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Sgt.Squarehead

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  1. Like
    Sgt.Squarehead reacted to MarkEzra in hummm patche 4, I need your opinion   
    Attached is a Bocage Panic Test Map.zip  Unzip and place in scenario game files.  It is playable as either side.  I suggest you first play as Allied Attacker on your normal game style (iron-basic...whatever).  I will be interested in what your results are.  Save files can be sent to me : markDOTezra3591ATgmailDOTcom
     
    2019-Bocage Panic Test Map.zip
  2. Like
    Sgt.Squarehead got a reaction from Holdit in "Ad Hoc at Chef-du-Pont"   
    It appears to be a new TacAI issue with CM:BN.....It's receiving some scrutiny at the moment, here's the page:
    This is what almost ended my first attempt at your scenario.....There's a screen-shot of my men doing silly things on your map. 
  3. Like
    Sgt.Squarehead reacted to MarkEzra in hummm patche 4, I need your opinion   
    On the contrary:  It helps point the beta tester in the right direction.
    What we think we know is
    1.  Not across the game platform but localized to CMBN
    2.  Activity often happens around Bocage.
    3. Happens when the game is patched to 4.01
    Beta testers continue to look at this.  
  4. Upvote
    Sgt.Squarehead got a reaction from A Canadian Cat in First try at a scenario: questions   
    I think you just did. 
    PS - Welcome to the 'other game'. 
  5. Like
    Sgt.Squarehead got a reaction from Holdit in First try at a scenario: questions   
    I think you just did. 
    PS - Welcome to the 'other game'. 
  6. Like
    Sgt.Squarehead reacted to Holdit in "Ad Hoc at Chef-du-Pont"   
    Tell me about it. I can remember banging my head off the desk during that phase of the design but that might have been the VCs or just programming the German AI opponent around them. I did a lot of tests (to save time I cheated by putting some Americans in that barn near the exit point and had them doing a a quick dash from there), but I can't remember for sure if that was one of them. I have a vague memory of trying it and the result being a draw, since scoring is based on destroying units that need to exit, but I couldn't swear to it.
  7. Like
    Sgt.Squarehead got a reaction from Holdit in "Ad Hoc at Chef-du-Pont"   
    I'm very impressed with it
    Re: 2p Option.....Have you done a points check to see what happens if the German player just withdraws his men and hits ceasefire? 
    Exit objectives can sometimes be tricky to score.
  8. Upvote
    Sgt.Squarehead got a reaction from Trooper117 in Barbarossa   
  9. Like
    Sgt.Squarehead got a reaction from Warts 'n' all in Barbarossa   
  10. Like
    Sgt.Squarehead got a reaction from Holdit in "Ad Hoc at Chef-du-Pont"   
    I was really enjoying this.....Right up to the moment my men decided on a bocage related suicide pact. 
    Bravo on a really tidy little map and interesting scenario concept.....I'll definitely come back to this again, once I've stopped grumbling to myself about patches. 
    EDIT - Thought I'd 'rage-quit'.....Turned out I took a screenie and left it running, so the battle continues (but with more use of the Pause command). 
  11. Like
    Sgt.Squarehead got a reaction from Boche in Shock Force 2 Unofficial Screenshot And Video Thread   
    I've been mucking about with one of the classic CM:SF1 maps:


    This map is an adaption of LJF-Huge Rural:
    http://www.thefewgoodmen.com/tsd3/cm-shock-force-2/cm-shock-force-add-ons-maps/map-huge-rural/
    If the original creator would identify themselves, I'd like to give credit where the vast bulk of it is actually due. 
    My version's still a WIP at the moment, but I reckon the blank map should be ready in a couple of days.....There's a 2p only scenario to follow soon thereafter, but that will need some testing before it's ready for general consumption. 
     
  12. Like
    Sgt.Squarehead reacted to Holdit in "Ad Hoc at Chef-du-Pont"   
    "Ad Hoc at Chef du Pont" is a semi-fictitious scenario based on the ASL scenario of the same name and the ASL scenario "Gavin Take", in which General James Gavin and two scratch columns of paratroopers try to fight or sneak their way to a critical bridge of the the Merderet River early on 6th July 1944. The situation is historical but the map is inspired by the ASL map, but with lots of adjustments to make it suitable for CMBN.
    It's a first try at a full scenario and was actually created a couple of months ago.  I was wondering why I hadn't had any feedback at all when I remembered I hadn't mentioned it in the game's own forum...  
    It's available at The Proving Grounds:
    https://www.thefewgoodmen.com/tpg2/cm-battle-for-normandy/ad-hoc-at-chef-du-pont/
    ...or from DropBox:
    https://www.dropbox.com/s/ebl7z9rp9rtwrcn/ASL - Ad Hoc at Chef du Pont.btt?dl=0
    Feedback welcomed, good, bad and constructive.
     
  13. Like
    Sgt.Squarehead got a reaction from zinzan in I hope this Is not a New Bug.   
    Nor me & if I'm not actually playing, I'm generally experimenting with something (usually featuring explosions). 
  14. Like
    Sgt.Squarehead reacted to StieliAlpha in What Are You Reading?   
    I am reading Consider Phlebas since a while now. And I like it. It’s slow reading, but indeed, language is not the issue. The story is, hm, dense, complicated, with loads of weird characters. Luckily, just when I thought “This will be something quite “esoteric”, the action started.
    And, of course, reading after works, for an hour or so, in the commuting train, does not really help to ease reading.
     
  15. Like
    Sgt.Squarehead reacted to IronCat60 in Movement Path Graphic File ?   
    Hey there folks,
    My eyesight, which was affected by a serious medical event, must be getting worse. Yes, I am color blind but lately it seems I am having a heck of a time seeing the red line for the Assault Movement. I have looked for the file containing the graphics but have not found it.
    Is it possible that this item is in a line of script somewhere? And if it is then I might as well hand it over to St. Jude (saint of lost causes) because I imagine the authors made their script harder than the Enigma code.

  16. Like
    Sgt.Squarehead reacted to A Canadian Cat in Movement Path Graphic File ?   
    Done - request made.
  17. Like
    Sgt.Squarehead reacted to Chudacabra in Combat Mission AAR: MSR Titan   
    Yes, it's excellent. While I think Black Sea is great, I find the Americans with APS are almost like Gundams. I like the lower tech and huge range of possibilities with CMSF2.
  18. Like
    Sgt.Squarehead got a reaction from Ivan Zaitzev in Steppenwulf's Modded Flavour Objects for SF2   
    Those flavour objects sure would look great here:

  19. Like
    Sgt.Squarehead got a reaction from The Steppenwulf in Combat Mission: Modding tools   
    Ah.....Gotcha! 
    From my perspective, as a non-modder, you are all mad-scientists! 
  20. Like
    Sgt.Squarehead got a reaction from The Steppenwulf in Steppenwulf's Modded Flavour Objects for SF2   
    Dude! 
    Those rock.....You've made my day! 
    @MOS:96B2P.....Get in here fella! 
    Any chance you could put 'em up on Dropbox in the meantime.....If you don't have an account, I'd gladly host them for you? 
  21. Like
    Sgt.Squarehead reacted to The Steppenwulf in Steppenwulf's Modded Flavour Objects for SF2   
    Thought I'd open a new thread for previews of Steppenwulf's modded flavour objects for SF2. I'm going to open one for Black Sea also, over time I'll cross port all stuff (where applicable) for both games. These packs will become available for download as soon as CM Mods IV becomes active. 


  22. Like
    Sgt.Squarehead reacted to The Steppenwulf in Combat Mission: Modding tools   
    I've opened threads for my "newbie" mods.

    These modifications are all thanks to sbobyvic's "newbie" blender import export scripting skills and it is only due to this extremely skilful "newbie" individual that I have been able to create these 3d mods for the community.  All this work is humbly dedicated to "newbies"... regardless of your talent or humility!

    Steppenwulf's adapted SF2 flavours: http://community.battlefront.com/topic/135033-steppenwulfs-modded-flavour-objects-for-sf2/
     
  23. Like
    Sgt.Squarehead reacted to danfrodo in Combat Mission AAR: MSR Titan   
    Let it be written, let it be done!  I think I'll get it.  It's certainly well-loved here on the forum
  24. Upvote
    Sgt.Squarehead got a reaction from IICptMillerII in I hope this Is not a New Bug.   
    The Captain has it, I suspect. 
  25. Like
    Sgt.Squarehead reacted to JulianJ in Combat Mission: Modding tools   
    Thanks @The Steppenwulf  As I said, I'm new to this 3D modelling business. So I really appreciate your tips.    
    Yes indeed we should.  I've modified some flavour objects already. Tho' not used any aircon slots. So that was a good pick. Thanks for reminding me about the .bmp  files.
    @Sgt.SquareheadI've made a police car. When I get my Little Mayhem town finished, I'll release a pack of new flavour objects.
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