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Everything posted by Boche
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Oleksandr's Modding Space for CMSF2
Boche replied to Oleksandr's topic in CM Shock Force 2 Maps and Mods
yes yes I noticed! great job. -
Oleksandr's Modding Space for CMSF2
Boche replied to Oleksandr's topic in CM Shock Force 2 Maps and Mods
That harris detail is amazing jajajajja. Amazing work as always Oleksandr, great to have you around again! Downloading! Is there anyway you can make the Harris mod for the rest of the countries? -
[AI] How do I ensure an explosion will happen at an exact spot?
Boche replied to puje's topic in Combat Mission Shock Force 2
That would be interesting to see. -
Well if its that effective in real life...then thats what the game is supposed to represent. Ive fired AGLs at targets almost 1 kilometer away and they spread out but the group was tight, and this was from an AGL mounted on a humvee-like vehicle. And yes I have notied that tripod mounted AGLs shoot a tighter group. They also seem to fire off extremely long bursts. MIx the long burts with almost no accuracy makes them useless.
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Yeah i dont like the mk19s in CMSF2 either. The spread is awful. Im playing the CMBS battle pack and some platoons have 3 out 4 strykers armed with mk19s and its just bad. Much prefer the 50 cal. I believe this was addressed some time ago but i dont know what came of it.
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Yeah whenever they go over a certain weight limit they cant "fast". Doesnt have to have them carrying a heavy weapon, it can be tons of ammo aswell.
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All but the brit and dutch campaigns have been updated, so far.
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Heaven & Earth: Project discussion thread
Boche replied to 37mm's topic in CM Shock Force 2 Maps and Mods
Topography of the Lang Vei SF camp area finished. Map size is 3840x4720. Now to get started on decorating it upload pic -
Combat Mission AAR: Consulate Crisis
Boche replied to IICptMillerII's topic in Combat Mission Shock Force 2
Intense! great as always -
Combat Mission AAR: Consulate Crisis
Boche replied to IICptMillerII's topic in Combat Mission Shock Force 2
AFAIK the javelin was launchable from inside a building even in SF1. -
Terrs kick JJ Butt - Battlefront to be commended
Boche replied to JulianJ's topic in Combat Mission Shock Force 2
Well it aids in having more chance of surviving the combat experience yes -
Terrs kick JJ Butt - Battlefront to be commended
Boche replied to JulianJ's topic in Combat Mission Shock Force 2
"delete" -
Syrian requesting fire mission sounds
Boche replied to ncc1701e's topic in CM Shock Force 2 Maps and Mods
This is deffinatelly somethign that would really help -
One of my pet peeves with scenarios is time limits, Often i find them too limiting. When I run infiltrations, and assaults in real life they take way longer than the two hours alot of the long scenarios give you. I would always ask for atleast 3 hours...
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Combat Mission AAR: Consulate Crisis
Boche replied to IICptMillerII's topic in Combat Mission Shock Force 2
Good to see this is back, have been waiting for the new installment too long! Lets see how tough it become for the marines in the city. -
Heaven & Earth: Project discussion thread
Boche replied to 37mm's topic in CM Shock Force 2 Maps and Mods
Sounds good. I can get started on the lang Vei part... I can maanage the contours atleast and finish that soon. Thanks for the sources! Good thing about Lang Vei there seems to be alot of photos and maps on how the camp was organized. Ill probably make the map bigger just to fit my own plans for the map but it can always be scaled down to fit the campaign -
Heaven & Earth: Project discussion thread
Boche replied to 37mm's topic in CM Shock Force 2 Maps and Mods
@Combatintman Coincidentally Ive been playing the old Vietcong and that got me reading into the Lang Vei SF Camp battle, and thought of this mod...and the area seems doable to do as a master map...thought id give it a go. -
Heaven & Earth: Project discussion thread
Boche replied to 37mm's topic in CM Shock Force 2 Maps and Mods
Any chance we can get our hands on atleast the map texture part of the mod? so we can make a map or two? -
BMP3s also have infantry manning 2 mgs at the front. so you can have one expel insane fire from the front.
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preety fantastic!
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Heaven & Earth: Project discussion thread
Boche replied to 37mm's topic in CM Shock Force 2 Maps and Mods
I believe its the objective normandy map...? -
Terrs kick JJ Butt - Battlefront to be commended
Boche replied to JulianJ's topic in Combat Mission Shock Force 2
In the end you go to battle with what you have...we in the west "mostly" have the luxury of having a lot of equipment to go about. Its something thats suprised me for a couple of years now, all the video of the tiger forces and the 4th armoured with preety much no standard equipment. Then again thats not everything, You dont have to just look the part, you have to play the part and im sure after all these years these guys know what they are doing. You can tell when you watch them. A plate carrier is nice but combat experience is better. -
Terrs kick JJ Butt - Battlefront to be commended
Boche replied to JulianJ's topic in Combat Mission Shock Force 2
That guy is a russian reporter, hes been following the tigers for a while now. Oleg something is his name edit: Oleg Blokhin is the name, some parts say he is a reporter, others a mercenary. -
Shock Force 2 Unofficial Screenshot And Video Thread
Boche replied to Mord's topic in Combat Mission Shock Force 2
yeahhhhhhh!!!! Thats preety F**king Ninja. -
Shock Force 2 Unofficial Screenshot And Video Thread
Boche replied to Mord's topic in Combat Mission Shock Force 2
This should be the one : http://www.thefewgoodmen.com/cm-mod-warehouse/combat-mission-shock-force-2/cmsf2-infantry/cmsf2-usmc-helmets-and-gear/