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Sgt.Squarehead

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  1. Like
    Sgt.Squarehead reacted to wgbn1968 in CM Helper Replacement?   
    I can arrange translations into Russian and German
  2. Like
    Sgt.Squarehead reacted to 37mm in Heaven & Earth: Project discussion thread   
    Indeed, a "hack" too far..
    However, once I've finished alpha'ing out or pasting over the bits I don't need, it will be the M113 (which the YPR-GN is basically just a variant of anyway).
    I've been working on the sounds, as a separate project, since December(?)... you wouldn't believe how many different sounds & "soundscape philosophies" I've gone through in that time.
  3. Like
  4. Like
    Sgt.Squarehead got a reaction from 37mm in Heaven & Earth: Project discussion thread   
    TBH, this doesn't look much like Syria either:

    The Acme Plantation House.....Same map as the coastal village above, but about a kilometre and a half inland! 
  5. Like
    Sgt.Squarehead reacted to Bulletpoint in 81mm mortar penetration?   
    I think this whole debate comes down to players assuming explosions in CM are modelled in high detail, where actually they are very abstracted, based on my experience playing the game over the years.
    All the game cares about* is that an explosion of size X goes off at distance Y from a soldier. Then the soldier gets a modifier to his "dice roll" for being in a building and for being prone. If he rolls low, he gets hurt, no matter if he's on the other side of the building looking out the other direction, if three of his buddies are outside standing next to the explosion and should be much more exposed, etc. A dice roll is a dice roll.
     
    *There are probably few more factors, such as ground type, ammo type (mortar VS shell), etc. But basically it comes down to chance if the guy gets an unlucky dice throw or not. No fancy shell burst pattern or fragment tracing.
    Also, I think hand grenades are even more abstracted... I see very little connection between where the grenade lands and whether it causes casualties or not.
  6. Like
    Sgt.Squarehead got a reaction from The Steppenwulf in 81mm mortar penetration?   
    I just don't see those as WTF moments. 
    For me a CM WTF moment is when my cunningly concealed T-55MV tracks the side on Abrams right to the end of the turn, then mysteriously loses sight of it just in time for the orders phase! 
  7. Like
    Sgt.Squarehead reacted to MikeyD in Hey Battlefront where's the Spec Ops Units?   
    One of the training scenarios had Syrian units labeled as 'Opfor' units with the battle location a training ground in Jordan. Another scenario was Blue-on-Blue located in Germany before the war. Another scenario pegged Syrian 'fighters' as Lebanese Hezbollah out of Tripoli, with combatants as Blue allied Druze militiamen.. Basically you can call (or imagine) any unit to be anything. Put a Humvee, an elite sniper team and an FO on the map and call them 'Special forces' or 'SEALS' or 'mercenaries' or 'CIA operatives' or anything you want. That's what the scenario designers do!
  8. Like
    Sgt.Squarehead got a reaction from Wicky in Battle of Leros and the Aegean campaign   
    You can pick your Italians at an incorrect date, save them along with your Germans as a core file in the same way you would for a campaign and then import it into a scenario set to the correct date. 
  9. Like
    Sgt.Squarehead reacted to sburke in Hey Battlefront where's the Spec Ops Units?   
    Tactical operations at that scale don't really fit for this game engine.  To do those justice you'd need a smaller scale and actual individual unit order capability.  You might also find it excessively boring. 
    Your mission - take up a remote observation post and monitor the village from hiding for two days..... report your findings later.  Larger operations on the scale of Mogadishu with Delta, the Rangers etc can be done.  A little creativity even w/o modding.   I wanted to see about doing Generation Kill.  Thing is ToE for Marine Recon seems to be a platoon is 3 "squads" of 6 men each.  So I took a Marine platoon, assigned headcount to 50%, combined and then split the resulting squads to have 3 and 4 man teams depending on how CM split them up.  I then got a bunch of Hummvees dismounted the crews and mounted up Assassin 1 and off they went.

     
  10. Like
    Sgt.Squarehead got a reaction from Josey Wales in Hey Battlefront where's the Spec Ops Units?   
    Oh, they can be found, here & there. 
     
  11. Like
    Sgt.Squarehead got a reaction from Freyberg in 81mm mortar penetration?   
    No it will be worse. 
    Sometimes we suffer casualties we don't expect, I strongly suspect it's just a product of the random element of the game, rationalise them how you will, or don't. 
     
  12. Like
    Sgt.Squarehead reacted to sburke in Irrational Behaviour   
    Just happened to me recently so yeah you do need to pay attention to your teams in built up areas (this was on the Ramadi map).  What I have not seen is one that just will not correct.  So far in every instance I have just had the team return to the "stuck" unit and then it seems to be fine after that.  It usually occurs to me only when I am giving extended movement orders which in built up maps is only a small amount on the time.  Most of my movement in those conditions is a couple AS typically.  I write it off as those guys getting caught up interacting with civilians.  Once I started thinking that way, it almost became a feature.  
  13. Upvote
    Sgt.Squarehead got a reaction from Badger73 in Battle of Leros and the Aegean campaign   
    You can pick your Italians at an incorrect date, save them along with your Germans as a core file in the same way you would for a campaign and then import it into a scenario set to the correct date. 
  14. Upvote
    Sgt.Squarehead got a reaction from sburke in Battle of Leros and the Aegean campaign   
    I was never sure if the TOE would update to the new date setting in the scenario and TBH, I just like making unit cores......Either way it can be done. 
    CM is incredibly flexible, especially if you come at it from an odd 'angle of attack', the things I've watched @MOS:96B2P & @37mm do to it in recent months have really blown me away, it's just staggering what can be done.....Best PC wargames in the world, bar none, IMHO. 
  15. Upvote
    Sgt.Squarehead got a reaction from MOS:96B2P in Battle of Leros and the Aegean campaign   
    I was never sure if the TOE would update to the new date setting in the scenario and TBH, I just like making unit cores......Either way it can be done. 
    CM is incredibly flexible, especially if you come at it from an odd 'angle of attack', the things I've watched @MOS:96B2P & @37mm do to it in recent months have really blown me away, it's just staggering what can be done.....Best PC wargames in the world, bar none, IMHO. 
  16. Like
    Sgt.Squarehead reacted to 37mm in Heaven & Earth: Project discussion thread   
    I haven't had time to test the reimagining much... but it certainly feels different with the walls replaced by foilage, the lack of flat rooftops, the 'less than crack' non Brits & much more restrictive terrain (thanks to the boggy rice paddies) .



     
  17. Like
    Sgt.Squarehead reacted to John Kettler in The 'Never Say You've Seen It All' Thread   
    Andy,
    Shall take a peek at it later. Look it this high weirdness WW II item I found.

    https://www.warhistoryonline.com/world-war-ii/hitlers-officials-stressed-by-dog.html
    Regards,
    John Kettler
  18. Upvote
    Sgt.Squarehead got a reaction from MOS:96B2P in Battle of Leros and the Aegean campaign   
    You can pick your Italians at an incorrect date, save them along with your Germans as a core file in the same way you would for a campaign and then import it into a scenario set to the correct date. 
  19. Like
    Sgt.Squarehead got a reaction from GhostRider3/3 in Battle of Leros and the Aegean campaign   
    You can pick your Italians at an incorrect date, save them along with your Germans as a core file in the same way you would for a campaign and then import it into a scenario set to the correct date. 
  20. Upvote
    Sgt.Squarehead got a reaction from Badger73 in Good squad and platoon OOB site   
    On a vaguely similar note, here's the web archive for the defunct 'Bayonet Strength' site: 
    https://web.archive.org/web/20160425143250/http://www.bayonetstrength.150m.com/General/site_map.htm
  21. Like
    Sgt.Squarehead got a reaction from Aurelius in Tal Malah   
    You are keeping very busy.....Respect! 
  22. Like
    Sgt.Squarehead got a reaction from Howler in Good squad and platoon OOB site   
    On a vaguely similar note, here's the web archive for the defunct 'Bayonet Strength' site: 
    https://web.archive.org/web/20160425143250/http://www.bayonetstrength.150m.com/General/site_map.htm
  23. Like
    Sgt.Squarehead reacted to 37mm in HQS 3.1 selecting backgrounds?   
    Actually, although we're using his buildings textures (hut 8, IIRC) & distant coast bitmaps (for the [delta] tag), we're not using the sounds from LLF's Jungle mod.
  24. Like
    Sgt.Squarehead got a reaction from A Canadian Cat in CMSF1 Saved Games Not Running in CMSF2?   
    For which we are very, very grateful.....I was happier with CM:SF2 than I ever expected to be, I'm still a bit mystified by it sometimes, but damn it's a good game! 
  25. Like
    Sgt.Squarehead reacted to MikeyD in United States vs Russia capability questions   
    I have a (very) distant recollection of an account of what its like fighting Americans out of the Vietnam war. It was described as like like fighting an elephant. Easy to see coming, easy to avoid, easy to harass, but hell if he ever managed to catch you. Americans were described (again, Vietnam era) as chained to their road networks, logistics chain and creature comforts. They were described as overly-reliant on their technology, averse to taking casualties, and naïf in their dealings with locals and allies. Someone said Americans wage war as though it was a game of American football while our opponents wage war as though its a soccer match. That was penned roughly thirty conflicts ago (large and small) including the two longest wars in US history. Perhaps we've learned something about ourselves since then.
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