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Everything posted by Sgt.Squarehead
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Major Fire At Notre-Dame Cathedral
Sgt.Squarehead replied to Sgt.Squarehead's topic in General Discussion Forum
Beeb is in general agreement that at least one survived: https://www.bbc.co.uk/news/world-europe-47953795 -
"I'll give you five dollars if you carry the gun!"
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Major Fire At Notre-Dame Cathedral
Sgt.Squarehead replied to Sgt.Squarehead's topic in General Discussion Forum
I thought that was the upper section, in the vaulting, the main part below seemed OK.....Basing my comments on this image: In case anyone is wondering why it's a big deal: As I understand it, making replacement glass is not something that we are 100% confident in doing. -
I am sorry - taking screenshots
Sgt.Squarehead replied to ncc1701e's topic in CM2 General Tech Support
I use FRAPS: http://www.fraps.com/ HTH -
Major Fire At Notre-Dame Cathedral
Sgt.Squarehead replied to Sgt.Squarehead's topic in General Discussion Forum
Impressed by the bravery of the Paris fire-fighters.....They saved the structure and most of the artwork, it even looks like the rose-window is still intact! -
https://www.bbc.co.uk/news/world-europe-47941794 Hope they can save it.
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Ever heard of a T26E4 "Super Pershing"?
Sgt.Squarehead replied to IronCat60's topic in Combat Mission - General Discussion
It's not a hugely relevant vehicle for CM though, even less so TBH, than the almost totally irrelevant one-off. -
UO: How To Take Hostile Buildings
Sgt.Squarehead replied to Majestic12's topic in Combat Mission Shock Force 2
This is where careful coordination of the briefing and visual clues on the map come in. Not all players will pick up on it, but some do.....'Them's the breaks!' as they say. Once you start pulling things apart in the editor, all bets are off.....You seem to expect miracles? -
Ever heard of a T26E4 "Super Pershing"?
Sgt.Squarehead replied to IronCat60's topic in Combat Mission - General Discussion
Definitely a lot cheaper than buying them as 1/72 resin kits! -
UO: How To Take Hostile Buildings
Sgt.Squarehead replied to Majestic12's topic in Combat Mission Shock Force 2
You can use them add a bit of tension too.....I had hidden 'tunnels' (AI reinforcement zones) in Ashsh al Dababir, placed fairly close to the player's s starting positions, presenting him with the dilemma of whether to leave forces to watch those tunnels and if so how many troops to use and where to position them. PS - In CM:A & CM:SF2 I've taken to using similar chicanery with Exit Zones, there are always clues as to where they are, but the player has to actively look for them and then do something about interdicting them (which can be more challenging than simply cutting off a map edge). -
UO: How To Take Hostile Buildings
Sgt.Squarehead replied to Majestic12's topic in Combat Mission Shock Force 2
Aaaaarrrrggghh! Likewise, although this can be complicated if you use Exit Zones (which I do, a lot).....I'm also very fond of hidden objectives, of one sort or another, with a few clues in the briefing and on the map they can add a bit of immersion to the game (Ask @MOS:96B2P about his pushbikes one day. ) -
UNCONS - Bugs?? / Improvements
Sgt.Squarehead replied to Gazmaps's topic in Combat Mission Shock Force 2
Gary, it looks like you aren't scared of the editor, so why not experiment with mixing forces from different TOEs? For instance you can easily give Uncons 122mm Grad MRLs, 122mm Howitzers & so on simply by choosing them from the Syrian Army lists, in game they are effectively just artillery SFX after all, you don't ever see them. While you do see Fortifications, they are only identified by side or by what's in 'em.....So just chuck Uncon teams in your bunkers and Bob's yer uncle. Similarly you can add tanks or other vehicles from the Syrian Army lists to your Uncon force, if you choose them from the Armour list they will be displayed with suitable head gear on your control panel (even ISIS wore tank helmets, unless they wanted a few stitches as a souvenir of their tank ride). With some messing about and editor trickery you can make all sorts of things: Allahu Ackbar! etc. You really won't find the full power of CM in QB mode.....The game editor is king. -
European Union Army
Sgt.Squarehead replied to IronCat60's topic in Combat Mission - General Discussion
Naturally we'll have to start charging licensing fees for our intellectual property once we leave the EU. -
Russian army under equipped?
Sgt.Squarehead replied to lordhedgwich's topic in Combat Mission Black Sea
Not without a time-machine (or a CM:BS sequel**). ** @Battlefront.com Please, for the love of god.....Don't! -
Not in my opinion.....But I'm a huge fan. 'Feersum Endjinn' might be a bit of a handful as about a third of the book is written in phonetic English, but TBH you seem to have an outstanding grasp on the language: https://en.wikipedia.org/wiki/Feersum_Endjinn Maybe give 'Use Of Weapons' or perhaps 'Player Of Games' a look first: https://en.wikipedia.org/wiki/Use_of_Weapons https://en.wikipedia.org/wiki/The_Player_of_Games The former is about as close to conventional sci-fi as Banks gets, it's a cool plot and you'll just love the Staberinde! The latter may well appeal because you are one, it examines the psychologies of game-play to quite remarkable depths for a novel. If you enjoy those, then treat yourself to this one: It's just like them.....But more so (& you'll also get to meet the good ship 'Killing Time', one possible source for my forum title)! PS - I found the (nominal) first Culture novel 'Consider Phlebas' a lot easier to comprehend retrospectively, once I'd read a couple of the others (but that could well just be me).
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European Union Army
Sgt.Squarehead replied to IronCat60's topic in Combat Mission - General Discussion
Fairly frank assessment of NATO's European issues: https://nationalinterest.org/blog/skeptics/nato’s-german-problem-who-needs-soldiers-or-weapons-51872 -
European Union Army
Sgt.Squarehead replied to IronCat60's topic in Combat Mission - General Discussion
Do Congress still get a say.....I thought that went out with Executive Actions? -
Vaguely following on from the above.....Anyone read this: Or, just because it's my personal favourite, this:
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UO: How To Take Hostile Buildings
Sgt.Squarehead replied to Majestic12's topic in Combat Mission Shock Force 2
Is that really so (and across all the games)? If so you've just freed a bunch of objectives for me, and also royally screwed a core concept (easily fixed) in a scenario of mine. On balance you probably have my thanks. -
European Union Army
Sgt.Squarehead replied to IronCat60's topic in Combat Mission - General Discussion
Europe, as united as ever: https://www.theguardian.com/world/2019/apr/11/europe-divided-over-how-to-respond-to-haftar-assault-on-tripoli-libya -
UO: How To Take Hostile Buildings
Sgt.Squarehead replied to Majestic12's topic in Combat Mission Shock Force 2
Bummer when it's not an option. -
Saumur Panzer IV/H in full array out and about
Sgt.Squarehead replied to John Kettler's topic in CM2 Scenario and Mod Tips
That's what I think of as 'Ambush Camo'.....Here's an unusual variation (Predecessor? ) on the disc camo seen on Hetzers: -
Saumur Panzer IV/H in full array out and about
Sgt.Squarehead replied to John Kettler's topic in CM2 Scenario and Mod Tips
This, IIRC, is correct**, although I believe the paint was supplied as a dry paste to be thinned with petrol (possibly with water too, esp. for winter white-wash camo). I've got a pretty comprehensive library of WWII images, always happy to try to track stuff down if there's an interest. ** In this instance, it does not apply to everything, especially not to Hetzers!