beatmasta
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Everything posted by beatmasta
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Are you meaning the instructions or to have a one button mouse? Or maybe the story of gundolf
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CW manual and module release
beatmasta replied to beatmasta's topic in Combat Mission Battle for Normandy
And as the release was "promised" by the BFC at 18th of January to be within 4-6 weeks, the deadline would be 29th of February. Can we still count on that -
I asked a while ago about releasing the online CW manual before the actual module release and it was said that it will be released. As it is still missing can we conclude that even the module is still quite far away from release? The manual for BN was released like this but I can't remember how much earlier... But I quess it was at least a week (or two) before?
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I think I found a bug with 81mm mortars
beatmasta replied to skelley's topic in Combat Mission Battle for Normandy
Is the FO still alive? Does the team have radio operator alive and radio icon? -
HQ unit with unrealistic delay
beatmasta replied to eniced73's topic in Combat Mission Battle for Normandy
It would be realistic to see that HQ or other nearby unit with LOS to target could call nearby mortars faster than they do now. But can you imagine the uproar here if the mortars with very lethal direct fire now would get even more deadlier with shorter delay with indirect fire. -
Newb Terrain Recognition Problem
beatmasta replied to Heliodorus's topic in Combat Mission Battle for Normandy
Finding the holes in the bocage was a nuisance in the beginning but after quite lot lof playing finding them doesn't bother me anymore. -
Area fire should do the job. But if you decide to do the job with large calibre guns then keep your infantry away from the wall. The shrapnel can cause lots of damage to your own troops. In the SF I always try to use only the IFV's to blast the walls rather than MBT's because they tend to inflict less casualties to your own side.
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And slightly wounded soldiers are already modelled in the game. You can imagine that they will get some buddy aid from the nearest fellow and then they will carry on but slower that unhurt troops
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If you don't have it already you should start using the H2H Helper for PBEM games. Saves you countless of hours of unnecessary hassle with the emails.
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Commonwealth preorder question
beatmasta replied to Javaslinger's topic in Combat Mission Battle for Normandy
Great, thanks for the info! -
Commonwealth preorder question
beatmasta replied to Javaslinger's topic in Combat Mission Battle for Normandy
Any plans releasing the CW online manual before the actual release? -
The two first tracers are definitely big caliber shots as you can hear from the blast. And even normal rifle caliber tracer shots are easily visible during the day from the firers point of view. I once fired full 100 round belt full of tracers with one squeeze and they were very well visible! And after that lifted the mg from the barrel and burnt my hand pretty well
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Here's a clip to a M1A1 Abrams shooting at night. At 0:24 is the shot and you can clearly see the "tracer" of the round going. I'm quite sure that during the WW2 the tank ammo had some tracer material to observe the shots. http://www.youtube.com/watch?v=4lID_EQfWO4
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But the bright side of the thing is that after 21.12.2012 we don't have to wait anything anymore
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I'll vote for East Front as the next title as well! I doubt it will happen but there's always hope! But whatever title it will be it will be a long journey until then... Commonwealth module has been under work for almost 8 months already and no sign of it's release in the (very) near future. After that will come Arnhem module and one extra module. If they take as long as the Commonwealth, the last module is expected second half of 2013. And as most likely the new title will take longer than the modules so expect it no earlier than 2014... I really do hope that I'm completely wrong, but the stats are on my side... And if the Bulge is the next title, then East Front can't be expected before 2017. Sad but true...
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Force selection: How to purchase infantry?
beatmasta replied to ClarkWGriswold's topic in Combat Mission Battle for Normandy
Your screen look very weird... There should be infantry (and mechanized) section above the Armor. It seems that there's a scroll bar on the right? Can you scroll that and get the other selections visible? -
Paratrooper or Fallschimjager usage
beatmasta replied to togi's topic in Combat Mission Battle for Normandy
I'm pretty sure that it's just a myth. I first heard that story in the army from my platoon leader and it's popped up every now and then but I have never found any solid proof of that. Do you have any reliable sources on that? -
Paratrooper or Fallschimjager usage
beatmasta replied to togi's topic in Combat Mission Battle for Normandy
No such paradrops were ever made in tactical situations. They were dropped in large formations (and usually scattered in a very large area) so their use in limited tactical situations would not be realistic. Some small scale commando raids were done, but never during the ongoing battle. In SF I have played several scenarios/campaign battles where reinforcements appear to different areas in the map to portray chopper landings. -
Sherman (and other tank) smoke launchers
beatmasta replied to beatmasta's topic in Combat Mission Battle for Normandy
Will have to check that more closely then! I had several shermans when I tested it and watched it form a bit further. -
Sherman (and other tank) smoke launchers
beatmasta replied to beatmasta's topic in Combat Mission Battle for Normandy
I think the smoke pattern looks quite the same as the modern tools have in CMSF. And I tried it with all the sherman models and every one of them have the same pattern. I'm pretty sure the Garman vehicles have the same. I doubt that the vehicles have launchers they should. As the game tries to model real life events as closely as possible I think that the different types of smoke launchers have not been modelled properly. Big deal? No, but could be more realistic. -
As almost every tank is able to pop smoke, what kind of smoke launchers did for example shermans have? The smoke screen looks like it's been fired from this kind of device http://www.flickr.com/photos/36888991@N06/4241092554/ But the Shermans and I think other vehicles don't have that kind of smoke launchers modeled in the game so did they have some other kind of device to form the smoke in real life? Except than shooting smoke rounds, but the pop smoke command does not do that.
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If the tank was bottom up, then I think the tank was quite harmless at that point
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Saw very weird thing today. I'm playing the German campaign and in one battle i faced some t-55mv tanks and had very weird incident. My Leo 2a6 spotted the t-55mv and they both fired almost the same time. My tank round hit the t-55 first and then happened something that I have not ever seen before. The t-55 ammo turned about 30-45 degrees in it's flight path and continued on very weird flight path and missed my tanks several hundred meters. Was a small WTF moment! A short while I though it to be somekind of a bug but then I started to wonder could it have been a stray atgm. I have never heard that T-55 are capable of firing AT missiles but after a quick research found that they in fact do and it must be the reason for this behaviour. So the point of this thread is that I just gotta love the level of realism this game gives and keeps astonishing again and again!