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A Canadian Cat

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Everything posted by A Canadian Cat

  1. There are QB packs on the scenario depot: http://www.thefewgoodmen.com/tsd3/
  2. Just to be clear there is no code that gives an advantage to unit based on its nation of origin. There is no code that gives an advantage to equipment based on its nation of origin. The values for training, morale and leadership mean the same for everyone and units with a particular value behave the same no matter what nation a unit is from. For equipment BFC have made an honest assessment of their capabilities based as much as possible on evidence and using educated guesses for any gaps. So if you could give the same gear to another nation and you then set their soft factors the same they would perform the same. The advantages you see in the game are because seeing better, reacting quicker matter and make a difference. So if its training that give a particular unit advantages over another or it has better gear that give them advantages they reflect reality not some code that helps out one nation over another. Let us also be clear mistakes have been made - many have even been fixed. Let us also be clear that many hear have, shall we say, interesting ideas on the performance of equipment. Those two things are not likely to change. We will have lots to discuss around what is a bug and what is not and whether <insert piece of gear here> really does perform that way in real life. By all means lets have those discussions - like I could stop you guys But do not forget the basic truth - there is no coding that makes units from nation X perform any better than units from nation Y.
  3. This was always a risky proposition. Likely the converted map has something on it that does not exist in the new destination. You might be able to solve it by closely examining the map for possible candidate terrain, buildings or other features and delete and replace them. Can you actually enter the 3D preview in the scenario editor?
  4. Wow, that was a bit over the top there. There is no prevailing anti Russian sentiment on there forums. There is a well earned skepticism of the performance of new kit and the description of its production. You also have a pretty strong contingent of people who are very much aware of teething pains. LOL the liberal media? Where the heck did that come from. Not only is that a massive myth it is not even relavant here.
  5. I only found this scenario: http://www.combatmission.lesliesoftware.com/BattleForNormandy/Scenarios/TWC Purple Heart Draw.html and this campaign: http://www.combatmission.lesliesoftware.com/BattleForNormandy/Campaigns/Blue and Gray.html
  6. An alternative way to find opponents is to join a war gaming club - here is a thread with several options:
  7. This isn't rocket science guys. The ? contact icons represent a variety of "my unit thinks something is there". One team might hear an an enemy unit or they might see indeterminate movement in the trees. They tell their Lt who shares that with the Captain both of whom now get a ? contact icon that represents just being told one of their subordinates thinks they detected (in some way) an enemy unit. Ergo the ? does *not* just represent a sound contact it represents *any* type of contact. It is unclear to me what @SLIM would need to apologize for he just tried to explain how it works. Hopefully my attempt at it will work better for you but I thought his was clear and polite and helpful.
  8. I tried them this morning. Even re-plotting your orders to stop on the one intermediate AS did not get the crew to do what you wanted - lazy bastards . Normally that is the way to get them to go the route you want - plot a move order ever AS between where they are and where you want the to go. Typically you don't need to hit ever AS but for this small patch of woods and short distance I would have. It didn't help though. My guess is the desire to push the gun over smoother terrain vs through the brush is stronger than a simple infantry team (who also like to take the easy way) and that is enough to get them to choose to go around. That is just speculation on my part. Bottom line I logged the bug. Thanks
  9. Cool adding a graphics card will be a good thing (tm). Make sure your machine really does have a slot for an internal card and some cards take up the space for two (not because they actually have two connectors but because the thickness of the board is large). Just two things to be aware of. And yes adding / replacing a graphics card is pretty straight forward.
  10. The Canadian army really started using drones for observation during the fight in Afghanistan. So, it all depends on the CMSF story line. If it is set in a 2007 where Canada has already been fighting in Afghanistan for years then they would have likely brought drones to use. We started using out own in Afghanistan in 2003 (before that we either borrowed or had the use of some from the US). For reference they were " Sperwer unmanned aircraft " see pp 7-8 of http://mdacorporation.com/docs/default-source/brochures/isg/surveillance-and-intelligence/c4isr/airborne-surveillance-and-intelligence-systems/historyuavs.pdf?sfvrsn=4
  11. Yeah, those embedded graphics cards are problematic. I had a old work machine that would not play CM using the built in Intel chip but it had a "high performance" Nvidia card too so I could play when I had the game use that card. My current work machine also has a built in card but now "high performance" alternative. But it can limp a long and play the game. It sucks though so I don't bother. Does your notebook have an add on video card? If it does you can set the game to run with that.
  12. Interesting. I recently had about five jeeps destroyed by small arms fire. I had no idea the scenario I was playing was an attack - thought it was a meeting engagement. So, long story shot, my platoon of jeep mounted paras that I dispatched to take a key cross road resulted in all hands lost and all jeeps burning wrecks. All from just small arms fire. They were US jeeps BTW - I just put the Brit paras into them for transport trying to get the SMG heavy paras into some buildings around a cross roads.
  13. In the mean time you can use this: http://cmmodsiii.greenasjade.net/?p=3847 to keep track of not only what you have already played but also how you did.
  14. Not sure can you provide more info? The TacAI will choose some unexpected paths when moving through difficult terrain - like favouring going around when you did not expect them to. The solution is to use short movement commands as this encourages them to stay closer to direct path. It sounds like the AT gun is in light forest terrain and you are trying to move just one AS next door - also light forest floor terrain. If so then leaving the forest and travelling on the grass and then back into the forest would be not good. On the other hand if you are giving them a move order of two or three AS along they might take to moving out onto the grass and then back in. The AT gun should defiantly be able to enter light forest floor terrain. Do you have a game save you could share?
  15. LOL nope. I'm just glad I beat @Michael Emrys to that one. I'll never catch up to him.
  16. Well hot damn! Most of the time Steve talks about CMBS future modules he mentions various armies and I usually ask "can you add Canadians to that list, please" and the conversation ends in silence . But one request from you and he's all - yeah we probably don't need help getting them in. Excellent. I'll claim credit for planting the idea and keeping the CF top of his mind. LOL he said if you answered he would stop asking so either way you would be covered but you had to go and make him happy I don't know about in the Netherlands (or should I say nether regions) but here in Canada that sounds a bit personal there
  17. LOL when I read his problem about the program not running I though weird I have no idea what that would be . Opening a support ticket is a good thing to do but feel free to tell us the symptoms you are experiencing - what happens when you try to run it? Any error messages or other dialogs appear? Frankly @StieliAlpha's idea of a virus scanner interfering with the .exe is a fairly common scenario. Anyway hopefully the support team has already sorted things out but if not tell us more...
  18. The Blitz is running two scenarios this month. Sign up for the July Scenario of the Month has started over at the Blitz. This month the scenarios are: CMBN CW Iron Horse Vale CMBS Kumeiky Engagement The form post on theBlitz for sign up.
  19. The Blitz is running two scenarios this month. Sign up for the July Scenario of the Month has started over at the Blitz. This month the scenarios are: CMBN CW Iron Horse Vale CMBS Kumeiky Engagement The form post on theBlitz for sign up.
  20. I really miss the like button some times. Like for this post +1 for the whole thing but that line above is my favourite.
  21. Ah, nice. Something to talk about. How long have they been sitting there? I think it would be good to figure out what the average time to spot the infantry is. What do we think the expected results might be? Serious question. the TC does have the ability to see all around and this is an infantry in the open scenario. Surely the TC would eventually spot them when doing one of their 360 checks. So, how much time should it take on average before the TC spots them? Perhaps we could consider how fast they spot compared to the same sized team in front of the tank. Directly in front there are more crew that can see something so the average time to spot should be quite a bit faster.
  22. Which would make them highly motivated to pick off the easy target of the guy standing in the open on the back of the tank.
  23. Whoa hold the phone on personal commentary there guys.
  24. No, be that guy - I had no idea that you could breach bocage with direct fire. Cool. Massive use of ammo but cool. My bold - that is the key. 4 times more HE delivered from the barrel as opposed to hand placing and digging is more than fair - might even be a little generous.
  25. No, nothing has been confirmed - that's my point.
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