Jump to content

WillyPete2171

Members
  • Content Count

    78
  • Joined

  • Last visited

  1. it's been a good year or so since I last visited the forum. I'm curious to know if there will be an East Front module. Is it going to happen anytime soon? Thanks!
  2. SO that means a release date of June 6th, right?
  3. IS-2 saw all that he had made, and it was very good. And there was evening, and there was morning—the sixth day. PRAISE THE LORD OUR IS-2!
  4. A large map wouldn't be so bad if there were multiple objectives, such as several small towns that need to be held/taken, instead of one large objective in the middle of the map. A mix of bocage, hills, streams, and open farmland would be nice as long as the extra map has purpose rather than uneventful time wasting terrain to negotiate before the two sides meet up for one epic battle. It would be interesting to have a large map with multiple company sized elements coming in at different locations doing recon, being responsible for thier own objectives, and then only meet up with each oth
  5. I think that's great that at your age you have pc gaming as a hobby. My parents were just a few years older than you and didnt know how to turn a computer on...
  6. He also mentioned that there are no Waffen SS in the game, but Ernst Barkmann served in the SS!
  7. I used the MG 42 as an example. As a former US Marine, I'm fully aware of the reasons why you should fire off short controlled bursts from an automatic weapon. What's not realistic is the same exact burst over and over again from the various weapons in CMBN. All I am asking for is a little variety. Can this be moded? By the way, the "burp" nickname is usually associated with the MP40, not the "ripping" sound of the Hitler-saw MG42.
  8. In game terms you would expect there to be a difference in use, particularly when the Allies were attacking and suppressive fire was required by them for hedgerows/villages, woods. The Germans , concious of the extremely high rate of fire and supply may well be going very much to short lethal bursts of fire, http://world.guns.ru/machine/de/mg-42-and-mg-3-e.html
  9. I noticed that all machine guns have the same burst length every time. I wonder if the released game will have varying lengths of bursts. Not really a big deal for me, but it would be nice to hear a longer and meaner rip of a MG 42 for example rather than the quick zip zip zip over and over again. I wonder if this has been brought up before for machine guns or for any other automatic weapon.
  10. does that go for all buildings? In the vid, Chris keeps referring to Shockforce, but I never played that myself. However, modern weapons also can not be fired from small enclosures. There are significant back blast from the SMAW, RPGS, AT4s, ect. I do know recently though that the Swedes developed an AT4 that has water at the end of the AT4 that cuts down on the backblast, but I'm not sure how common that system is on today's battlefield. I'm sure that the smaller panzer fausts can be fired from some larger&open rooms in buildings. Panzershrecks are a different story...
  11. It's like a makeshift mobile HQ. A truck with "box" on the back. Might have a cot and small desk inside with radio equipment, ect.
  12. Due to the very thin metal wall surrounding the Panzerfaust 30 explosive charge and its extreme brisance, we can safely relegate the danger of fragments to a second order effect. This assumption is grounded in reality as many weapons systems which try to enhance fragmentation use explosive charges with very low detonation velocity. (E.g. US Mk2 which switched from flake TNT to black powder) Although the US Mk48 75mm HE shell also has about the same quantity of explosives, the shell fragments are non negligible. Something left to a future analysis. So what does this all mean...
×
×
  • Create New...