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Combatintman

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Everything posted by Combatintman

  1. Thanks for giving it a spin - one of the issues is having to design for all three modes of play (Allied vs Axis, Axis vs Allies and H2H) and the other one with such large forces and such a large map is to 'aim off' to ensure that players have sufficient time to complete their objectives. Another factor (spoiler alert) was the need to start just before first light so as to give both sides reasonably covered approach marches while running on for sufficient time to realistically bring in Allied Air.
  2. Ok folks ... Predator imagery just in ... This mission is semi-historical inspired by an article I saw in a recent issue of Modern War Magazine and deals with TF 4-31 Infantry's actions in Iraq 2006. More details to follow and mission release should be some time this week.
  3. I'll declare an interest ... I designed this. But I am intrigued that since this game launched nobody really talks about the content. Even more surprising is that in in the chat associated with one of ChrisND's TwitchTV feeds somebody asked whether the game featured one of the formations that is included in this scenario. Yet no comment .... When I look at the release (based on threads) people dived into the German campaign and that is pretty much it .... shame really because the US Courage Conquers Campaign and the US Aachen mini-campaign have lots to recommend them. Thoughts?
  4. I know it is a technophobic solution to the problem but to solve the apostrophe thing you could just remove them from the briefing. Looking at the other thread you only have two apostrophes "smuggler's" and "smuggler's". Why not reword the sentences to read "smuggling route" vice "smuggler's route"? Just a thought that will save you banging your head against your screen.
  5. Graphics are easy ... too many people seem to think they have to fuss about in paintshop pro or similar Knock em up in powerpoint or similar presentation software, export to paint and save them in .bmp format. Strat Map needs to be 224 x 224 pixels Op Map needs to be 702 x 224 pixels Tactical Map needs to be 952 x 350 pixels If you get really stuck I'll give you a hand but you'll need to flick me the images and give me a steer as to what you want on them. The screenshot of the briefing screen in this thread shows what can be done with this simple approach:
  6. I can't help you with the apostrophe thing but I can with the orders thing. The orders text template has sections delimited by a series of these characters (one per section) ˄ If you delete them it screws the document somehow. I don't have CMBS but here is the CMFB template with my additions in BOLD Situation Write your situation paragraph here ^ Do not delete this character Mission Write your Mission paragraph here ^ Do not delete this character Friendly Forces Write your Friendly forces paragraph here ^ Do not delete this character Enemy Forces Write your Enemy forces paragraph here ^ Do not delete this character Plan Write your Plan here ^ Do not delete this character Notes Write any necessary notes here
  7. Show us a screenshot of where you're saving it on your computer and attach the file.
  8. To be fair @George MC's other stuff isn't all that shabby either. I just wish I had time to play them all.
  9. No - whenever a human takes control of a side, all AI plans for that side are ignored.
  10. That's why guys like @MOS:96B2P who post detailed AARs with screenshots are like gold dust to scenario designers. He's done similar for my recent CMSF releases and confirmed that the missions were there or thereabouts in terms of design. I wish more people would follow his example rather than banging on about what perceived nerfed AI behaviour they've experienced or asking when the next release is coming out. It might result in the community knocking out more content for everybody's benefit.
  11. You'd be better off asking in the CMBN forum to be honest however since you're here ... You do not download overlays. You create them in whatever your drawing program of choice is (in my case Paint). You then save it in bitmap format with the name Special Editor Overlay.bmp in the Z folder. You should then be able to see the overlay next time you open the map editor by hitting the O key. Hope this helps.
  12. John - as I previously pointed out - the lady in the RN School documentary is a Petty Officer and not a Chief Petty Officer. https://en.wikipedia.org/wiki/Royal_Navy_ratings_rank_insignia
  13. Don't forget that many of the maps are crops of master maps which are accessible from the scenario editor.
  14. Not until its turned into a scenario ....
  15. No worries - I like to give as much help as I can to the few who make the leap into scenario design because the more scenarios the better. I wish you luck with your endeavours - all the best mate.
  16. The only thing that I can think of now then is to get rid of your huge red painted setup zone in the map editor and see if it works then. Clearly this creates a problem if you intend a human to play this scenario because they have no choices to make in setup but it may be (although I don't think it is) a variable that is causing a problem. Other than that, I am out of solutions. I know it isn't helpful but the advice I've given works for me every time so I don't know what is causing the problem. I have asked some of the Beta guys who have CMBS to chime in here - so hopefully someone else will pitch in - or more helpfully knock up a small .btt file in CMBS that will demonstrate how it works like I tried to with my CMRT file. Otherwise if you get no joy - create a small map and run tests on AI arrival until you can get it to work. Once you've got a solution, return to your scenario and implement it there. I'm sorry I can't help you further and couldn't get your plan to work.
  17. Ok - all good. First up get rid of the variable arrival time in the reinforcement screen because at least that will eliminate one problem. It is good that your plan 2 is set as 'not used' for testing. So once you've got rid of he variable arrival time fire it up again in scenario author test mode and see how it goes. Remember not to rage quit the moment that the unit arrives - it will probably teleport in at the location shown in your third screenshot - give it a few seconds and it will then magically 'teleport' to where you have your setup order in Plan 1. If this happens, the setup is good. Then set Plan 1 to 'not used' and Plan 2 to 'Used Frequently' and again fire it up in Scenario Author Test mode. Again it should perform as described (i.e. arrive in the area shown in screenshot 3 momentarily and then 'teleport' to the setup order zone seconds later). If all of the above happens - the AI setup is good.
  18. Yep - I need to see what the setup order is in plan 2 - your image shows the plan 1 setup. Otherwise what Kevinkin says is correct - they will appear either where you set them up or where the computer places them for about a nano second before reappearing where the setup order puts them. You should also note that in your first screenie you have a potential issue in that you have a variable arrival time of 5 minutes meaning that the unit could arrive at any time between 5 and 15 minutes while in your second screenie you have your movement order stating that movement will occur between 1000 and 1030. There is a danger that this movement order won't execute if your unit arrives at 11 minutes or after, which given the variable arrival time is an entirely possible outcome.
  19. One question - do you intend this scenario to be played by a human being as the red player? If not - get rid of the red setup zone (not setup order), it just makes life a lot less complicated.. Next - can you show us the settings you have for Red AI Plan 2.
  20. Screenshot 1 ... no issues Screenshots 2 and 3 ... potentially issues but here is where I think the issue lies ... 'And the Red Deploy screen. This is where the tanks always, always enter: ' The only way you can work out where units will arrive in game is to play test the scenario. The 'Deploy Red/Blue' options will default unit setups to the designated 'friendly' portion of the map unless you physically place them somewhere else. Just to emphasise .... 'Deploy Red' Screen bears no relation to the Red AI plan setup. 'Deploy Blue' screen bears no relation to the Blue AI plan setup' So what you need to do is to save your scenario in the 'scenarios' folder. Then play test it as a battle in this instance Blue vs Red AI.
  21. You must be doing something wrong then if you have CMRT download the attached into your CMRT scenarios folder, fire it up by selecting 'Battle' and load up the scenario. Play as Red Army in basic training mode and don't move anything or give anybody any orders. After a couple of seconds you will see some Germans appear from either the left or the top of the map - let's say they arrive from the top on your first play. Quit and then start again (you may have to do this a few times) until you see them arrive from the left which they will eventually. I would have done this in CMBS but I don't have it so I can't give you a CMBS file to try out. Then look at the AI orders which are those shown in the graphics in my previous post (Group 2 Axis Plan 1 and Group 2 Axis Plan 2) to see how I've done it and look at the unit selection screen to see the group assignments. If you play in 'Scenario Author' mode you will actually see the unit 'fly' into the bottom LH corner of the map and then disappear to the indicated setup zone. Do not worry about this because if the player could see it - it would have been picked up in Basic Training mode. Believe me - it works as I've described. Zone Thing.btt
  22. @Sublime no need mate - I've got Bernard Fall's Street Without Joy and Hell in a Very Small Place, as well as Martin Windrow's The Last Valley and have read Roy's stuff.
  23. No you're thinking of this book ... https://en.wikipedia.org/wiki/Devil%27s_Guard Before the hoary old topic of 'Did ex-Wehrmacht fight at DBP' raises its head ... the answer pretty much is ... not in any significant numbers. Most combatants at DBP were Vietnamese.
  24. In the generate separate plans advice part of my post I didn't tell you to place units or use setup zones (I talked about setup orders - there is a difference). That is why it isn't working. See below .... Entry from the North ... (Plan 1) Entry from the West ... (Plan 2) So whenever the computer selects Plan 1 - your Group 2 will enter from the North - whenever it selects Plan 2 your Group 2 will enter from the West.
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