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Everything posted by sburke
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Disappointing tank performance
sburke replied to GreenAsJade's topic in Combat Mission Battle for Normandy
I think he's wondering about this procedure in the field, not back at barracks. How would one go about realigning after/during combat? -
Better yet, trying to figure out what the orange circle with the + in it is for that is marked right near their hedgerow.
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And we were doing so nicely with the thanksgiving wishes, but heck I guess it beats the f word.
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Probably standing around talking about their promotions.
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Disappointing tank performance
sburke replied to GreenAsJade's topic in Combat Mission Battle for Normandy
I tend to avoid smacking anything that belongs to someone with a gun. -
Is it me or is it just too darned weird that it just happens to be a Carrier named for a Bush.....
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Hey if the lottery winnings are good enough, they might be able to hire more people and get it out sooner. Sounds like a plan! Unfortunately I figure the best we will get is the winning Bingo numbers. Can I shout "Bingo!" when the module comes out?
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Can I create a new Target Reference Point (TRP)?
sburke replied to johanr's topic in Combat Mission Battle for Normandy
Young man, do you want to be sent to the principal's office? -
Suggestions on op layer for Commonwealth module?
sburke replied to Broadsword56's topic in Combat Mission Battle for Normandy
something tells me you are going to need to figure out cloning to have enough time. -
Please BFC, fix this problem soon !!!
sburke replied to noob's topic in Combat Mission Battle for Normandy
LOL got that right. The forum would be a boring place otherwise. It is tough. Sometimes unavoidable if the terrain is that bad, but I am one of those who protects my FOs like they are the One Ring. I also will make some extra effort and risk if I spot an opponents. Just ask Broadsword. In that particular battle though the spotting rounds did provide a very odd random artillery screen holding up my advance. For specific batteries that required a particular individual I can see losing contact with the battery, but definitely not for the company mortars etc. In the battle I mentioned it was the FO for the chemical mortar battery that was lost. One way of protecting your FO is to make sure you have TRPs, makes all the difference in the world and you don't need ladder or towers. There is another thread suggesting scenario designers include them more. -
Panzershrek/bazooka Teams
sburke replied to Bartokomus's topic in Combat Mission Battle for Normandy
AT. Phone home............ okay yeah bad I know. In Japanese I believe this would be referred to as Oyajigagu. Basically an old fart's play on words, usually dumb. A roll of the eyes when hearing is appropriate. -
thank god for that. It is hard enough as it is, but I love that map.
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Schultzie's Building Thread
sburke replied to Sgt Schultz's topic in Combat Mission Battle for Normandy
Here's a good thread with Pics! Same topic. http://www.battlefront.com/community/showthread.php?t=100413 -
What were they thinking? I ask again...
sburke replied to Lt Bull's topic in Combat Mission Battle for Normandy
The sarcasm aside I get that you have some very strong feelings about the Icons and how you use them or don't to identify units and play the game. I won't offer any options to make it better as frankly I haven't spent any effort on that. They work for me, yeah they can probably be improved, but hell that's probably true of any single aspect of the game. I find the degree you get carried away by this frankly more startling than the difference between CMBN and the other games cited. Then again we all have those items that push our buttons. I am more of the mind expressed by other posters that there are features that are more important than the Icons, and your sarcasm about soldier animation isn't what they are referring to. You know items like bunkers that are more functional, maybe better FOW for fortifications, fire, armored covered arcs and of course that holy grail - the Bren tripod. All I can say is if they really put you off that much (assuming you aren't just trying to be overly dramatic) then perhaps you should play one of those games that have such (dare I say it) amazing! Icon UI dynamics. -
CMBN for Indie Game of the Year?
sburke replied to Ithikial_AU's topic in Combat Mission Battle for Normandy
LOL I hear ya. I feel like I am a social pariah and uninformed dweeb. So just to show em all I voted for CMBN. -
Bogging and Immobilized: is it right?
sburke replied to A Canadian Cat's topic in Combat Mission Battle for Normandy
Can you show the numbers used for those percentages? - ie did you test 5x, 10x etc. -
Overall very good and easy to follow, however AIR - AI plans for Russians is redundant - they are allies after all.
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In fairness "it" didn't do it, you did. What might have been a better move was simply to exit w/o saving and reopen it.
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Epic Mockumentary Video Series
sburke replied to Frankster65's topic in Combat Mission Battle for Normandy
Apologies buddy meant to contribute to your site, just got busy and forgot. The work is appreciated and yeah we do know how much effort it takes. Realize you can't promise, but if you do decide to do more know that it would be extremely welcome. And if you can reopen the donation site I promise this time to make sure I don't forget. -
I had posted an AAR of a battle of Bois de Baugin including periodic overhead screenshots, but it appears to have disappeared from the forum. I do think they are really helpful at giving a positional reference to enhance the information to other screenshots of the action. Ha found it buried in the archive, maybe blowing some dust off it will encourage me to do something similar again. http://www.battlefront.com/community/showthread.php?t=98975
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What were they thinking? I ask again...
sburke replied to Lt Bull's topic in Combat Mission Battle for Normandy
That may be part of the issue here. Perhaps too many players use the icons as a fast alternate for knowing the actual position of their units. For me it is simply a means to find the unit and a general perception of their location. i.e. I click the icon to find the unit then zoom in to see it's situation as opposed to using + and - to step to the unit. It is a player aid to getting to your unit, not something to be depended on to know the overall situation of the unit. You want that you have to look. 1:1 modelling requires more attention to the detail. -
That's why I don't stick FO's in the front line. If they have TRP hiding won't affect them and if they don't have a TRP, they have no business having their face in the dirt. Regardless I do like the idea of having an alternate to either hiding or just doing a shortened covered arc. The idea that a team would be waiting in ambush does indicate a different sort of behavior than those two options cover. Granted they requires coding for the behavior and a UI change as well so I know it isn't a simple issue, but it would be nice.
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Half true, you've told him not to hide, you haven't actually stopped hiding until the turn starts. As the unit was hiding it has no way to know what targets you wanted to select so what you are really waiting for is to overcome relative spotting.
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I may be mis understanding your suggestion, but honestly that seems not quite gamey, but counter to what the command is supposed to be imposing on you. Unhiding then hiding again retains all the benefits of hiding and none of the drawbacks. The issue really (IMHO) is that in a WeGo turn you have to live with your decision for the next 60 seconds. "Hiding" is what it is, digging your face into the dirt and hugging the ground. I do like the idea of some mid range position between burrowing into the ground or being out there for a Sunday stroll to observe the local fauna and flora though. On the other hand I have not found this to be that much of an issue. I tend to have someone further back observing to try and decide when my ambush team should stop hiding. Granted I would prefer an ambush type command that would allow them to take maximum advantage of concealment before firing at something that comes within their target arc, but hiding and unhiding isn't quite it for me. For example if there is dust and smoke how long will it take for my unit to acquire something I know is approaching into an area I should be able to spot into, is my unit suffering any suppression etc. The factors that go into springing a good ambush are many and some of it is just luck. I have found myself using hide less than I had originally though. Now I look for good concealment and shorter target arcs, though that has backfired on me occasionally as well.