Due to the very thin metal wall surrounding the Panzerfaust 30 explosive charge and its extreme brisance, we can safely relegate the danger of fragments to a second order effect. This assumption is grounded in reality as many weapons systems which try to enhance fragmentation use explosive charges with very low detonation velocity. (E.g. US Mk2 which switched from flake TNT to black powder)
Although the US Mk48 75mm HE shell also has about the same quantity of explosives, the shell fragments are non negligible. Something left to a future analysis.
So what does this all mean...
Without any argument, prevarication, or dissembling, if you are standing or kneeling within 7 feet of a Panzerfaust when it detonates your mortal being will become a fine red mist or a casualty completely out of combat.
How does this compare to the CMx2 engine's results?
As I mentioned above, the lethality of a blast when within a building is even greater. This should be something that the CMx2 engine should handle as well.
If the unfortunate human is crouched behind a wall or in a foxhole, the diffraction effects of the blast wave are still calculable but I would imagine this would be beyond the CMx2 engine's capabilities. What will be interesting is the "fudge factor" that the CMx2 engine does apply in these cases.
Finally, since the only threads that seem to get attention are those in the "eye candy" category, I believe that there are completely unacceptable errors: :mad: the Faust conical head is incorrectly modeled :mad:, is the wrong color scheme :mad:, is missing the graphical text :mad:, and the sighting guide is 1cm too long.
Oh where have all the grogs from CMBO gone?
Cheers
MRD