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Everything posted by Dietrich
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RAMADI (Iraq): Mother of All MOUT Maps
Dietrich replied to LongLeftFlank's topic in CMSF Scenario and Mod Design Forum
At present I'm about three-quarters done re-reading No True Glory. Makes me all the more keen to get my hands on this assiduously built scenario of yours, LLF. :cool: -
If you think pop music is shallow...
Dietrich replied to costard's topic in General Discussion Forum
Rush: Fly By Night (1975) 2112 (1976) A Farewell to Kings (1977) Hemispheres (1978) Permanent Waves (1980) Moving Pictures (1981) -
This thread is threatening to become a sort of Peng thread for three-quarter-wits (as opposed to half-wits).
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Try input-ing the image's URL into the search box at TinEye (Google it). From there you may be able to find a larger/hi-res version that's legible.
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If you think pop music is shallow...
Dietrich replied to costard's topic in General Discussion Forum
...So no music that's good has ever been made by people who weren't high? So every time I've heard my musician friends play high-quality original songs and display fine musicianship while they were completely sober, it was just a rose-colored-glasses delusion? -
/facepalm /resignedsigh
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Real life or gamey? (newbe question)
Dietrich replied to Lt. Smash's topic in CMSF Strategy and Tactics Forum
In CMSF, the time Blue has available to achieve its objectives is never long enough to wait for a B-52 to arrive overhead and conveniently rain JDAMs. *shrug* For what it's worth, just because I'm American and play Blue 99% of the time doesn't mean I'm profligate with the firepower available to me, at least not the firepower of the civilian-building-obliterating sort. -
Dear God Please......
Dietrich replied to dan/california's topic in Combat Mission Battle for Normandy
"Whose cumulonimbus mod are you using?" -
Anecdotal evidence: In a British campaign scenario, I saw a British sniper (whose experience was merely Regular) score a first-round kill on an uncon machine-gunner whom the sniper had first spotted just half a minute before. Admittedly, the range was "only" 400 meters or so.
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IL-2: Cliffs of Dover gets a release date (aka SoW: BoB)
Dietrich replied to noxnoctum's topic in General Discussion Forum
[good-natured sarcasm] Yeah, when I play a flight simulator, I turn off my brain and just mash the keyboard and grapple with the joystick. When I play CM, though, I only think and don't even touch the keyboard or the mouse. [/sarcasm] Thanks much for the heads-up, nox! =) I've been waiting for this game literally for years. -
I wish my British pixeltruppen were that un-reluctant to use their AGLs. =P
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Why infantry combat in CMx2 is so different
Dietrich replied to Battlefront.com's topic in Combat Mission Battle for Normandy
As per a post by Meach at little under two years ago: So yeah, there's already provision (in CMx2) for hero-ish moments/actions. -
But what about a scenario in which a sniper team is in on foot or in a vehicle in the setup zone, rather than already in position? Rare is the scenario where a sniper team (less infrequently a scout team) is already placed in a lying-up position, presumably having stalked to that place the night before and observing the "area of interest". Please understand, Erwin, that I'm not disagreeing with you per se. I'd certainly like it if scout teams and sniper teams performed better than they do. However, (1) I doubt it's reasonable to expect any adjustments thereto until CM:SF 2 and (2) I personally have achieved reasonably good results—good observation, not losing units inordinately, etc.—with scout teams and sniper teams as they already are simply by applying what I understand to be real-world tactics. I do agree, though, that a sniper (team) that is already in position at the start of a scenario should have boosted spotting capability and increased accuracy until it moves from the place in which it began the scenario.
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points for rescuing prisoners?
Dietrich replied to toxic.zen's topic in CMSF Scenario and Mod Design Forum
Would that a veteran scenario designer could comment on this, but I believe the way to penalize Blue for failing to rescue the prisoners would be to assign Red a Unit Objective "attached" to the prisoner units so that if they get killed, Red gets points. Also, representing the prisoners by Spy units could be tricky, since they'll disappear (and thus be unable to actually get rescued) as soon as Red spots them. I haven't yet tested this myself, but I had the idea of using Uncon Forward Observers in place of Spies, since I believe they don't disapppear when spotted. -
My two bits (two cents adjusted for inflation): Well, there's elite, and then there's elite. I would expect a USMC Force Recon scout or a SEAL sniper to be more "elite" than, say, a regular US Army scout or sniper. But within the same branch, such as the US Army, I would expect a scout or a sniper to be more "elite" than a rifleman or machine-gunner.
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Why infantry combat in CMx2 is so different
Dietrich replied to Battlefront.com's topic in Combat Mission Battle for Normandy
So tank crews didn't typically latch/lock their hatches to prevent grenades being simply being dropped in by daring enemy infantry (like in SPR)? And would the crew of tank that had been mobility-killed but wasn't on fire bail out more or less immediately, especially knowing that there were enemy infantry crawling all over the tank (again, like in SPR)? -
Will this be in a Module?
Dietrich replied to weapon2010's topic in Combat Mission Battle for Normandy
(Re: OP's linked video) Lieutenant: "First Platoon: forward!" Sergeant: <watches .30-cal bullets bounce off German spider-tank's hull> "Um, why?" =P -
BUG: US machine gun cyclic rates of fire
Dietrich replied to akd's topic in Combat Mission Battle for Normandy
"Bueller...? Bueller...?" -
Panzerfaust/Shreck & Bazooka question
Dietrich replied to WillyPete2171's topic in Combat Mission Battle for Normandy
Since such is allowed in CM:SF, a CMx2 game, it's perfectly reasonable to reckon that such will likewise be allowed in CM:BN, also a CMx2 game. Caveat: I'm no beta tester, and I can't claim to have the encyclopedic knowledge about ETO tactics and weapons-wielding like others on these boards have; but I don't see why BFC would disallow using anti-armor weapons against non-armor targets. -
Panzerfaust/Shreck & Bazooka question
Dietrich replied to WillyPete2171's topic in Combat Mission Battle for Normandy
In the M72 makes what I would definitely call a tchoom sound. Or should I say TCHOOM. But you're right, the sound of a weapon can be rather subjective, depending on location, distance, and a dozen other factors.