Jump to content

DaveyJJ

Members
  • Posts

    481
  • Joined

  • Last visited

Everything posted by DaveyJJ

  1. Thank you, Schrullenhaft. Having watched the videos I had assumed that the map editor was more along the lines of "use one of the existing scenario terrains and modify to your liking" to create a new scenario. That's OK. Smaller scale (more tactical) the better, btw. I'm a tactical war gamer at heart so that's fine. Company sized was my outer outer limit, I'm more comfortable with a squad or two, maybe eeking up to a platoon. I assume that triggers like a victory trigger on a particular spot would be among the easiest to set up in the "harder to use" Mission-Campaign Editor? Or does the BG also allow this sort of thing to be set? So, if I did want to do anything but North Africa (or East Front), say Italy or Normandy, then I currently have to go the ToW 1 route, even if means giving up buildings as enterable terrain? Final question ... these simple scenarios that I create for my own amusement in the Battle Generator and/or Mission-Campaign Editor. Can I assume the MCE allows far more flexiblity in setting up forces? Or can both the BG and MCE be used to allows players to pick forces or are they set? And is the opposing force AI controlled? Many thanks for taking the time to reply. I'm hoping to get home this evening and have made my decision between 1 and 2.
  2. Newbie user with some basic questions ... Does ToW2 (Afrika) have a map/terrain editor like ToW1? Does the map editor use one of the existing maps/scenarios as a base to modify, or do you create completely new maps? If it uses existing maps, would any of the base Afrika maps be suitable to represent parts of Italy? (My late father-in-law fought in Italy with the 8th British Army and won Poland's highest award of valour in December 44 near Ravenna.) How easy is it to create a basic company-sized attack-defence engagement with static defenders? How do you go about placing victory locations on the map, so that as soon as the attackers have gained it, the game is over? If ToW2 Afrika won't allow me to make Med style maps, does ToW1? (I also play Normandy, so ToW may be the better buy anyway?) Thanks for the answers! David
  3. I don't mind squarish-tiles with specific 3D terrain types on them, as long s the program places them nicely into patterns that make sense. That's the basic terrain system in Peter Pigs Poor Bloody Infantry (mini) rules. Is it possible perhaps for us to place said tiles to generate a battle rather than have them "intelligently randomly" placed?
  4. Thanks John, it's good to be back. I was a much-more-active member of the original boards and once they changed them and then I wasn't playing CMBO etc anymore, I simply wandered away from that great community. I still have emails from Steve G from many many years back when I was developing a small chat program called Combat Ranger, customized for the CM series, to better allow CM players to hook up for games via TCP/IP connections. Seeing the series return to the Mac, after all these years, regardless of even a delay between PC and OSX versions, does, indeed, make me very happy. I'm already telling my kids about "daddy's favourite game."
  5. A Mac version. OMFG. That is amazing news. I don't care when, wow. Finally I can get BF products back on my computer. Still have my original CMBO CD is a revered place on my shelf. I'm nearly weeping with joy, here. Made my year with that tidbit. PS. I'm old. I weep easily, OK? Hell, I can't even watch Sleepless in Seattle with my wife without needing a tissue.
  6. Thanks to you both. Finding the videos was a treat. Walking through them right now.
  7. A quick question to all those familiar with the Mission/Map Editor. I'm a designer/cartographer/artist who wants to make small-scale maps and engagements. Maps maybe representing 400 or 500 yards square, containing your average stuff ... a few farmhouses, fields, a copse of trees, a stone wall and some hedges. One company defending (three platoons of three squads each) and no more than two companies attacking. Maybe a few support weapons (and HMG team and a few mortars). That's the scale. Nothing larger. I want to add an objective or two (or three) to each map that one side or the other must defend (or capture). That's all. So the question is, is this "easy" to do? Just stuff I can play with on my own and perhaps share if nice enough.
×
×
  • Create New...