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A Canadian Cat

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Everything posted by A Canadian Cat

  1. The Blitz is running two scenarios this month. Sign up for the June Scenario of the Month has started over at the Blitz. This month the scenarios are: CMRT Dead Square CMFI Catch a Tiger The form post on theBlitz for sign up.
  2. The Blitz is running two scenarios this month. Sign up for the June Scenario of the Month has started over at the Blitz. This month the scenarios are: CMRT Dead Square CMFI Catch a Tiger The form post on theBlitz for sign up.
  3. Indeed. Oh yes I'm glad you noticed since I forgot to tell you I did that. Thanks for confirming.
  4. They can be yes. But choose the [kampfgruppe] version. Then you can switch between no vehicles, trucks and half tracks.
  5. Hopefully someone else can clarify a couple of things. I see that Panzergrenadier [Armoured] and [Motarized] have not trucks or HTs and you cannot select them. I did not expect that - as you said. I didn't have any trouble buying single HTs though - switch from Formations to Single Vehicles on the left and it worked OK for me. However you can get what you want by selecting Panzergrenadier [kampfgruppe]. When you use that selection there are a ton of new choices you can make including platoon by platoon you can specify HTs or trucks. See screens:
  6. Good news and bad news. Good news I figured it out and logged a bug. More good news it is only LOS blocked by tall walls that seems to be the problem. So, this is not a universal game breaking issue - see additional info below. Bad news is mortars can target over tall walls easily - not just target just on the other side like they probably should. At first I could not reproduce the scenario @slysniper describes but when I tried it with his provided scenario I could (I started with a generic QB). His test scenario had a tall wall separating some mortar teams from troops in foxholes. When I removed the tall wall and instead created a 5m high hill in its place - no more problem. When I took the original map and replaced the tall wall with heavy wood tiles with trees 8-9 squares across (I wanted to make sure that it should block LOS) again no more problem.
  7. nope see next post... Different issue but, that's worth trying...
  8. There is no way to see all the soldier's names. You could split the teams in various ways and see what you get.
  9. Busy last night and only just getting up now... Yeah that sounds broken big time. I'll try it out later this evening (busy day) and log it if somelse doesn't beat me to it. How many opponents have done that to you?
  10. That looks suspicious. Can you share a screen shot of your quick battle settings, please.
  11. Better off not reading unreliable sources - don't put crappy information in to your head in the first place.
  12. To block / degrade thermal images you need fairly large particles or ones with their own heat. Some white phosphorus shells do throw lots of little burning smoke discharging bits (not the correct technical term :-) into the air. That would cause thermal images to be less than useful but as soon as the burning phosphorous is out of the air (i.e. falls to the ground) the remaining smoke does not block thermal images so the effects are very short lived. Rounds the sit on the ground and billow smoke will not even have that effect.
  13. Yeah that stuff too. At least the ERA charges go off right next to the tank. Those APS systems throw an explosive out from the tank and then they go off in the air - not to mention the possibility of setting of whatever it is trying to wreck.
  14. There have been the odd reports from time to time since I've been here. The only time I have personally seen a case like this has been with an FO that had really bad visibility to their target area. If you have a save where and FO is still spotting after a long time can you share it? Do you have one on the go now? Or even better how about this. The next time you set fresh call with and FO, save the game - in the command phase with the arty call setup. Then if you find this happening again save that and then you have to setup of the problem and the result (some n turns later). That should be something development can investigate.
  15. Correct. Some one once did some experiments and guessed that it was a 7s interval. But to improve spotting issues when units are close to each other the interval is now elastic. Meaning that when forces are far apart the interval is constant and when they pass some closeness threshold the interval shortens (at least for some units) to reduce the likely hood of issues around large things like vehicles coming around corners very close to soldiers and having it take 7s for the soldiers to spot the vehicle. But we don't know what the close threshold is or what happens to the interval. Also, as I am sure some one will point out, spotting between units that are close to each other still produces more odd situations that we might like. Yes, all the eye balls. You can sometimes see this if you have a multi team squad and they have spotted an enemy solider. When you split the squad one team can see the guy and the other team cannot. That gives you a hint of which set of eye balls is the one that has spotted the enemy solider.
  16. I think the calculations are done with each height present in the team. For example if you have a two man team and one is prone and one is kneeling and they are looking past a low wall you will see the grey LOS line for locations that the kneeling solider can see. This is because the game knows that the prone solider cannot see the target area but the kneeling soldier can. If both soldiers are prone then they cannot see anything past the wall. Yes, I believe this is a very good explanation about how it works. So the LOS reported by the target tool stops at the border always. This is because the tool is actually not a LOS checking tool it is a targeting tool that reports the state of the LOS. Yeah, I know hairs are splitting, but it is actually an important distinction and explains this fully. When you have a unit and you invoke the target command the tool you get will tell you if you can target the centre of a certain action square. That is what is actually going on. As you will no doubt also observed is that if you click to commit the target command it will not drop where the mouse is but in the centre of an action square nearest. That is why the target tool will stop at action square boundaries. Using the targeting tool the LOS is computed between your unit and an enemy (if they are there) or the centre of the action square if there are no spotted enemy units there. So in your example if there were enemy units in the mix you would see the LOS tool stopping at different places. For example if you had one instance where the enemy soldiers were towards the back of the action square the LOS might be blocked due to the obstruction effect of the cover but those same soldiers towards the near side of the action square might still be visible. This is also why you see the problem of being unable to target building faces that it seems you should and yet when a spotted enemy shows up at in the window suddenly you can target them. For a full discussion of this limitation see this thread: and Steve's comments (which might also be enlightening for some of your investigation)
  17. There are a lot of issues for sure. The other one that gets very little discussion is its effect on friendly units. Crap, I remember when I first learned to be really careful when infantry are working in close proximity to tanks. It was in Dueling Shashkas. A squad was a head of on of the T84s when a missile came flying in and the APS did its job resulting in a sizable explosion right over the lead squad. Ouch it has to change the protocol for close working between tanks and infantry.
  18. Many of us feel that way. With the big bundle you will have a lot of content. Mods can be found here: http://cmmodsiii.greenasjade.net/?cat=4 when you are ready.
  19. If you get the big bundle it should already be version 4. The version 4 upgrade is for those of us that had the older version.
  20. Did I miss something? I do not think that I read the Armata would have an APS system capable of defeating top attack missiles. I guess we really do not know anything about the APS system being developed.
  21. Also you cannot disembark and embark in a single order phase. If you disembark a team and try to get them to embark in another vehicle in the same order phase you will also see the cannot embark icon. The next turn after they successfully disembark you can then give them an embark command. Just in case you are trying to get men to go from one vehicle to another.
  22. Looking good. Just a quick FYI pressing <shift><esc> will pause without the pause notice appearing on screen. After you do that once, per session, you can pause and play from the buttons and the notice will continue to be hidden. Very helpful for taking screen shots.
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