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beatmasta

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Everything posted by beatmasta

  1. http://www.battlefront.com/index.php?option=com_remository&Itemid=314&func=fileinfo&id=1153
  2. Here's 2253 different word forms of Finnish word kauppa (shop) http://www.ling.helsinki.fi/~fkarlsso/genkau2.html
  3. Nice one! But if this gets implemented I'd quess that the first complain would be that the buttons are too small and misclicks happens too often.
  4. Well, actually the translator did a pretty bad job when I tried to read it a bit more carefully...
  5. Heres link to translated version of the game review done by Dome.fi http://translate.google.fi/translate?js=n&prev=_t&hl=fi&ie=UTF-8&layout=2&eotf=1&sl=fi&tl=en&u=http%3A%2F%2Fdome.fi%2Fpelit%2Farvostelut%2Fcombat-mission-battle-for-normandy As usually google translator has not done perfect job but I think you'll get the point
  6. I think we definitely need a Hello Kitty mod of Panther! I think I saw one pink panther in some thread. Or was it tiger...
  7. It seems that the ammo that is modeled is more like an APFSDS than one of those WW2 ammo. Maybe the same piece of code calculating the penetrating hits in the BN as in the SF?
  8. Is it possible that the optics damage indicates the main gun optics? And it's not the only point where people inside a tank can see what happens in the outside. Do they shoot back after the optics are gone?
  9. I think those tables of wall thickness against different types of ammo are pretty good ones. Would think that people tend to think about the covering factor by Hollywood movies where a thin table or a car door can withstand almost everything Not the fact that a 7.62mm bullet can penetrate 24" or about 60cm of wood!
  10. Not sure if thats the corrent term but does anyone know any locations where you can read real battle reports from the battles in Normandy and elsewhere during the WW2? Those that were written by platoon or company commanders after the battles, real life AAR's?
  11. I normally use Fast or Quick commands so that some troops are advancing and some are giving covering fire. Maybe even so that I use pause on some units while others advance and then they move forward when the first troops are done their movement and can give cowering fire. Hah, cowering or covering?
  12. Wasn't it 1-6 days before they were informed?
  13. Checked that from dictionary and thats priceless!!
  14. Ok, my bad. Never played iron so far but understood that every unit has to be under C2 or they are not visible in the map.
  15. Yep, how about Finnish officer who served a while in the SS, won the highest award in Finnish Army (and in his company served a guy who would be president of Finland) and after the war moved to US where gained the rank of major in the special forces and was MIA in Vietnam and was portrayed by John Wayne in the movie Green Beret. Anyone quess who I'm talking about?
  16. And why not to use the Iron difficulty level if you don't want to let the scouts wander too far? That way when they got out of contact you wont be able to issue commands to them until you get them back to C2
  17. My own experiences with smoke greenades are that they are pretty "useless" (of course there's situations where they are useful) if several of them is not used at the same time. Single one wont obscure the vision in wide area from the enemys side and one wont' give cover for dispersed squad. This is especially true in the winter when the grenade just disappears in to the snow
  18. OP is from Spain and you're from US, so this is pretty hilarious. No offense though
  19. Has anyone tracked individual soldiers how they move? Is it the leader always first one or is there any variation how they advance? Would be cool to see more accurate casualty list at the end of the battles like 3 officers, 8 nco's, 15 soldiers KIA
  20. I have noticed quite high casualty rates among the unit leaders in SF and BN. Of course the troops are ment to be leaded not "followed" by it's leaders but it seems that in very often the first casualties is the squad leader or team leader. This seems to happen also with the artillery where squad loses one man, it feels that it's more often the leader than a grunt. I'm pretty sure that the casualty rates among the officers and nco's was higher than regular soldiers but how accurately it is portrayed in the game?
  21. When I served in the infantry we used 82mm mortars with direct LOS and even with very little training they where easy to get them very accurate so I don't think they are too accurate in the game.
  22. First impression was: This is horrible... But in a good way Been playing the SF for a while and gotten used to very open terrain and mostly superior equipment against the red forces so the casualties have been very low. But BN is very different story and I like it!
  23. The training mission Sherman engine sound sounded very much the same as in SF. It's not that big deal as most sounds seem to be new, but still a bit annoying
  24. Green Fields of France by Dropkick Murphys is quite appropriate song for CMBN even though it's about WW1
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