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theFightingSeabee

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Everything posted by theFightingSeabee

  1. There are a few great red vs red campaigns and quite a few scenarios. Try GreenAsJades' website. http://cmsfmods.heroku.com/mods?game_type=4&show_all=true Or try the repository.
  2. All you have to do is Target the point. If it's gray, he may not see it. If it's Red, maybe just wait long enough for him to lock on and shoot.
  3. My battalion had M16's, M60's, M2's, M203's, 60mm mortars, at4's, and mk19's. They ALL sounded different. We trained with Marines, so we obviously know what the M249's and M240's sound like as well. I suspect you learn even faster the enemy weapons when they are being fired at YOU. Being on a .50 cal team was nice... when you let it rip and everyone within a mile around knows it's you who's shooting. Edit: Yes, weapons fired in your direction have a much different sound. A high pitched SNAP! is the sonic boom from the bullet breaking the sound barrier. If you ever hear that, take cover! Edit again: This is a great vid, but if you pay attention from 6:30 to outgoing, then starting about 7:12 is incoming. http://www.liveleak.com/view?i=e5f_1238051648
  4. Hev, no worries. We are here because we like the game. Any and all suggestions we have are just us wanting to polish this beautiful gem. I fully understand, so don't feel bad or foolish.
  5. OK, sure you can't just rush snipers around and expect them to be invisible. But since they do get extra (and in many cases the best) training in concealment, they would be able to utilize concealment much more effectively. They know how to use shadows, foliage, terrain, rubble, buildings, etc. So YES, I do expect them to be 'stealthy' by virtue of them being snipers. Two infantry guys and a sniper/spotter team will act much differently when moving or hiding.
  6. Yeah, I'm now a beta tester of sorts, and nearly all of my bug reports were due to my mistakes or misinterpretations. Even if what you're talking about is a bug, it's no reason to lay an egg. Chill out and enjoy the game for what it is... i.e., the most realistic modern tactical wargame ever made. It's highly polished in it's current state and has nearly endless possibilities for the future.
  7. I'd like to see the snipers have a hiding and accuracy bonuses. Otherwise, why bother having a sniper.
  8. Yes, this would be great. I figured there had to be some programming reason why it's not in there. ONe thing I would like to stress is that I'd like to see it implemented IN-GAME. Just like hitting Enter in CMx1. I really loved that feature and I think it would be a major improvement and would be loved by all.
  9. I agree with ASL Veteran. The rare occurance of something cool would be exciting. Also, some mood enhancements like weather are cool too.
  10. Well, if we're going to give suggestions, then let's figure it out... What actions do we want? *Looking around corners. The ai seems to be able to line up against walls, so maybe they could have one guy peeking around with a smaller chance of being spotted. And if the squad peeks and sees a vehicle and you order a Target command, he should pull out an at weapon and fire. *Immediate action drills. The icons already flash (1.20) when a unit is under fire. The ai could calculate a rough distance between the shooters and shootees and perform an action based on that. Either it's a near ambush and they should return fire or a far ambush and seek cover. This may already be modelled but maybe the squad formation could be improved. I'm not sure what other IA drills would be necessary. *Formations for moving. It would be nice to be able to choose between line abreast and ranger file at the least. The ability to spread out would be great too. They would have to add an extra menu or something. *Formations for fighting. The ability to spread out is probably the major thing. This would add to the calculations for LOS and other things, but it would be nice to have. *As far as moving multiple squads/vehicles in formation, it would be nice but I can live without it. *One thing I would love to see is a better waypoint system. I really liked the Company of Heroes way. When you click a destination, you see the little green dots of where the guys will line up, and you can drag the direction indicator to change their facing. CMSF shows you the two squares that your troops will end up in, but it's a little cumbersome and you can't always get it the way you want it. What would be ideal is you could click the waypoints as usual, but when you reach your last planned waypoint (destination), you could drag the mouse in the direction you want them to face, and the highlighted squares would move accordingly. Btw, my pop just had a stroke this morning, so any prayers would be appreciated.
  11. Version 1.3 is coming along quite nicely. It's looking better and more useful than ever! It should be ready soon after CMSF:BF is released!
  12. Physical 'guts' don't interest me. It's the John Wayne 'guts' that matters. My men grew up on the Streets of Hama, and died at Anderson Ridge.
  13. Check out the 4th and 5th pictures here: http://www.battlefront.com/community/showthread.php?p=1133500&highlight=theFightingSeabee#post1133500 It's a .50 cal shredding though a vehicle.
  14. George that's a great video! I've seen much worse professionally done. The video could draw in quite a few people.
  15. Paper Tiger, Let me know what scenarios, I've got almost all released since 2007!
  16. We can get the two litre to your door QUICK, but we're having problems with the pizza delivery system. -sorry for all my bad jokes today... but come on, it's Friday!
  17. benpark, How did you get a screenshot of CMSF:BF (Combat Mission Shock Force: Baboon Fatties)???? You must be a hacker!
  18. I think BFC is waiting just to see where this thread ends up!
  19. I pretty much agree, but they're already setting sights on NATO and Normandy. I'd love to see a third party developer do something cool with SF though, like with Afghanistan.
  20. While SF units would be cool, it isn't going to happen. Steve has mentioned that the game was created for what it's used for, and not for an SF environment. With that said, a little imagination goes a long way. With a uniform mod, elite/fanatic settings, and the right unit selection, it works out just fine. There's been a couple scenarios including <cough cough> Afghani Stan and the much disliked Bridge Busters that attempt to do this.
  21. I think that BFC and the testers seem really excited to release CMSF:BF and I know they are working very hard to get it out the door. I don't think you'll be disappointed!
  22. There are some good guides out there. I'm not sure where. Maybe someone can point us to it?
  23. They'll only have to code one unit for blue! Just a few new weapons: basically just create the model for a bow and arrow and use the rpg projectile with the old javelin nukes as arrowheads. I guess an m60 fired from one hand as well would be a must, so a few new animations too.
  24. I would say that you did Darn good considering you played as an Iron man! I've played through it 3 times as Veteran and only got tactical victories. Well done!
  25. Yeah I hear you. Those complaints have been floating around for the last two years. You just have to use your imagination and some good terrain mods. I do know that water will be a part of the game once CM: Normandy comes out. Until then, there are some water mods that turn marsh into blue water. There's also a muddy water mod. My first map wasn't very popular, but I released it anyways and I still like it. Keep designing and you'll get better at it. I just haven't seen a POW camp map yet, so a lot of people would play it if you did release it.
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