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Lille Fiskerby

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Everything posted by Lille Fiskerby

  1. It would be great if BFC could change this in the editor: Now AI tank commanders will open up by default when the scenario/mission starts, it would be great if the designer could close the turret door if you need that e. g. if in the mission AI tanks has to get close to enemy infantry soon after the mission starts. More AI plans would also be great e. g. 64 plans. The ability to "paint" roads on the map to avoid "zig zag" roads.
  2. Thank you for the reply George MC. Very much looking forward to the Winter weather conditions in the FR module.
  3. Nice pic, what ground conditions and months of 1944-45 will bring the winter-camo on ?
  4. This is great news, really looking forward to Fire and Rubble module. About lend lease stuff: will BF introduce both the 75 mm and the 76 mm "Emcha" into the module ?
  5. Ready to preorder snow ASAP , 9 degree celsius in Denmark right now ! Yes and my creditcard is stand by, as much as I liked the south african campaign in R2V I would love snow on the german eastern front .
  6. And it seems as if the crew is out and about ready to jump back in the "Rhino" and deliver steel.
  7. Effects of temperature on troops: its a guess but my guess is yes, both heat and cold it will slow your troops down but its a guess. For vehicles I mean ground conditions like freezing temp. on a ground that is, lets say light snow, your vehicles will not get immobilized unless you are very unlucky. Testing with snowmods on a dry ground, like in CMRT, makes dust clouds when vehicles move and bombs/shells land making testing challenging, you can change ground conditions to damp or mud to avoid dust but that increases the chance of immobilization.
  8. Yes, the winter mods are very good, but I'm playtesting a campaign simulating winter conditions and it would be very nice to have the real snow and freezing temp. to see infantry and vehicle behavior in the "real" conditions, but again the winter mods are very good we are fortunate to have such talented modders making mods for CM.
  9. Very funny but also gets me a little bit sad its been so long since CMRT was released I really need snow on the german eastern front ….. ASAP
  10. When the germans howled: "Sherman" on the march !
  11. If you play a 10 mission campaign and you win the first 4 missions, then lose mission 5 and the campaign ends, you still win the campaign but do not get to play the last 5 missions. So to continue all the way to the end of the campaign you can set the text in the script to total defeat and then change it to what you want when you is done playtesting.
  12. The South African 6th Armoured campaign is awesome !
  13. No artillery dialog in the South African forces, no talk at all actually.
  14. C2, meaning if you have two battalions you can send the Bn. XO-team to the other Bn. HQ (if you can provide radios for the XO-teams) to deliver C2 ASAP.
  15. What I remember the most is not even the brutal combat but 60000 german prisoners walking through Moscow as a "proof" to the western allies that the red army had actually done what Stalin had said they had done: destroyed a complete german army group.
  16. +1, lets hope for naval infantry as well, it would be great.
  17. Thank you for sharing your info MikeyD, this is just the info I'm looking for.
  18. Awesome, outstanding map so far WillemO ! keep up the good work !
  19. In CMBS I think the next module is USMC and Russian VDV something I would buy at release ! Then a CMBS module with Polish, German and UK forces would be great.
  20. Me neither George MC, thanks for the tip: Lozas book is now on my " would like to buy" list.
  21. The Lend lease independent/separate soviet tank regiments was deployed to armys up till june 1944, from what (internet) research I have been able to do. Does any of you know of books about allied lend lease tanks like the American M4 or the british Valentine tanks and their TO & E ? BTW cant wait till the CMRT module will become available, hopefully this year !
  22. Better late than never but I had to deal with real life problems, thank you for the comments. I get what you are saying and I would like to make smaller missions, maybe sometime in the future I will make a smaller campaign huge campaigns takes a ton of time ! Good point, but I dont think that matters so much on the fighting capabilities of the core units, but again I get it. One thing I have done wrong in my campaigns is using to many non core units but that wont be a problem in my next campaign that I'm working on. BTW Bulletpoint yes I'm Danish, "fra djævleøen" .
  23. You find the activation keys in the old CMSF 1 orders in your account. You do not use the key from the new CMSF 2 big bundle upgrade only use keys from CMSF 1 orders, hope this will help you.
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