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theFightingSeabee

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Everything posted by theFightingSeabee

  1. UPDATE: 1.4 will be released this weekend! Hopefully it will work well for you guys.
  2. Generally I'd say reload when you're not having fun any more. If you're playing multiplayer, it would not be advised.
  3. Or Dan Akroyd and Chevy Chase in Spies Like Us.
  4. Mark, you're gonna have to wait until 2021 to see his answer. Sorry.
  5. Yes, Ryujin is right. You should hide them until you need them for support. Think of them as ammo boxes on tracks.
  6. I have not yet been able to play this one, but I can assure you that your scenarios are quite good. Yes, your AI has handed me my rear-end a few times, but still great stuff! I'll be looking forward to playing this soon. Thanks afreu!
  7. I've always wanted that too, but have not wanted to be the one to do it. ;P
  8. I'm all for giving glory to God and all that, but not as a war cry.
  9. Well, having a tiny glimpse of 'the inside' allows me to see how the game is being developed. Trust me, they strive for perfection whenever possible. The real speed bumps, I think, are money and having one main programmer. The good news is that each new release since cmsf is building upon the previous one. That means that each release will be better and better. Normandy will be a better game than cmsf. As far as throwing bones, they like to throw out the tiny metacarpal type bones, leaving the femurs and pelvisis as a surprise .
  10. Or you can do PBEM: Play By Email. Basically, you have a turn, then you email to your son, then he takes his turn and emails it to you.
  11. UPDATE:: I've started working on the z-Bee mod manager again! I'm currently working on something that I think is quite cool... a key binding utility. It lets you change your key commands graphically instead of having to edit the text file, which is a little confusing at first. Version 1.4 is shaping up nicely.
  12. A) They may require Marines and/or Brits modules. 2) You may need to patch up to 1.21 instead of 1.08. C) It should work after that.
  13. That has to be one of my all time favorite quotes! I agree, but sometimes battles take days. Limiting EVERYTHING to 2 hours limited the game just a bit. That's why they gave the option of 4 hrs. The key word is "option". Some scenarios need intense time limits, while some scenarios feature large maps, ferocious battles, and half a dozen objectives! Real life day to day operations aren't always blitzkriegs. Slogs and quagmires are just another part of war. The Brits in Helmand are a good example of patience and tactics used to maximum effect. Edit: I've never actually made it to 4 hours, that's how I know it's enough!
  14. Hammertime is a great one. I haven't played it in a while, but I do remember enjoying it. Sooo... Switzerland eh? NICE. I'll go some day.
  15. Can the trigger man be too close? 10m is close to be setting off explosives.
  16. I am one of the guys that wanted what you want... more time. Thankfully, they increased the limit to 4 hours, which really is an eternity. Like souldierz said, just open the scenarios in the editor and edit the time. You may, however, depending on the scenario, be screwing up the intended purpose of the time limit imposed by the scenario designer. I wouldn't recommend it for probably more than half of all the scenarios in existence. Some scenarios/maps scream for more time to be able to complete a methodical, inch-by-f^ing-inch, coordinated assault. By the way, you can't (I don't think) edit the campaign scenarios. Those you have to live with. But making your way through a campaign with time limits just might make you a better commander.
  17. I drive the Los Angeles freeways every day... I could sure use one of those! Edit:
  18. Sorry, I also love Pinetree's base icons. In my opinion, they do improve the game.
  19. The most important mods (for me at least) are sound mods. They can really set a more dramatic atmosphere. Also, I use the mod that takes the sun/glare away, half-height horizon mod, and a few more. You'll just have to experiment. My mod manager can help, and with a new version being worked on now, it will be easier than ever to experiment. Edit: How could I forget, Scipios mods are a must as well!
  20. I have a "The Green Zone" scenario from a year or so ago. Is this an improved version or one with the same name?
  21. I have the pci-e version of the ati 4670. I downloaded the 9.12 drivers from ati/amd and it works fine. I did have the crash using the drivers that came with the card, but updating seems to have fixed the problem. Hope you get it to work!
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