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Kieme(ITA)

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  1. Upvote
    Kieme(ITA) got a reaction from Bud Backer in Unofficial Screenshots & Videos Thread   
    A few pictures from the battlefield aftermath:
     



  2. Upvote
    Kieme(ITA) got a reaction from Fizou in Kieme's modding corner   
    Work in progress on the Russian MTLBs. Using BTR's green mod as base as Always.
     

  3. Upvote
    Kieme(ITA) got a reaction from Rinaldi in Photo of destroyed Iraqui M1A1M   
    Possible that the tank was blown up intentionally by placing a heavy explosive on the turret floor and detonating it?
  4. Upvote
    Kieme(ITA) got a reaction from agusto in Future modules ideas (unofficial topic)   
    And the absence of those kind of "bonuses" are what makes CM games different from any common RTS games.
     
    The "+50% lethality bonus when operating inside buildings" is given by what? Nothing, it's just a gamey and false way to represent reality. How would that be achieved? Soldiers in CM games have their bodies, their eyes, their equipment, what should be programmed to make them achieve this +50% lethality? Faster shooting AK-74? Like a dream weapon? Special spotting abilities? Like programming their eyes to see 10 times better than those of an infantryman under the same conditions? No, simply not possible.
    God bless CM games follow another path.
     
    The "concealment bonus" is simply not possible, if you read what I wrote, understand how spotting works in game and what provides concealment, it's just impossible to add this kind of "bonus" unless you make the soldier logic model smaller, transparent or modify the spotting system globally (which would be a major change and affect ALL units), concealment in game is not given by the units, but by the environment features and environmental conditions, you need to better understand what are the contstraints of the game engine before you can assess what's easier and harder to implement in a module.
  5. Upvote
    Kieme(ITA) got a reaction from agusto in Future modules ideas (unofficial topic)   
    One of the basic concept of CM games is that X unit is identical to Y when it comes to the human representation.
    Additional factors are Fitness, Morale, Motivation, Training/Experience etc. and then there's equipment, which have different charactristics, ranges, accuracy, handling etc.
    These are the elements that make a US soldier different from a Russian one in game now.
     
    When an infantry unit is on the field, the difference between what it can do and cannot is based on the above factors plus the player's input.
     
    "Bonus for concealment" and "cqb" (I imagine "close quarters battle") is not something that fits CM games mentality (my first combat mission was CMBO).
     
    Bonus for concealment. Just because a unit is "SOF" instead of "conscript russian army" doesn't make the human body heat signature of the former less evident than the one of the latter, for example. The only way to give such kind of bonus would be to make the single soldier of said SOF unit something different in game's logic, thus reducing its logic signature (hit box) somehow, or something else (not an expert of how the game is programmed, but it's evident that a rework of some basic elements would be needed). So one human being would not be the same of another human being.
    This kind of bonus/malus is at the basis of most if not all common RTS games since their origins and that's what makes a tactical simulation different than the common RTS game.
     
    Bonus for cqb. The ability of a "SOF" unit in a restricted environment is represented by a superior tactical training (in game now: experience/training, like Green, Regular, Veteran etc.), a better personal training (in game now: Fitness level), or quipment. Just because a unit is "SOF" doesn't make an AK-74 more precise than the AK-74 of "conscript russian army" or the reloading time significantly faster (for this game's sake), or the weight of ammunition inferior etc.
    If equipment is what makes the difference then it must be it, there's simply no space for a "bonus" here.
    FOs are better at calling arties because of their position in the chain of command and/or because they have better radio equipment and dedicated training, not because they have strange obscure bonuses.
     
    As you can see, it's down to game's mechanics. Potentially SOF units could be modelled in game, but this would require a considerable amount of time, and while Organization and Equipment could be easily modelled, training, tactics and abilities of SOF units within the game environment that is the one we have now is simply impossible. A new engine would be required at least, as a very basic requirement I can imagine buildings interiors, such that the inside space of a building is not abstracted like it is now in game, but it's effectively depicted, thus allowing for the use of more advanced and detailed tactics; not only that, the entire logic squares among which the units move now should be much smaller; commands, there should be many more commands available than those we have now, and in general a more detailed micromanagement, an example: smoke grenades. If you order a unit to do "smoke" you'll get the infantry unit to toss a smoke granade some meters in front of itself. That's it. This is a generic representation, but fits the level of simulation CM games are based upon. A dedicated team such as that of a special unit would at least be thought to be able to put a smoke grenade at a precise distance, in a precise position. So as you can see you'd need a re-work of the "smoke" command, but this wouldn't be of much use if the logic squares in which you can put the order were so large and generic as the ones we have now, which again, do fit the game level (for most occasions but not all), but wouldn't be small enough to represent a special team in a complex environment.
    In conclusion, the game as it is now does not allow for the specific requirements a special unit would be able to cope with, the only solution would be to start giving out bonuses etc. to units, thus breaking the basic idea of the tactical simulation as it is now and the very soul of CM games.
  6. Upvote
    Kieme(ITA) got a reaction from Reiter in Future modules ideas (unofficial topic)   
    One of the basic concept of CM games is that X unit is identical to Y when it comes to the human representation.
    Additional factors are Fitness, Morale, Motivation, Training/Experience etc. and then there's equipment, which have different charactristics, ranges, accuracy, handling etc.
    These are the elements that make a US soldier different from a Russian one in game now.
     
    When an infantry unit is on the field, the difference between what it can do and cannot is based on the above factors plus the player's input.
     
    "Bonus for concealment" and "cqb" (I imagine "close quarters battle") is not something that fits CM games mentality (my first combat mission was CMBO).
     
    Bonus for concealment. Just because a unit is "SOF" instead of "conscript russian army" doesn't make the human body heat signature of the former less evident than the one of the latter, for example. The only way to give such kind of bonus would be to make the single soldier of said SOF unit something different in game's logic, thus reducing its logic signature (hit box) somehow, or something else (not an expert of how the game is programmed, but it's evident that a rework of some basic elements would be needed). So one human being would not be the same of another human being.
    This kind of bonus/malus is at the basis of most if not all common RTS games since their origins and that's what makes a tactical simulation different than the common RTS game.
     
    Bonus for cqb. The ability of a "SOF" unit in a restricted environment is represented by a superior tactical training (in game now: experience/training, like Green, Regular, Veteran etc.), a better personal training (in game now: Fitness level), or quipment. Just because a unit is "SOF" doesn't make an AK-74 more precise than the AK-74 of "conscript russian army" or the reloading time significantly faster (for this game's sake), or the weight of ammunition inferior etc.
    If equipment is what makes the difference then it must be it, there's simply no space for a "bonus" here.
    FOs are better at calling arties because of their position in the chain of command and/or because they have better radio equipment and dedicated training, not because they have strange obscure bonuses.
     
    As you can see, it's down to game's mechanics. Potentially SOF units could be modelled in game, but this would require a considerable amount of time, and while Organization and Equipment could be easily modelled, training, tactics and abilities of SOF units within the game environment that is the one we have now is simply impossible. A new engine would be required at least, as a very basic requirement I can imagine buildings interiors, such that the inside space of a building is not abstracted like it is now in game, but it's effectively depicted, thus allowing for the use of more advanced and detailed tactics; not only that, the entire logic squares among which the units move now should be much smaller; commands, there should be many more commands available than those we have now, and in general a more detailed micromanagement, an example: smoke grenades. If you order a unit to do "smoke" you'll get the infantry unit to toss a smoke granade some meters in front of itself. That's it. This is a generic representation, but fits the level of simulation CM games are based upon. A dedicated team such as that of a special unit would at least be thought to be able to put a smoke grenade at a precise distance, in a precise position. So as you can see you'd need a re-work of the "smoke" command, but this wouldn't be of much use if the logic squares in which you can put the order were so large and generic as the ones we have now, which again, do fit the game level (for most occasions but not all), but wouldn't be small enough to represent a special team in a complex environment.
    In conclusion, the game as it is now does not allow for the specific requirements a special unit would be able to cope with, the only solution would be to start giving out bonuses etc. to units, thus breaking the basic idea of the tactical simulation as it is now and the very soul of CM games.
  7. Upvote
    Kieme(ITA) got a reaction from Odin in More Bulge Info! (and a few screenshots...)   
    I look forward for the bulge title. I am also among those who thought about it as one of the modules for combat mission normandy, ever since CMBN was released.
     
    We had two major releases this year and the last, CMRT and CMBS. They both deserved to be stand-alone, new, titles, because of several reasons.
     
    If you think about it, CMRT introduced flamethrowers, tank riders, a brand new army such as the Russian, and it was the first title of CM2x series depicting the eastern front.
    On the other hand CMBS introduced several new game mechanics (ampbihious vehicles, APS, UAV,  precision arty etc.) and a new modern setting since CMSF.
     
    So, I really wonder how this bulge title can claim to deserve its own legacy as a stand alone title such as CMRT and CMBS.
  8. Like
    Kieme(ITA) got a reaction from dark helix in Kieme's modding corner   
    Open letter and personal statement
     
    I would like to express a few words on a recent situation that came out in the gaming community: pay for mods. I have no intention to, I never had intention to and I will never ask for money for my mods. I strongly belive that my modding is something done for myself and my tastes (first of all) and for the benefit of the community (or at least those who might be interested in trying/using such mods). I belive that a lot of credit should be given to BFC (in this particular case) for making not only a great game but also a good mod support (instruments for unpacking/packing, file priority upload for the game mods, dedicated modding folder, easy to work with file formats).
    I am for FREE modding, I respect those modders who ask, or are open to, donations and such, but I do not support any kind of paywall for mods, which are, in my opinion, a form of player-generated, free content for a game. 
     
    I kindly ask not to start a Whole discussion about this matter here, but in case use another forum section. At the same time I had the desire to express these few lines here because I felt as part of the matter in question.
  9. Upvote
    Kieme(ITA) got a reaction from Vergeltungswaffe in Armata soon to be in service.   
    A little late, yet I still imagine Steve's when he heared about it...
     



  10. Upvote
    Kieme(ITA) got a reaction from agusto in Armata soon to be in service.   
    A little late, yet I still imagine Steve's when he heared about it...
     



  11. Upvote
    Kieme(ITA) got a reaction from Rinaldi in Armata soon to be in service.   
    A little late, yet I still imagine Steve's when he heared about it...
     



  12. Downvote
    Kieme(ITA) reacted to VasFURY in Moscow Victory Day (70 Years) Parade   
    Anyone watching the parade right now?

    I dont necessarily agree with what Russia has been recently doing in particular areas of the world, but this parade is making me feel very proud for the Motherland nonetheless!
  13. Upvote
    Kieme(ITA) got a reaction from Mastiff in Vin's mods - Animated Text, Geometric Icons, Easy vis UI, Bases   
    Unfortunately Vin's mod is one of the few that doesn't really like Patches, I am sure he will update it as soon as possible. This should be the last patch for CMBS for a while so it's Worth it.
  14. Upvote
    Kieme(ITA) got a reaction from agusto in A few improvements/features   
    Here is an example:
    (custom icons by Ian)
     
    the infantry icon shows a green triangle to indicate that the unit is embarked;
    the vehicle icon shows a blue square with an M to indicate the "Move" command is happening (if it was a "fast" command, then a F would be there with a Yellow square, hunt would be a H with a purple square etc.)
     

  15. Upvote
    Kieme(ITA) got a reaction from Fizou in Kieme's modding corner   
    Open letter and personal statement
     
    I would like to express a few words on a recent situation that came out in the gaming community: pay for mods. I have no intention to, I never had intention to and I will never ask for money for my mods. I strongly belive that my modding is something done for myself and my tastes (first of all) and for the benefit of the community (or at least those who might be interested in trying/using such mods). I belive that a lot of credit should be given to BFC (in this particular case) for making not only a great game but also a good mod support (instruments for unpacking/packing, file priority upload for the game mods, dedicated modding folder, easy to work with file formats).
    I am for FREE modding, I respect those modders who ask, or are open to, donations and such, but I do not support any kind of paywall for mods, which are, in my opinion, a form of player-generated, free content for a game. 
     
    I kindly ask not to start a Whole discussion about this matter here, but in case use another forum section. At the same time I had the desire to express these few lines here because I felt as part of the matter in question.
  16. Upvote
    Kieme(ITA) got a reaction from Hister in Kieme's modding corner   
    Open letter and personal statement
     
    I would like to express a few words on a recent situation that came out in the gaming community: pay for mods. I have no intention to, I never had intention to and I will never ask for money for my mods. I strongly belive that my modding is something done for myself and my tastes (first of all) and for the benefit of the community (or at least those who might be interested in trying/using such mods). I belive that a lot of credit should be given to BFC (in this particular case) for making not only a great game but also a good mod support (instruments for unpacking/packing, file priority upload for the game mods, dedicated modding folder, easy to work with file formats).
    I am for FREE modding, I respect those modders who ask, or are open to, donations and such, but I do not support any kind of paywall for mods, which are, in my opinion, a form of player-generated, free content for a game. 
     
    I kindly ask not to start a Whole discussion about this matter here, but in case use another forum section. At the same time I had the desire to express these few lines here because I felt as part of the matter in question.
  17. Upvote
    Kieme(ITA) got a reaction from agusto in Kieme's modding corner   
    Open letter and personal statement
     
    I would like to express a few words on a recent situation that came out in the gaming community: pay for mods. I have no intention to, I never had intention to and I will never ask for money for my mods. I strongly belive that my modding is something done for myself and my tastes (first of all) and for the benefit of the community (or at least those who might be interested in trying/using such mods). I belive that a lot of credit should be given to BFC (in this particular case) for making not only a great game but also a good mod support (instruments for unpacking/packing, file priority upload for the game mods, dedicated modding folder, easy to work with file formats).
    I am for FREE modding, I respect those modders who ask, or are open to, donations and such, but I do not support any kind of paywall for mods, which are, in my opinion, a form of player-generated, free content for a game. 
     
    I kindly ask not to start a Whole discussion about this matter here, but in case use another forum section. At the same time I had the desire to express these few lines here because I felt as part of the matter in question.
  18. Upvote
    Kieme(ITA) got a reaction from Krasnoarmeyets in Kieme's modding corner   
    Open letter and personal statement
     
    I would like to express a few words on a recent situation that came out in the gaming community: pay for mods. I have no intention to, I never had intention to and I will never ask for money for my mods. I strongly belive that my modding is something done for myself and my tastes (first of all) and for the benefit of the community (or at least those who might be interested in trying/using such mods). I belive that a lot of credit should be given to BFC (in this particular case) for making not only a great game but also a good mod support (instruments for unpacking/packing, file priority upload for the game mods, dedicated modding folder, easy to work with file formats).
    I am for FREE modding, I respect those modders who ask, or are open to, donations and such, but I do not support any kind of paywall for mods, which are, in my opinion, a form of player-generated, free content for a game. 
     
    I kindly ask not to start a Whole discussion about this matter here, but in case use another forum section. At the same time I had the desire to express these few lines here because I felt as part of the matter in question.
  19. Upvote
    Kieme(ITA) got a reaction from -Eddie- in Kieme's modding corner   
    Open letter and personal statement
     
    I would like to express a few words on a recent situation that came out in the gaming community: pay for mods. I have no intention to, I never had intention to and I will never ask for money for my mods. I strongly belive that my modding is something done for myself and my tastes (first of all) and for the benefit of the community (or at least those who might be interested in trying/using such mods). I belive that a lot of credit should be given to BFC (in this particular case) for making not only a great game but also a good mod support (instruments for unpacking/packing, file priority upload for the game mods, dedicated modding folder, easy to work with file formats).
    I am for FREE modding, I respect those modders who ask, or are open to, donations and such, but I do not support any kind of paywall for mods, which are, in my opinion, a form of player-generated, free content for a game. 
     
    I kindly ask not to start a Whole discussion about this matter here, but in case use another forum section. At the same time I had the desire to express these few lines here because I felt as part of the matter in question.
  20. Upvote
    Kieme(ITA) got a reaction from Reiter in Kieme's modding corner   
    Open letter and personal statement
     
    I would like to express a few words on a recent situation that came out in the gaming community: pay for mods. I have no intention to, I never had intention to and I will never ask for money for my mods. I strongly belive that my modding is something done for myself and my tastes (first of all) and for the benefit of the community (or at least those who might be interested in trying/using such mods). I belive that a lot of credit should be given to BFC (in this particular case) for making not only a great game but also a good mod support (instruments for unpacking/packing, file priority upload for the game mods, dedicated modding folder, easy to work with file formats).
    I am for FREE modding, I respect those modders who ask, or are open to, donations and such, but I do not support any kind of paywall for mods, which are, in my opinion, a form of player-generated, free content for a game. 
     
    I kindly ask not to start a Whole discussion about this matter here, but in case use another forum section. At the same time I had the desire to express these few lines here because I felt as part of the matter in question.
  21. Upvote
    Kieme(ITA) got a reaction from xIGuNDoCIx in Kieme's modding corner   
    Open letter and personal statement
     
    I would like to express a few words on a recent situation that came out in the gaming community: pay for mods. I have no intention to, I never had intention to and I will never ask for money for my mods. I strongly belive that my modding is something done for myself and my tastes (first of all) and for the benefit of the community (or at least those who might be interested in trying/using such mods). I belive that a lot of credit should be given to BFC (in this particular case) for making not only a great game but also a good mod support (instruments for unpacking/packing, file priority upload for the game mods, dedicated modding folder, easy to work with file formats).
    I am for FREE modding, I respect those modders who ask, or are open to, donations and such, but I do not support any kind of paywall for mods, which are, in my opinion, a form of player-generated, free content for a game. 
     
    I kindly ask not to start a Whole discussion about this matter here, but in case use another forum section. At the same time I had the desire to express these few lines here because I felt as part of the matter in question.
  22. Upvote
    Kieme(ITA) got a reaction from Rinaldi in 3 Man Tank Crews   
    Well, first of all a dead commander will greatly reduce the spotting ability. Not to mention the absence of a 5th pair of eyes. So, in my opinion, the first trouble you got there is that your tank will be a mole much more than usual.
     
    Second, the turret people should be able to shoot the coaxial mg with no problem, the bow mg won't be used anymore I guess, so you can consider that asset lost.
     
    It's in bad shape overall, I am pretty sure the remaining crew is not really ok in terms of motivation. All in all, I'd consider that sherman a lucky survivor but not a combat ready tank, your main problem is going to be your spotting ability.
  23. Upvote
    Kieme(ITA) got a reaction from Neurasthenio in ADDITIONS TO PATCH PLEASE - JAV RARITY increase and general Points cost changes   
    I agree on the fact that there are many javelins available for US troops.
     
    There was some discussion about this already. First of all it's Worth to note that the next patch will bring quite many changes to the point values of units in QB purchase, so any discussion  would be more worth it after the release, not right before..
     
    Anyway, I belive that the main problem is the common availability of the javelin asset within US troops, in reality. If that's the case this is well modeled. At the same time I would also reduce the quantity of "free" javelins available on the vehicles, especially considering that no russian active protection system is capable of intercepting them.
    For example: you might discard the presence of so many RPG V2 within russian infantry, but if you'll ever play a close-quarter battle against US troops you'll see how powerful is the russian infantry thanks to so many RPGs, not to mention the ability to set up very powerful close-quarter ambushes. On the other hand there are other sort of imbalances, just think about air support and anti air assets. The russians in current game have a potential absolute control over the sky, they have powerful and varied airborne assets, they have missile and combined missile/gun anti-air assets, they can shoot down any plane/helicopter or drone, at the same time the US army has no anti-Aircraft asset (but for the manpads, which is inferior to a complex weapon such as a tunguska) and are not capable of shooting down drones. Couple this with the ability to use precision artillery strikes and you get a very powerful combination that the US side simply can't use (or at least will risk/have difficulties to). That's another form of non-balance.
     
    But all of this is about "balance" and this game is not balanced because it represents reality and a close as possible simulation. I understand that when it's down to playing quick battles against human opponents, you desire (and need) some balance (in terms of points), and that's what the next patch is indeed trying to bring us, we'll see how that works out.
    Meanwhile it wouldn't be too hard to set up some simple rules in your quick battles, many people already do that, and they call these "house rules", for example, one of them may be: no use of active protection systems; or, you can give the russian player a % bonus of points when playing against the US. There are a few instruments we can use to tweak balance.
  24. Downvote
    Kieme(ITA) reacted to Liveload in CMBS total conversion ideas...   
    For a total conversion, I would love to see the Iran-Iraq war (1980-1988) modelled.
  25. Like
    Kieme(ITA) got a reaction from dark helix in Kieme's modding corner   
    All mods released recalling topic
     
    A list of ALL mods released within this thread until now, organized by genre, with their direct download links.
     
     
    Terrain and environmental mods:
    Ground mod (HD) pt1 https://app.box.com/...fg7et7668q0egdg
    Ground mod (HD) pt2 https://app.box.com/...j3bad939iks1n9l
    Alternative crops https://app.box.com/...r7w6dzrnsf11piz
    Reworked foliage https://app.box.com/...f1jwjax2wix1o7x
    Reworked horizon https://app.box.com/...szl3cd0qamdkrm8
    Alternative overcast clouds https://app.box.com/...wju3wq9ttmjoqfi
    Improved doodads https://app.box.com/...3q3p05qdl9ld8ws
     
     
    Buildings and structures:
    Alternative walls (HD) https://app.box.com/...t85ik1b08fb2nh4 OR (standard) https://app.box.com/...bgyx6uimvvyrmdh
    Modular buildings (HD) https://app.box.com/...eke1u99f5jowptc
    Modular buildings add-on 1 (HD) https://app.box.com/...qsj7b68xyp0ffxx
    Modular buildings add-on 2 (HD) https://app.box.com/s/3b38gl6wykb1h1sqmovv4z5gicof4krf
    Modular buildings add-on 3 (HD) https://app.box.com/s/3jvzj9rmgdbpg14gpcgbok88qk3ik8es
    Modular roofs pf1 https://app.box.com/...rlaub62hs2h0fv9
    Modular roofs pt2 https://app.box.com/...emmodn5b44qklnh
    Improved roads (HD) https://app.box.com/...yk9jx7f6gnhra04 OR (standard) https://app.box.com/...1imrd2qzjawar7s
     
     
    Troops and soldiers:
    Reworked russian uniforms https://app.box.com/...8cz7adh3s1pz0vk
    Reworked ukrainian uniforms https://app.box.com/...7riaboi9uty98u8
    Reworked USA faces https://app.box.com/...8wxgnbj6a70cq0e
    Reworked USA faces -50% glasses add on https://app.box.com/...yz48ujqqf2g7j7w
    Reworked USA faces more faces add on https://app.box.com/...97xjl5sfb2ibdyn
    Reworked USA uniforms https://app.box.com/s/br9tjcxrbr2451oe5h1bp7e706ywojuc
     
     
    Ukrainian Army vehicles:
    T-64BV https://app.box.com/...c5frk9z83nuxva5
    T-84Oplot (digital) https://app.box.com/...l2tisg6o07hgjw0
    T-84Oplot (green) https://app.box.com/s/zwyqv1lnih6tjacvtgjuo78eqvyvaioq
    T-64Bulat (three-tones) https://app.box.com/...3xxf4whsf6n5zhe
    BMP-2 https://app.box.com/...sl2sjfz9r70xcf7
    BTR-4e (digital) https://app.box.com/...6jyr7trg674up2t
    BTR-70m https://app.box.com/...4rwj8z19s3kl8qz
    BRDM-2 https://app.box.com/...alv4dv8xmvydtnh
    MTLB (+variants) https://app.box.com/...bh3z9lz0u0p21of
    MTLBu https://app.box.com/...7z988tn5rhft6zw
    BRM-PRP https://app.box.com/...4etbn1wg88cvcjm
    UAZ-URAL https://app.box.com/...q0v82xrhnv8b2z1
    Tunguska https://app.box.com/...8luj5zzvgsyrq8z
    MT-12 https://app.box.com/...l1apiqq7hv1qhfn
     
     
    US Army vehicles:
    Abrams https://app.box.com/...3gmrqkblhum95ia
    Abrams tank names add on https://app.box.com/...9tsjsl4yolekpaa
    Bradley https://app.box.com/...0zd8pylvea4j763
    Bradley desert era add on https://app.box.com/...b0vv2kahj9uo3sp
    Bradley graffiti add on https://app.box.com/...hsi84qez2x45v4c
    Bradley vehicle names add on https://app.box.com/...r9a1ugab6zjneki
    Hummer https://app.box.com/...claiqv2b2fwr2do
    Stryker https://app.box.com/...dd453pfjawtae0f
    M1200 https://app.box.com/...qdhbrgcj3m7klfb
    M1200 vs-17 optional https://app.box.com/...i379lmzccm7u3p2
    M1200 vehicle names add on https://app.box.com/...tya89575i8s2e95
    M1064A3 https://app.box.com/...14n7vw0ok91b8ti
    LMTV https://app.box.com/...3exicb4w5f31h9a
     
     
    Russian Army vehicles:
    T-72B3 - light green https://app.box.com/s/8eur26fc1lhidwa3tg7jaod86ciqcimt
    T-72B3 - dark green  https://app.box.com/s/akgz9isilqy1xuila6uergp8qdymg1sd
    T-90A - camo https://app.box.com/s/h97wmn4yhonwqzoxvteis394jy3l0436
    T-90A - green https://app.box.com/s/10ws24qpg2ocoxhf73dehcxfd66ebnl1
    T-90AM - camo https://app.box.com/s/cv6qpg0lqn9c8px4w8b6xzilecahbsrc
    T-90AM - green https://app.box.com/s/ff1r784wb2sk7cgxl8l0rr9169ap3u46
    BMP-3M - camo https://app.box.com/s/m1wn11nhw48ftkbozuhl5z4lsoqsh553
    BMP-3M - green https://app.box.com/s/iy6iayfjfqn951fvmo44dtixtgdgdzmm
    BMP-3-k - green https://app.box.com/s/mowro433fzj30l9226sqez8jsvm1kt67
    BRM-3k - camo https://app.box.com/s/ggehoowiw4irfugh0pgffse7nn9r73vl
    Krizantema - light green https://app.box.com/s/qdlglo955m795sr2kkfvapdxehogsfif
    Krizantema - dark green https://app.box.com/s/u7y7ois0imy77jxb7z4s88r17frn4tx5
    BMP-2-k-M - dark green https://app.box.com/s/3zqr2zbyaz7pjc1a598isn2a7boacmln
    BMP-2-k-M - light green https://app.box.com/s/5va39km5skgld4z1wxdwjc7dnx1ffvfl
    BRM-PRP https://app.box.com/s/8g5bik7uc8rsm8qpf4wrtx1x29msng2b
    BRDM-2-M-AT5 https://app.box.com/s/tj4cfslxv1i33qncdqhtg4qn7ihjud39
    BTR-82-80 - camo https://app.box.com/s/epo5cea3s33l42p55vzr04lm5cov1o2l
    BTR-80-82 - green https://app.box.com/s/2gm061govy27eoxgp9cftxgmpclvr31y
    Tunguska - green https://app.box.com/s/y40xg7xlincl3jjsh0qi2w2ma7u7cums
    Tunguska - camo https://app.box.com/s/19z7fuib25jo1muct7yzx5fgznl8fx1d
    Tigr - green https://app.box.com/s/xaj3pfohjezyfmo1jzfitlxmmkjvv938
    Tigr - camo https://app.box.com/s/7n52uuxmjn6jjfr2o6mhc0jozr3zx6nh
     
    Others:
    Additional flavor objects 1 https://app.box.com/s/z745hm21a86oo924wkzelqib9dsdticc
    Additional flavor objects 2 https://app.box.com/s/puyx6ropwm502j9zpjmm5v1r0y31vltc
    Additional flavor objects 3 https://app.box.com/s/5iuxnrjqt05olpodsy0bsu0kcqpqr6vz
    Additional flavor objects 4 https://app.box.com/s/z2aeqpm7ecsznnpgjn5sdnvmgtzql9ax
    Additional flavor objects 5 https://app.box.com/s/odn7zwh274fd2chzwfvhtafmqoya04mj
    Optional highway (TAG) https://app.box.com/s/jfwkivms84094nno5lyb20eyt4fh8x7t
    Optional highway total conversion https://app.box.com/s/um40u18msvxpjpflwjzmdh3f73rt3i0s
    Optional highway total conversion editor buttons https://app.box.com/s/p12rlix2lpbui9n8r1zmq0rza93qa2ag
     
     
     
     
    Total: 1.7 GB
    Top dowloader is: Kieme CMBS Modular Buildings (HD) with 401 downloads, followed by Kieme CMBS Ground Mod (HD) 371 downloads.
    Top downloader vehicle is: T-64BV, Bulat and BMP-2-k UA with 252 downloads.
     
    -Still missing some Russian vehicles, mainly the MTLB + variants. Which should come next. Then a few other odds and ends and reworks of UA vehicles. Still need to mod all game's bridges (under way). Then rework the independent buildings (some, at least). Maybe make a dirty/used variant for the personal/heavy infantry weapons.
     
    -Master downloads: I tried with some options, but the master downloads would be very large files, and my upload speed is very slow, that would mean hours and hours of upload time and my connection is not that good, I often get error messages due to connection drops/hangouts/lag spikes, so at least for now I cannot provide master (collection) downloads.
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