orders generated by the AI between two scripting order areas. Yeah that would be good Hummmm, my impression was that the length did change. I guess I'll have to play some extra attention.
  14. Correct they do. Interesting idea and could be an improvement. Only issue is it would be better if two squads from the same platoon coordinated rather than both of them doing this separately. Good idea.
  15. This is entirely in the control of the designer. If they place the movement end area in a place with good cover the troops will use it. If they place the end area in the open the troops will sit in the open. The various movement types or stances (I do not recall the correct term off the top of my head) already control the type and length of movement orders used by the TacAI.
  16. If I recall correctly he stated he was feeling burnt out and is taking a break.
  17. Using Google you can also restrict your search to just this site by adding site:community.battlefront.com to the front of your search.
  18. That's not a big. They were setup and ready and spotted an enemy unit and took the shot. They just delayed packing up a few moments which is TacAI's perogative.
  19. Oh with a title like that it just screams give him the usual answer. If only I could figure out what that was???? How about this: I don't see much of a problem in that situation and that doesn't seem necessary. No, no that's not it. How about this: nice idea but there are so many things that I would rather see BFC work in. Yeah that's probably the one. Anyone else gotta a same old line to add. There have to be a couple more and after all he asked for them Re colour coding: yeah not a good idea, two words, colour blindness. Having a couple of intensity levels is ok though.
  20. I find sand bag walls very helpful for AT guns. Since they are usually placed in restricted keyhole locations then the walls are not usually spotted first any way.
  21. Now that is starting to sound good. It is feasible and puts you in the commander's seat of the unit you are currently acting as the commander of. Yeah less enthused about that... Yeah, no. It sounds like moving away from a simulation at this point. I don't know how well this part would work. But l like the idea of trying to slow down out reaction times. That is a lot more controls and user steps. Not sure if it would be worth it. Just my opinion. That would be sweet.
  22. I want my site to just point to a permanent home for the scenarios. There are a handful of scenarios that don't have a home yet. If you could share them on drop box for now and I can figure out a permanent home later. I'll PM you my email address.
  23. That sounds like a question for support. Perhaps someone will know but I personally have never ordered delivery of disks from them so I have no idea.
  24. And on a more basic level info sharing has nothing to do with the god like player's view. Information sharing means that unit B can get a ? icon from the view of unit A and hence it will be quicker for unit B to fully spot the enemy it they move to a location where they have LOS to the enemy. The player's god like view only needs unit A to spot the enemy to allow all thier units to react. The sharing with unit B has nothing what so ever to do with it.
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