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De Savage

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Everything posted by De Savage

  1. Nice to know you was having fun. Those b*stards wont give up easily.
  2. Still waiting in Finland. preordered. NO box.
  3. Barkmann's Corner. Fast paced and VERY fun scenario to play.
  4. Why my broken bridges fall under water? I was hoping little more structures middle of the river to be over water. How can I do this?
  5. I have so far made two scenarios. Just starting to get used to scenario maker. My third scenario in currently in research phase. Had to read few pages from several books, check maps, get unit information etc. When I have time I start making map first, then add forces. Actually it's not scenario it's campaign of three or four battles. Can't fit the timeline to one single battle, so I choosed to make short campaign.
  6. If you're talking about my La Meauffe scenario's primary target (chateau), then I can help. Scenario will have enough time to wait for 155mm heavy artillery. I will take 10-15 minutes to arrive. No need to call it too early or pre planned it. When I playtested the scenario I preplanned smoke screen. Then rushed over river. After clearing village I called heavy artilery (maximum 155mm mission) to hammer chateau. I did loose some momentum and troops had to wait until advancing to another objective. But mission completed anyway.
  7. TRP (Target Reference Point) Target Reference Points are special points on the battlefield which have been “pre-registered” in advance for a support strike. This means that the exact location and distance to a TRP is known to both the spotter and the firing element. Artillery strikes targeted near a TRP (within 50m) do not require LOS from the spotter, do not use or need spotting rounds, and have a near-zero preparation time (however, the “communication” time is unaffected, so don’t expect battleships or corps-level rockets to be on hair-trigger readiness due to a TRP). Placement of TRPs during setup is not limited to friendly zones. Note: In CM:BN, TRPs also double-function as “ambush” markers for regular troops and vehicles. When soldiers fire their weapons at a target near a friendly TRP, they are much better at estimating the range correctly. PRE-PLANNED BARRAGES Artillery strikes ordered during the Setup-Phase are automatically considered to be “pre-planned barrages”. The game effects are similar to firing artillery near a TRP: no LOS from the spotter is required, no spotting rounds are fired, and there is almost no preparation time.
  8. Hedge is light obstacle for armor and infantry - they only slowdown and infantry can jump over it. Light and heavy bocage is totally different. Armors and other vehicles (except Rhino Sherman) cannot pass them. You can add small gaps to hedge so infantry can move through hedge. Engineers can blast through and make a hole - you need two blast to make wide hole for vehicles.
  9. It will be. When you check the map, you'll find out that Germans had chopped trees near river crossing.
  10. Thanx. Yep, I noticed that you have the same project. This one is much much more smaller scale and not so ambitious as your project. But still fun to play. Terrain around La Meauffe is great for scenario. No wonder why US advanced slowly. It was the artillery that played a big role and and I tried to capture that feeling in this scenario.
  11. Here's little more info about this scenario. 0650, 12th of July 1944, North of Saint-Lô. 35th US Infantry Division landed on Omaha Beach, Normandy, 5-7 July and entered combat 11 July, fightings in the Normandy hedgerows, north of Saint-Lô. In order to launch divisional assault on Sain-Lô, Hill 122 overlooking Saint-Lô must be taken. Only river Vire and small village of La Meauffe is between our final objective. Germans from 897th Infantry Regiment are known to operate in this area. Infantry from 1st Battalion of 137th Regiment supported by two Shermans and Engineers will assault over river Vire and take the village of La Meauffe. Your mission is to clear crossing over river Vire. Your primary objective is to clear and secure Château next to the village. Secondary objectives are assaulting the village and taking La Mairie Inn overlooking road to Saint-Lô. Also if possible scout Château's South-West road crossing.
  12. Is this map useful? Here's more about Omaha beach: http://www.history.army.mil/books/wwii/100-11/100-11.HTM And more from (http://www.serviceofsupply.com/ReproPackages.htm):
  13. I had one magic bullet in that scenario. One shot from Panther penetrated first tank and hit another tank behind the first one. And yes, both were operational, but after single shot two tanks destroyed. Amazing!
  14. Got it to work. Took some time. You need to set fortifications AI group that is outside setup zone. I used AI group that doesn't have any setup up zones where I have deployed fortifications. Earlier some fortifications where on AI group's setup zone and that's why they were moved when scenario was started.
  15. I'm creating scenario where German defend (AI) and US assault across river. I've carefully deployed German side barbwire and other fortifications. But the problem is that when scenario is started AI moves all fortifications to silly locations. How can I deny AI moving my carefully placed fortifications?
  16. Second that. Amazing piece of work that I am 99,9% satisfied. This game is a real gem and amazing that it is so playable 1.00 version. Rare event these days when games are published half ready all the time. Thank you sincerely!
  17. We players do some stuff they never would have tried in WW2. I tend to call for short barrages only and usually point target very near (often less than 100m). I usually find artillery very accurate, rarely got friendly fire or off target barrages. But like other in some bocage mission I find that called artillery misfires badly. I recall wondering where the heck did they fire, coz' I couldn't even spot where shells landed. I can live with less accurate artillery. For my habit of calling barrages very near it would be great if misfire happens more often. This is war and miscalculations and errors are common. But not sure if others find friendly fire by own artillery fun. Anyway if artillery is not that accurate, then I would call them and keep bigger distance to target. Maybe artillery is too accurate, so players call them without worrying safe distances.
  18. Battlefront's Repository is quite good. Or course there is need for even better. But if you haven't - check it out: http://www.battlefront.com/index.php?option=com_remository&Itemid=314&func=select&id=41
  19. I miss heavy and light buildings from earlier Combat Mission. Now all are "paper-buildings".
  20. Tiger's Day is only playable as German side vs. A.I. You need some luck to survice, because if your Tiger is immobilised or destroyed it's gonna be tough. But it's possible to win with luck and if you make good use of terrain.
  21. Oh, there was a thread already about it... Plz, can we get the template!
  22. Where can I get the same strategy map that you have used on making scenario briefing?
  23. Yep! Great stuff indeed. I'm currently making a new scenario inspired by Barkmann's Corner.
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