-
Posts
784 -
Joined
-
Last visited
Everything posted by bodkin
-
I prefer campaigns because of the more personal feel of following your troops through their trimuphs and tragedy towards victory. It's the closest thing CMSF will get to a Total War style immersive game experience until they do CMC style game for CMx2. Someone should really feed those poor dogs in the CMC forum a bone.
-
Great work, but just wondering how the faded ones look in night battles, are they hard to see?
-
What were you playing? As Paper Tiger suggests it sounds like a dodgey QB, the QB's are still still not working that well, play a good scenario, don't base your judgement on the QB's.
-
Trouble with the Hot Fix
bodkin replied to Ratguts's topic in Combat Mission: Shock Force Tech Support
I haven't downloaded it but if the zip file isn't extracting it may be corrupted, do you get any error message from winzip or winrar or whatever you use to extract it? Otherwise you need to put the .cam file in the 'Game files\campaigns' folder. -
Insane, where my cd key?
bodkin replied to T-34/85's topic in Combat Mission: Shock Force Tech Support
Yes unless you purchased after I think October last year you will not see your license key when you log in. A few of us have been caught out by this, BFC should remind people when they buy to write down their license key somewhere, I luckily found mine but otherwise I'd have to plead my case to support@battlefront.com to get a new key. -
Bugs in Marines Campain (noticed so far)
bodkin replied to Euri's topic in CMSF Strategy and Tactics Forum
This is not part of the campaign but in the 'insertion and interdiction' scenario is it right that some of the Marine sniper squads are green? Also I touched the final objective but was not credited for it. -
I'd be up for a PBEM battle with someone although I can only get dial-up where I live so I should avoid maps that create large save files. Although I'm not familiar with the whole process so I don't know how large the files are hopefully not as big as regular saves. If anyone wants a challenge against a CMSF PBEM virgin then let me know.
-
Would you want a Israeli module ?
bodkin replied to urToastman's topic in Combat Mission Shock Force 1
This question about an Israeli module comes up every so often. From memory Steve said there was more to it than just sales considerations IIRC there are issues with representing the IDF without their permission or something. -
"Ruurrgggggggggghhhhhhhhh.....oh man that kebab shop owner is gonna pay.......very fresh, my ass.........ruurrrgggggggggghhh"
-
Mod: Full Colour Weapon Icons Final Version
bodkin replied to Scipio's topic in CMSF Scenario and Mod Design Forum
Can't see it there Scipio. -
The end of capitalism as we know it?
bodkin replied to Stalins Organ's topic in General Discussion Forum
Well I'm not eating that soylent orange sh*t...... -
Fog of War?
bodkin replied to Marwek77 aka Red Reporter's topic in CMSF Scenario and Mod Design Forum
Spotting is too acurate at the moment, at the moment I can spot a infantry squad 300 metres away in a building and know what weapons they are carrying (on veteran level) anyway. -
The end of capitalism as we know it?
bodkin replied to Stalins Organ's topic in General Discussion Forum
What's the price of soylent green at the moment. -
Have you seen the videos on the battlefront.com youtube channel, they show the Challenger and other brit armoured vehicles. http://au.youtube.com/watch?v=WQpBy6mydJ0
-
Marine campaign - totally flustrated!
bodkin replied to Atago's topic in CMSF Strategy and Tactics Forum
Yes gaming is all about fun, but the statement is relative, most people play Combat Mission for a tactical challenge not for nice graphics or effects. Most scenario designers have this in mind and therefore there will always be some way of winning the mission. It can be extremely frustrating at times (have you played the Hasrabit campaign yet) yet the victory at the end is the reward. Like anything the harder you have to try to achieve the goal the sweeter the victory is. Keep going Atago the game would be boring if you could just win it without sometimes having to go back and re-thinking your tactics. -
I'm not a 'mod god' but there is no mod that re-textures rubble that I know of.
-
Mod-Transparent Floating Icons
bodkin replied to missinginreality's topic in CMSF Scenario and Mod Design Forum
If your refering to my mod check out cmmods in 10 minutes. -
Mod-Transparent Floating Icons
bodkin replied to missinginreality's topic in CMSF Scenario and Mod Design Forum
This is another must have mod. I tried to do something similar and combined it with my red tracer mod, but now I will put up a stand alone red tracer mod at cmmods if anyone is interested. -
Marine campaign - totally flustrated!
bodkin replied to Atago's topic in CMSF Strategy and Tactics Forum
Constant save/reloads are probably not how the scenario designer would like people to get through this mission. But I learnt the hard way, I won it on my first attempt but took a few too many casualties which made the next mission 'Milk Run' pretty tough, but the following 'Debouch to Disaster' actually impossible. Luckily a defeat in 'Debouch to Disaster' wasn't enough to stop me having an overall victory in the campaign. I would have liked to have been able to play that map properly but, it looked really interesting. -
Problem in the way the game uses pc resources.
bodkin replied to handihoc's topic in Combat Mission: Shock Force Tech Support
'Pooh' was slowing down toward the end but the last 40mins of the following mission 'Milk Run' were a complete slideshow during the action phase. The replay phase and command phase were fine but when I pressed the red button it was unwatchable. If I saved and exited out of CMSF:M and reloaded the save it would be smooth for 3-4 turns. Core 2 Duo 6600 @ 2.4 7900 GS 3 GB RAM -
v1.10 AI Artillery - a whole new game
bodkin replied to Paper Tiger's topic in Combat Mission Shock Force 1
Steve, Any explaination on why the AI can use Syrian HQ's as spotters while in all the missions I've played only the FO can call arty for the human player? -
Marine campaign - totally flustrated!
bodkin replied to Atago's topic in CMSF Strategy and Tactics Forum
Fair enough but there were pretty tough missions before this one, it wasn't like I was using human wave tactics or anything. And that's a pretty ambiguous statement I don't know of any missions where you'd not try to take care with your forces. -
Marine campaign - totally flustrated!
bodkin replied to Atago's topic in CMSF Strategy and Tactics Forum
I'm up to the 'Debouch to Disaster' mission but I'm worried about the size of the force given to me. Because of the heavy losses I took in the last two missions 'Pooh' and 'Milk Run' I have only been given one M1A1, two AAV's and about 20 half dead men with no long range AT gear. After an hour into this I've now got about five men left with no hope of advancing unless I get some reinforcements ASAP. This looks like one of George's maps so I'm trusting that he won't leave me for dead in the desert. -
v1.10 AI Artillery - a whole new game
bodkin replied to Paper Tiger's topic in Combat Mission Shock Force 1
Seems like the AI needs longer battles to get it's act together with using arty, if you've played the 'Milk Run' mission in the Marines campaign you get constantly bombarded with accurate fire for the last hour of the scenario.