DaveyJJ
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Everything posted by DaveyJJ
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That the series is finally on OSX. 'Nuff said.
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Still waiting in Waterloo, Ontario (I keep calling my wife at home to check the mail) ... but one of those extra spaces will hold the original CMBO CD for the time being.
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Frustrated with the camera control
DaveyJJ replied to shredder's topic in Combat Mission Battle for Normandy
Left click and right click drag work the best for me. Took several games to get used to it but now it feels perfectly natural and give the smoothest movement around the field of battle. TAB to lock and +/- to move through units I use a lot too. -
A GUI optimization: soldier info
DaveyJJ replied to Niessuh's topic in Combat Mission Battle for Normandy
Agreed, that's a great suggestion for a UI change that would enhance the game's usability tremendously. -
Attention!! Mac users look here!!
DaveyJJ replied to Battlefront.com's topic in Combat Mission Battle for Normandy
Ditto after two 12 hours days outside working on my fence I relax to find the same ... order shipped. -
OK, thanks for the ongoing support!
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Yup, PNG files compared to 100% JPGs are smaller usually, or close enough that there's very little difference between the two formats, no doubt. It's when you crank the JPG save quality down to 70% or less you start to see some real smaller file sizes for the JPG versions. I always try to make the file size a decent size if I can.
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I played a small QB yesterday as the Yanks and did notice that the AI had picked three guns and not much else in support of itself. While they stymied my attempts at a decent centre thrust and made lots of noise, I managed a simple, wide flanking maneuver with two platoons of my men and a HMG team, and once suppressed with mortar fire from my middle, they were easy targets for a quick assault.
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Mac users not getting email problem
DaveyJJ replied to Michael56's topic in Combat Mission Battle for Normandy
I got my pre-order confirmation email but not go get the game now email. Odd. Didn't matter as the first email had the link to download in it, and BF staff were right to say that within a few seconds of someone getting that last email, they'd gone ahead and posted they were downloading on the forums. Once I knew one had it, I knew the first email link would work. But odd that I haven't even yet got the second email. It's not been trapped by my @me.com account as spam, either. Just never got sent I reckon. -
Those are simply awesome, Vein! Thanks very much. Will be adding to my install at home this evening.
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Oh! Think of the soldiers another 100 yards behind! Yikes.
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Vein has already posted his first round of sound mods (and some wicked cool flame, smoke and explosion mods as well) ... http://www.battlefront.com/index.php?option=com_remository&Itemid=314&func=fileinfo&id=1097 "Replacement/enhanced CMBN sounds for all weapons and many explosion, artillery, the odd tank etc."
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You got that right. Played a great little (tiny) quick battle last night and loved every minute of it. Superb gameplay and a feisty German opposition made for some fun times. The scenarios I throw out to the community will also be this scale ... first one is a planned bridge capture near the tiny village of Sainte-Marie-Laumont as the Yanks drive south of St. Lo.
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Typical day at the office ... quick battle with some stiff German resistance that needed softening ...
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Attention!! Mac users look here!!
DaveyJJ replied to Battlefront.com's topic in Combat Mission Battle for Normandy
I never did receive my email either. But am happy for the hotfix, or yes I am! -
First Impressions (CM:BN Full Release)
DaveyJJ replied to Manx's topic in Combat Mission Battle for Normandy
Wow, wow, wow. The editor looks like it's gonna be awesome! Look for a small semi-historic scenario involving a bridge neat Sainte-Marie-Laumont soon! -
Thank you T3 business line!
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2 basic queries for returning CM player
DaveyJJ replied to pcelt's topic in Combat Mission Battle for Normandy
Oh, this would be nice. A linear target for a HMG so that you set a start and end point and it rakes across those for the 60 seconds of a WeGo turn. Nice idea. -
I was showing off the demo to a guy at work yesterday (a coder of some exceptional talent, btw) and while I was down at ground level scrolling slowing backwards reviewing my turn action with the mouse and we passed through a Sherman and he was like "What?! They modelled the insides of the tanks! That is so totally awesome!" It takes a lot to impress this guy, worth every second. I think BF made another sale right there.