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Vinnart

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  1. Like
    Vinnart got a reaction from CMFDR in Vin's mods - Animated Text, Geometric Icons, Easy vis UI, Bases   
    Vin Arrow Bases Mod
     
    This mod works with all cmx2 games. The default is the thick bright arrow, which I think is the best, but there are lots of other alternate base shapes such as a pentagon to use if you like.
     
    Check these out. I think you will find them more functional, and attractive over the stock bases.
     
     

     
    Vin Arrow Bases Mod.
    Vin's arrow base mod.zip
     
    Still doing some tweaks and testing with the Easy Vis UI.  Plans later tonight, so will probably have it up tomorrow.
  2. Like
    Vinnart reacted to sburke in CMSF2 Demos Released!   
    There is only one possible course of action my friend, buckle up, lock and load and go make one,  now! 😎
  3. Like
    Vinnart got a reaction from A Canadian Cat in CMSF2 Demos Released!   
    Cool! Downloading now. Thanks team Battlefront for all the effort I know that goes into the games.
  4. Like
    Vinnart got a reaction from Lethaface in Steam players for multiplayer   
    That is EVERY major retailer. I have dealt with large companies with Spencer's Gifts being probably the biggest. True, one will make less profit with a heavy hitter with a lot of leverage over dealing with a Mom and Pop shop , BUT you will make it 1000 fold in volume big time which will allow one to develop their product, and the exposure will develop ones brand. Example of volume difference - "I'll take dozen" vs "I'll take 3,000, but i'll pay  #" so I had no problem dealing with them making less profit per unit. It is just another line in the water, and a link is allowed on the store page on Steam to lead someone to buy it direct instead if someone wants. My 2 cents on the whole matter as a business man. Put as many lines in the water as possible and suck it up to catch as many fish both big and small as they all add up. In the end as long I got my CM i'll sleep good at night whether BF ever Steams or not. However, I do think they would make more money in the long run if they did though. Perhaps even enough to develop CM for 6v6 real time multiplayer
    Now to the original reason for the thread.
    In order to play REAL TIME multiplayer games one needs a message program to get it going unlike WEGO which email is surface. Battlefront does not have this here nor any support really for playing the game in real time, However Steam does. Hence the logic for the thread.
    I'll add you Aquilas and perhaps we will get a game sometime. I prefer my CM WEGO in it's present state, but dabble in real time to break it up sometimes and for the different experience. I really only like playing real time with a platoon or two of infantry only . Anything more is just too much to mange in a game like CM compared to other RTS.
  5. Like
    Vinnart reacted to SgtHatred in Steam players for multiplayer   
    I told the same thing to the CEO of Walmart the other day. He's just a parasite between me and my cheap Chinese goods. My new furnace was just installed by a parasite between me and the manufacturer. Services have no value after all.
     
     
    Seriously though, that's one hell of a knee-jerk reaction to a question you clearly misunderstood. 
     
     
  6. Like
    Vinnart got a reaction from Lethaface in Spotted in the CMSF manual, what happened to this?   
    That is what I am getting at with the vid first post which was not to show off Squad per say as cool as it is as FPS, but rather the feeling of what it would be similar to in say a 5v5, 6v6 if Combat Mission offered this for real time play. Imagine the fun of team orientated tactical game play in CM!
    My belief is that when the developers first conceived "Iron" mode it was likely to be geared to the Multi-Multiplayer feature they were envisioning to someday implement with players controlling platoons with a force commander coordinating the team. I could envision 3 types of team FOW settings that are separate from "iron", warrior ect...

     
    Hardcore: This setting would be the hardest for the commander to direct the team given the game as it currently is. All they would have to go on are the FOW icons that his units get reports on, what his units actually spot, and reports from the platoon leaders. I can't help but think the commander will need to see more like the tac map the video showed to be able trac and make good decisions, or have some sort of map to track and mark on. Perhaps more frustrating than fun who knows, but there to try.

     
    Regular: This setting gives the commander the view of all the units just like when one plays single player now except they control the least. This simulates the tac map of the Squad video giving the commander the overview to direct the players who only see what their units see. I believe this would create a dynamic co dependency between the players who control more units and the one who sees the most, the commander.


    Team FOW off: This setting allows the entire team to see the entire force just as one plays single player now. This may be ideal for training, for more casual games, or for fewer players like a 2v2.
    Observers: Just as in the squad video when the dude dies and could just watch it would be cool to have slots for people who just want to watch the battle.
    And Lastly for Real Time single player to be much more fun and controlable and less frustrating so you know what is going on around while the camera is elsewhere THE ROSTER.

     
    This would be a hit game! Rarely does a game come forward with something truly original in a genre. Sudden Strike, Men of War, Company of Heroes ect... Are nothing like the game described here. None have a command structure, none have a dynamic FOW system, none really have that realism that there is a strong niche for. I could see lots of ARMA and Squad dudes getting into a RTS/RPG game like this. Real Time RTS offers that same type of rush one gets when playing FPS only less reliant on reflexes.
  7. Upvote
    Vinnart got a reaction from HerrTom in Spotted in the CMSF manual, what happened to this?   
    That is what I am getting at with the vid first post which was not to show off Squad per say as cool as it is as FPS, but rather the feeling of what it would be similar to in say a 5v5, 6v6 if Combat Mission offered this for real time play. Imagine the fun of team orientated tactical game play in CM!
    My belief is that when the developers first conceived "Iron" mode it was likely to be geared to the Multi-Multiplayer feature they were envisioning to someday implement with players controlling platoons with a force commander coordinating the team. I could envision 3 types of team FOW settings that are separate from "iron", warrior ect...

     
    Hardcore: This setting would be the hardest for the commander to direct the team given the game as it currently is. All they would have to go on are the FOW icons that his units get reports on, what his units actually spot, and reports from the platoon leaders. I can't help but think the commander will need to see more like the tac map the video showed to be able trac and make good decisions, or have some sort of map to track and mark on. Perhaps more frustrating than fun who knows, but there to try.

     
    Regular: This setting gives the commander the view of all the units just like when one plays single player now except they control the least. This simulates the tac map of the Squad video giving the commander the overview to direct the players who only see what their units see. I believe this would create a dynamic co dependency between the players who control more units and the one who sees the most, the commander.


    Team FOW off: This setting allows the entire team to see the entire force just as one plays single player now. This may be ideal for training, for more casual games, or for fewer players like a 2v2.
    Observers: Just as in the squad video when the dude dies and could just watch it would be cool to have slots for people who just want to watch the battle.
    And Lastly for Real Time single player to be much more fun and controlable and less frustrating so you know what is going on around while the camera is elsewhere THE ROSTER.

     
    This would be a hit game! Rarely does a game come forward with something truly original in a genre. Sudden Strike, Men of War, Company of Heroes ect... Are nothing like the game described here. None have a command structure, none have a dynamic FOW system, none really have that realism that there is a strong niche for. I could see lots of ARMA and Squad dudes getting into a RTS/RPG game like this. Real Time RTS offers that same type of rush one gets when playing FPS only less reliant on reflexes.
  8. Like
    Vinnart got a reaction from JM Stuff in Spotted in the CMSF manual, what happened to this?   
    That is what I am getting at with the vid first post which was not to show off Squad per say as cool as it is as FPS, but rather the feeling of what it would be similar to in say a 5v5, 6v6 if Combat Mission offered this for real time play. Imagine the fun of team orientated tactical game play in CM!
    My belief is that when the developers first conceived "Iron" mode it was likely to be geared to the Multi-Multiplayer feature they were envisioning to someday implement with players controlling platoons with a force commander coordinating the team. I could envision 3 types of team FOW settings that are separate from "iron", warrior ect...

     
    Hardcore: This setting would be the hardest for the commander to direct the team given the game as it currently is. All they would have to go on are the FOW icons that his units get reports on, what his units actually spot, and reports from the platoon leaders. I can't help but think the commander will need to see more like the tac map the video showed to be able trac and make good decisions, or have some sort of map to track and mark on. Perhaps more frustrating than fun who knows, but there to try.

     
    Regular: This setting gives the commander the view of all the units just like when one plays single player now except they control the least. This simulates the tac map of the Squad video giving the commander the overview to direct the players who only see what their units see. I believe this would create a dynamic co dependency between the players who control more units and the one who sees the most, the commander.


    Team FOW off: This setting allows the entire team to see the entire force just as one plays single player now. This may be ideal for training, for more casual games, or for fewer players like a 2v2.
    Observers: Just as in the squad video when the dude dies and could just watch it would be cool to have slots for people who just want to watch the battle.
    And Lastly for Real Time single player to be much more fun and controlable and less frustrating so you know what is going on around while the camera is elsewhere THE ROSTER.

     
    This would be a hit game! Rarely does a game come forward with something truly original in a genre. Sudden Strike, Men of War, Company of Heroes ect... Are nothing like the game described here. None have a command structure, none have a dynamic FOW system, none really have that realism that there is a strong niche for. I could see lots of ARMA and Squad dudes getting into a RTS/RPG game like this. Real Time RTS offers that same type of rush one gets when playing FPS only less reliant on reflexes.
  9. Upvote
    Vinnart got a reaction from MOS:96B2P in Spotted in the CMSF manual, what happened to this?   
    Here is a very entertaining and realistic FPS cousin of Combat Mission experience that I can imagine being similar for multiplayer real time in Combat Mission only on a different scale with players controlling platoons instead. I do hope it is made some day as it would be so awesome to play and would fill a niche for those who want realism in a RTS like these guys are playing in this most realistic FPS called Squad. There would be nothing else like it out there from what I have seen. A command structure, team FOW as well as enemy FOW. Some good ideas in this game Squad to check out. I like how they can mark on a tactical map for the team to see the plan.
    This is a cool video showing the fun of team orientated realism first from the 1st person perspective then later from a RTS perspective. Pretty cool like watching a real live Combat Mission game with each soldier being controlled by a person with each player getting only one life. No spawning. When you die you get to watch it all unfold from RTS view.
     
  10. Like
    Vinnart reacted to sburke in CMSF 2 BETA AAR #2 – Syrian Probe (Quick Battle)   
    Yep great step up.  Why I remember when he was just handing out towels in the beta tester club washroom.  He later graduated to coach check and then there was that fateful day when c3k showed up and Ian was waiting with a whiskey and properly clipped cigar.  New vistas opened up...
    Someday maybe I'll be able to make that same leap.  Oh sorry mister Hardenberger, here is your towel.  Yes I am sorry I apologize for allowing it to get cold, let me grab you another.  sigh
  11. Like
    Vinnart got a reaction from Bil Hardenberger in CMSF 2 BETA AAR #2 – Syrian Probe (Quick Battle)   
    That's is what I would have to do too as playing without my mods would throw me out of the "groove." big time. I can't play without my mods being set up first. The game just does not read visually organized without mods that improve this. Bit of a pain in the arse to have to keep switching your mods out every turn Bil , but I understand BF's perspective for these presentation AAR's in wanting the game shown as it comes out of the box as the customer will receive it.
  12. Like
    Vinnart got a reaction from Vergeltungswaffe in Vin Geometric Floating Icons CMBS update new HQ icons   
    Been sitting on this for awhile and figured it about time I release it.
     

    Vin Geometric Icons CMBS + bonus Arrow Bases
    First, special thanks to Juju, Wolf, and Bil for all their original contributions from which I have drawn from to create this mod, and it’s concepts. If you are familiar with my other Icon mods this one works the same in using different colors for spotted and FOW icons, along with different colors for fortifications icons making set up much more visually organized. Each unit class has a unique geometric shape making it much easier to differentiate unit types while making icons smaller.
    Newest Feature: New HQ icons.
    HQ units stand out much better now using contrast for visual emphasis while having a more interesting look with a white star icon for USA, Gold Star for Ukraine, and Russian Army Star for Russia. READ instructions on how to swap blue HQ’s.
    BONUS Arrow Bases mod included!
    Enjoy!
    Vin (vinnart)
    Here is link to get at CM Mods:
    http://cmmodsiii.greenasjade.net/?p=6942
     
  13. Like
    Vinnart reacted to Bud Backer in Canadian Defense - CMSF 2 BETA AAR #2 (Quick Battle)   
    Nice demo of the hill down command
  14. Upvote
    Vinnart got a reaction from sburke in CMSF2 - UK-Germany Beta AAR   
    Good to see you back Baneman, and that you didn't get on the truck. All the Best in a speedy recovery. If you can't drink because of your heart, don't worry lad I'll have some Johnny Walker for you ☺️
  15. Like
    Vinnart reacted to sburke in CMSF 2 – US-SYRIA BETA AAR   
    Man some people will do anything to bail on a game! 😁
    hoping it is all good for him now. 
  16. Like
    Vinnart got a reaction from AlexUK in CMSF2 - UK-Germany Beta AAR   
    Come on Baneman, saddle up! Go down swinging and take as many of the SOB's with you! It's just a game. Hope all is well with you in real life.
  17. Like
    Vinnart got a reaction from A Canadian Cat in CMSF2 - UK-Germany Beta AAR   
    Baneman, keep your chin up man. Even the most veteran player has some rough turns/games especially when Javelin missiles are concerned. It takes guts to put your ego on the line for the world to see knowing anything can happen in these games. So, at times like this take my advice, pull down your pants and slide on the ice. Oh, and get yourself one of these....
     
  18. Upvote
    Vinnart got a reaction from sburke in CMSF2 - UK-Germany Beta AAR   
    Baneman, keep your chin up man. Even the most veteran player has some rough turns/games especially when Javelin missiles are concerned. It takes guts to put your ego on the line for the world to see knowing anything can happen in these games. So, at times like this take my advice, pull down your pants and slide on the ice. Oh, and get yourself one of these....
     
  19. Like
    Vinnart got a reaction from A Canadian Cat in CMSF 2 – US-SYRIA BETA AAR   
    Excellent turn 15 for you there Bil. Poor Baneman though losing so many key units in a single turn. I could have sworn I heard him cursing all the way here in Florida. Perhaps he will stub his toe to forget about the pain of that one.
    The Javelin is one of the best units to have by far. That unit alone with enough missiles could wipe out an entire tank force and can be tough to kill if kept moving around. They remind me of snipers only with missiles.
    Is there any air power, and if not was it a conscious choice not to include in this AAR?
    What is new in the game as far as air assets are concerned?
  20. Like
    Vinnart got a reaction from Bil Hardenberger in CMSF 2 – US-SYRIA BETA AAR   
    Excellent turn 15 for you there Bil. Poor Baneman though losing so many key units in a single turn. I could have sworn I heard him cursing all the way here in Florida. Perhaps he will stub his toe to forget about the pain of that one.
    The Javelin is one of the best units to have by far. That unit alone with enough missiles could wipe out an entire tank force and can be tough to kill if kept moving around. They remind me of snipers only with missiles.
    Is there any air power, and if not was it a conscious choice not to include in this AAR?
    What is new in the game as far as air assets are concerned?
  21. Like
    Vinnart reacted to Bil Hardenberger in CMSF 2 – US-SYRIA BETA AAR   
    MINUTE 8
    A relatively quiet turn… I think Baneman has hunkered down, at least temporarily.  Next turn it should liven up again as my T-90s, all three of them will move into hulldown positions, my LAV-ATs will be in their hulldown positions and a couple of the LAVs will also move into hulldown positions.
    Only a few minutes until the main body arrives.  I will admit that I am disappointed that I haven’t had more contact with Baneman’s forces and been able to attrite it at all.  It is taking much longer to deploy and reorient than I expected.  I will have more pieces in play next turn than any previous.
    The USMC dismounts achieved the OBJ GARNET (touch) this turn… the T-90s will be passing them to go into their positons next turn.  Real curious how Baneman is planning on countering my tank threat.

    MINUTE 9
    In trying to get the LAV-AT #6 into a good firing position where it could see into the enemy rear area I pushed it too far... it ended up not being hulldown when it was spotted by the Leopard 2 and was hit, at first losing its weapons, then suffering a wheel hit  becoming immobilized.  Once that happened it was just a matter of time before the Leo found the range and dealt the killing blow.  That was a waste of a crucial piece of weaponry that is 100% on me.  

    The advantage in playing large scenarios like this is you can absorb losses like this more easily... if this had been a company scale engagement losing that one piece of equipment might have been terminal… in a Battalion sized engagement it is a blip, as long as it doesn’t become a trend!
    T-90 #2 moved into its hulldown position, spotted the Scimitar it was sent to kill... however, though it fired twice, one was a miss and the second round hit the corner of a building… damn.  Baneman’s luck has to end at some point.  This is the third vehicle (Scimitar near the ruined farm and Marder hit by two of the LAVs) that I got the drop on, the other two he was able to withdraw to safety.


  22. Upvote
    Vinnart got a reaction from Bil Hardenberger in CMSF 2 – US-SYRIA BETA AAR   
    Enjoying the excellent presentation as always Bil especial the Gifs to actual see the action. Strange seeing Syria and US as allies in the commentary as those units are so used to being on opposite sides. Cool though to now have the freedom to mix and match forces like that if one want to. Good luck and for God's sake get organized will ya 😉
  23. Upvote
    Vinnart got a reaction from Paulus in Hit decals on Infantry..   
    Guys this is the same debate that has happened before many times here. I recall the answer from BF being they have no desire to add gore and blood to the game. I have to agree I don't think there is any need for it, and it will not add to the game play one bit. The game is not about showcasing the horrors of war, but to strategy and tactics of combat similar to chess on steroids. If you want some blood Vein has a "blood spot" mod that turns the base of a casualty into a pool of blood. At the very most IF hit decals are done it would be done in a subtle way like red dots. Don't expect limbs, blood and brains. There is no need for it here in adding entertainment value. The real world has enough of that people do not need to be reminded of when they are playing a game.
    Again debating the issue is mute. There will be no blood and gore in Combat Mission. Advice is to not worry about it and to enjoy the strategy and tactics of combat simulation which is the intent of the game. 
  24. Upvote
    Vinnart got a reaction from RockinHarry in Hit decals on Infantry..   
    +1. For buildings, and general environment destruction similar to Battlefield 4 for a bar to perhaps strive for. We do have them now for vehicles and terrain, but the ground fire and scorched earth from cmx1 would certainly add to cmx2's atmosphere.
    As for the soldiers, if done in a tasteful, non-grisly way it would not bother me. I could see just a red circle, or something that looks like a red paint ball hit. As for this being high on a wish list it is not.
     
  25. Upvote
    Vinnart reacted to Macisle in Hit decals on Infantry..   
    My opinion:
    Vehicles, buildings and terrain: the more realistic (like real life--not current Hollywood levels) the damage and destruction, the better. Bring it on!
    Soldiers: Keep it as it is now.
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