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sburke

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Everything posted by sburke

  1. I always love poetry sessions on this forum.
  2. 1. have no idea 2. I wouldn't be able to tell you if I did
  3. That is a modern upgrade. Granted things are subject to change, but I would not expect to see CMBS period variants. The setting for CMSF is 2008.
  4. if you can send a link for a share folder that would be great otherwise I can PM you my email
  5. While overall I agree with your sentiment, I do now have a couple very good examples of TAC AI behavior that can create a frustrating experience for a player and which are clearly not intended behavior. Those only get addressed if people bring it up and provide examples that can be submitted. Personally I give this thread a thumbs up as I actually have something tangible that I can submit. A win for everyone.
  6. Squads can end up with odd names depending on how and when they get split. If you have a 3 team squad you can end up with a "3rd Squad" and a split team that could be A, B or C. Clicking on the squad itself should clarify what teams are still in the squad. That it is under strength should have nothing to do with them reforming. The merge squad command was designed to take that under strength squad and consolidate it's teams to be more functional. (so you don't have a squad with 1 survivor in each team and the squad still taking up 3 AS). If you have a save of that situation I'd be happy to take a look.
  7. Yes it does. Teams are essential components of a squad. Not sure what your frame of reference is, but this has always been true and still is. There is a command now to merge squad, but all this does is reorganize the members of the squad by consolidating it's component teams. It does not allow you to merge teams from disparate squads.
  8. well you haven't provided me a single save yet so . . . . .
  9. I think we are getting ahead of ourselves here. First we are talking two different issues. One is TAC AI behavior and something that may be causing teams to split. This may not actually be new. I have experienced something similar years ago in a PBEM and occasionally since. Is it that coincidentally it has happened more, is it new capabilities in the TAC AI that might be causing an issue? Don't know, that is why we need saves for Charles to look at. We can theorize until the cows come home, but even if we guess right it won't get attention without concrete examples. (Fortunately I have a few now and am submitting them). Second is TAC AI behavior with AI commands in the editor. I can't speak to that nor even know if it has actually changed. From reading above it sounds more like it hasn't. Snarre seems to have a clearer idea of what happens given certain commands in the editor. Last item - if you are concerned about an upgrade install the new version in a different install. Keep a CM3.0 folder and a 4.0 folder if you are that worried. Personally I am with Holman. BF will fix it IF there is a problem and IF we provide some concrete examples.
  10. Tough call man. I had to deal with my father in his last years and he was adamant about not getting on life support. Once you get there you start losing options about controlling your fate. Wishing Berli the best on the chemo.
  11. Got your email and confirm it shows up under QB US Infantry. Report submitted
  12. Can you tell me where you see that? I've tried both the FO formation and the specialist team FO.
  13. Please tell me you have a save
  14. Just give me a link i can download from. Dropbox, Box, whatever you use for file sharing. As to the actual item, I would get to much into trying to figure it out. Between corner movement, TAC AI reaction to Arty, Teams spreading out more when moving etc BF has changed a lot relative to the TAC AI. The more examples we can provide Charles the better the odds are he'll figure out what it is.
  15. hey guys, if you have saves on this behavior please pass them along. Commentary while indicating more widespread experience doesn't help correcting. If you see it, save it. Man that sounds like a DHS alert,
  16. Or as my buddy says - when you first get married you have sex everywhere, kitchen, living room, bathroom etc. Later you have sex only in the bedroom where it is nice and comfortable and you can just doze off. Eventually though you end up only having hallway sex. That is when you pass each other in the hallway both exclaiming "FU".
  17. Thanks Cobetco, issue posted with save file
  18. note that the guy on the left crouching is also at a "corner". There is just another building adjacent and it isn't quite as obvious. If you position your unit, 1 guy will move off to each corner and look. You can adjust that with a face order.My personal experience is to send an AT team only and have them face a particular direction. (at least when trying to ambush a tank). One item to be very clear on is how the game calculates LOS. There are times when you will think your team should clearly see an object on the street, but they can't because LOS isn't calculated from their eyeballs exactly. Given that though I have still had some good success versus armor particularly in WW2 titles.
  19. I am one of those people who would normally be okay with folks doing whatever they want, however in a thread a while back Steve posted a fairly long reply on this subject. It boiled down to when would 2 people ever agree to what actually should be changed and then how would you manage version control? How would you know a pbem opponent did not crank up his force unbeknownst to you? How would we even evaluate the game as to what should be corrected for if there was not a standardized version? From his reply it was pretty clear that Steve isn't likely to ever open up the core. If it doesn't go though a vigorous process of both validation how it should function in the real world and in game testing, it will not get changed. One very good reason for that is an underperforming item could be a simple bug (like a tank commander facing the wrong direction and therefore not doing any spotting) that someone would instead try and correct through some other way never fixing the actual problem (and creating a different problem once the actual problem was fixed).
  20. Correct. I had it in single player saves as well. When you upgrade a lot of things can potentially change and at least the initial save you are running can reference items incorrectly. Theoretically the next turn saved after the upgrade should correct all that, but I can't say that for certain.
  21. You could but they would stay in the separate teams meaning they still occupied 3 AS. Now they can combine to a single team within the squad in a single AS. The command is not combine squads. It is combine squad maybe it could have been more clearly called reorganize squad. The idea is to combine the teams to have a more functional unit.
  22. 2017 is Sunday so hopefully this means a bone or two is on the way
  23. The closest I think you will get is the text file that comes with the upgrade.
  24. You can't combine separate squads. What it is for is to combine a squad that has reduced teams. So for example you have a 3 team squad with only 1 guy left in each team. In 3.0 you'd be stuck with those 3 guys always deploying across 3 AS. Now they can combine to a single 3 man team. That is known, it may go away in next turn, but initially any smoke in a save from a previous version will be wonky. Not sure about the UKR to commander issue.
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