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theFightingSeabee

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Everything posted by theFightingSeabee

  1. Probably the same thing BFC says about a lot of things... not enough time to implement all the changes they want to make. I think they need to hire more guys.
  2. I have been working on a sound mod (some new gunshots and explosions) that I think makes the game much more realistic. Here's the problem... some of the sound files sound great as a wav file, but quite a few of them sound much different in-game. They sound muffled and echoey. Some even sound lower pitched. The only sound option in the options menu is on/off. How can I correct this?
  3. It should be fixed. When crew are yellow, it should show yellow. And another thing, when they are red, you should be able to perform medical aid just like you can to dismounted troops. And I think if anyone is dead, the icon should be black.
  4. Hey! Great mod. It really works well. But, I have a request It's too short, I ended up memorizing many of the lines in one battle. I don't know how long it will let you play it without the loop starting again, but I think some of the transmissions should be spread out more, and if possible, add some more variety. Otherwise, this is a kickass mod! Thanks for making it!
  5. Red vs red is cool. There are a lot of great scenarios and a couple good campaigns. One of my favorites was the "Neighborhood Blood Feud" battle. But still I find myself playing the US vs bad guys much more. I can't really bring myself to play red vs blue though (which is lame, soldiers should understand their enemy's capabilities and tactics against his type of forces).
  6. I agree completely. I would also like to add another little thing... when--cough-- we are able to see what each individual unit has done during gameplay (like in cmx1 you could see that your sherman tank has killed 3 tigers), maybe extraordinary efforts could be rewarded with medals. I know it wouldn't really make much of a difference unless somehow it would permanently upgrade the unit during a campaign, but it would still be cool for the sake of immersion. As far as your idea goes, Scipio, that could make the campaigns that much more interesting, rather than just a string of battles.
  7. I also agree. Our military is extremely well trained and after almost 7 years of war in 2 theatres, we are quite experienced as well. We have learned so much from these wars. We have upgraded equipment, upgraded tactics and strategy, and by the time this hypothetical war with Syria hits, most of our nco's will be hardened veterans. When we went into Afghanistan and Iraq, most of our guys were pretty green.
  8. Bodkin, I have been using your mod since you released it and I still love it. The tracers look much more realistic than the original. Thanks!
  9. Yes... find me another game of this genre that's this good... you can't? ok then I'll stick with this one.
  10. This is how I use infantry. 1. When the stryker or bradley is in danger or just sitting a long time, I dismount. If the vehicle gets taken out, your guys die if they're still inside. 2. Pop smoke if necessary, then dismount and run like hell for cover. 3. Acquire the CLU, missiles and ammo before you dismount. 4. Infantry are good at poking heads over a hill and I've found they die less quickly than a vehicle poking over a hill. 5. Bounding overwatch. Inf does well on rooftops, especially from longer distances, and are very effective using missiles. 6. Once you have some guys up and shooting, then move up some more guys (mounted if possible), pop smoke, dismount, take cover and take position. 7. I always focus first on killing enemy tanks and vehicles and squads with guided missiles, then rpg's, then the rest. Don't be afraid to use your air and artillery assets on anyone who poses a threat to your vehicles. Once your vehicles are safe from them, they can easily take out the rest with .50 cals and mk19's. You can use your tanks like support, calling them in when fighting a stubborn enemy. 8. I've also found it easier to play in realtime because you can still pause whenever you want and you have a quicker reaction time... you don't have to wait until a whole minute is over. 9. Put you MG's where they can pin enemies down. 10. I haven't had much success using snipers.
  11. Mac1234, I agree whole heartedly. Same with the enemy ai... although I guess you could say that when the guy was shot/blown up, so was the weapon.
  12. I wanna take that Stryker Limo out for a little party out in the desert. Hey al qaida, you're invited.
  13. Mud, I think the the first idea would only work with choppers. They will often cover convoys or other formations, but as far as fixed wing jets, they won't just drop bombs with friendlies in the area without an exact point to attack. I like the second idea with the choppers too. It just seems like an apache has different capabilities than a fast mover.
  14. Flashbangs are good for training too, one went off right in my face when some marines were attacking my .50 cal position. It was loud and showered me with sparks, but I wasn't blind or deaf... it was night too. Guess I was just used to the noise firing that .50. The military definitely uses them under certain circumstances, but don't expect them to be used in the heat of battle much.
  15. Navy Seabees Combat Construction 96-02 NMCB5 Fort Leonard Wood, MO Port Hueneme, CA Puerto Rico, Camp Moscrip, Roosevelt Roads Vieques, operation eastern access Okinawa, Camp Shields, USMC Jungle warfare training with short trips to... guantanamo korea alaska leavenworth...jk .50 cal gunner, FO, comms, NBC, Jungle Warfare, range coach, and all around good guy.
  16. I have some experience as a forward observer, and this is what we need... 1. Smoke 2. Adjust fire needs to be fixed... someone said they don't know why you would use it, well a good FO can "walk" artillery around, alot like using the line mission, but able to adjust on the fly. Some infantry can also advance behind a forward walking bombardment, it's an old ww1 and ww2 tactic, but can still be used. Or you could take out several positions that aren't in a straight line, or go after a moving group of bad guys. 3. I would like to know just how many shots are available to me. It sucks wasting too many and coming up short when the going gets tough. 4a. One of the main things about artillery is that it can be shot at targets that you can't see. For example, we (in the military) would map out areas behind hills or in low areas and call them OCT's, On Call Targets (this feature was in cm1). This was done in areas we knew we had no line of sight, with the math already worked out for the arty guys so they could strike quickly. That's the whole point really, if you can see something you can shoot it. Artillery can get to where you can't see. So I guess my point is that you should be able to plaster areas you have no line of sight to, ofcourse with decreased accuracy, unless already an OCT, then it's quick and accurate. 4b. Same thing with the air strikes, they can see things the grunts can't see. 5. wish... there is now gps guided arty rounds, that are extremely accurate. <wink wink 6. another wish... cluster munitions from aircraft. < wink OK, other than that, I LOVE this game, uh.. simulation. While it needs some more tweeks, maybe add some new stuff, it's pretty darn close. Keep it up guys, and I'll keep buying your games , uh... simulations.
  17. I agree with you Hukka. They don't like to move in a straight line.
  18. I agree with you Hukka. They don't like to move in a straight line.
  19. I agree with you Hukka. They don't like to move in a straight line.
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