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dumrox

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    Tampa, FL USA

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  1. War's over. Have your troops stack arms and head homes to their families.
  2. I must be really slow tonight. I had to read that three times before I got it.
  3. It also depends on where in the 25 year or so cycle a particular plot is in. I was cruising timber with my brother in law this weekend on their north Florida farm. There were sections that had been recently thinned and burned and you could see clear through them, easily 200m. You wouldn't want to be a deer walking through those trees. Other areas that hadn't been thinned and still had all the undergrowth blocked visibility at ground level within first 30m or so.
  4. Bil does seem to have figured out GaJ's intentions, but it's shaping up to be a pretty even fight on Bil's right. Bil will be sending a company+ along with 2 Stuarts and 1 Sherman. If I remember from the earlier turns, GaJ's got a company over there plus he's sending both PzIV's to that flank. If the Sherman that will be attacking from the center to the right gets taken out, Bil may be forced to sihift one of his remaining Shermans to the right. That will only leave one Sherman and a few troops to hold back GaJ's infantry on Bil's left.
  5. Danger in the Morning is a lot of fun. Beautiful map as well.
  6. Asus Transformer here, Tegra 2 chipset, running ICS (4.0)
  7. Will the additional QB maps be included with the v1.10 patch?
  8. I believe they also had a series of glass bottomed boats in order to review their naval fleet :-)
  9. There are no perceived negatives when bad things happen to the AI. It's just our brilliant tactical planning coming to fruition!
  10. For CMBO, one of my first "Chance Encounter" games. I barely knew what I was doing and ended up getting an American squad isolated in the church. They bravely fended off multiple assaults before eventually running low on ammo and succumbing to one more German push. I think they ended up with around 30 kills. For CMBN, played "Last Defense" as Americans and managed to pretty much mangle things up from the get go. After mauling my troops outside the village, the Germans were advancing a Tiger and a StuG right up the main road into the village. I had one bazooka team left but they had already panicked once. I was stalking the German armor with that brittle team when, unexpectedly, both German AFV's turned down two parallel side streets surrounding the building that my AT team was standing behind. I went down to view level 1 and watched as they rumbled right past my team, without either AFV spotting my team. My guys pumped one rocket round into the StuG and then turned their attention to the Tiger. They hit the Tiger from the rear, but to my horror it rumbled on. Still, the turret kept pointing forward, so my team had remained unnoticed. I waited on pins and needles for my team to load and fire another round. Just when the gunner was ready to fire again, he took a hit and fell backwards and his assistant threw up his hands?!? I rotated my view to see what could possibly have happened and there stood the StuG crew, taking revenge for the loss of their machine. It was like the best 30 seconds from a great action movie!
  11. I've only had one encounter so far. Playing as Ami's, I was out of AT assets when a German StuG came calling. I had a platoon hidden behind bocage very close to the StuG's position. While the StuG was preoccupied with some unlucky troops a few hundred meters away. I split a squad and had each team approach the StuG from the rear (taking slightly different approaches). The squad got behind the StuG and tossed every grenade they had, seemingly with no effect. Shortly after the last grenade was tossed, however, the German crew bailed. The StuG was listed as "knocked out" and the assaulting squad was credited with the kill in the AAR. Whether the grenades truly damaged the StuG or just forced the crew to bail, I'm not sure.
  12. That one is a hoot! The 2nd time I fired it up, I sent Barkmann straight up the road he's facing to see how much damage he could cause. He got immobilized early on, but was left in a perfect spot where he could see the road and the field to his left. He ended up causing 61 casualties and bagging 15 tanks. Had a couple close calls, usually when he'd turn the turret to bag some escaping crews and then a new tank would appear to the front, but he always pulled it out.
  13. crc failed, Nuts. Will try downloading again or from different server. Got this one from the gamefront link in original post.
  14. Ha, checked the forum for the first time today at 11:40 and see this. What timing! 90/365MB complete, 4 mins left!
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