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sburke

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Everything posted by sburke

  1. Just came across this - a podcast with Cpt (now Lt Col.) Christopher Bronzi on the events of April 6 & 7 2004. It covers specific events then as well a bit more wide ranging topics for the stuff soldiers and small unit leaders face in combat. http://allmarineradio.com/2018/02/28/battle-study-urban-combat-in-ramadi-2004-ltcol-chris-bronzi-usmc-2/
  2. To note on Splinty’s statement above there is a bit more involved than simply how long does it to reload. You have to have the ammo first to do the reload. Splinty can you elaborate on what the expectation is if you were on a Bradley in action how you would expect to be resupplied. Is that a “I need to move out of the front line to rendezvous point x at which point I reload and return”? If so what would be an approximate expectation of how far away that reload might be or is the expectation that some form of resupply would come to the unit in action?
  3. Or a building that still has enemies on the far wall.... death trap. Urban combat is simply brutal. Lots of ammo, demo charges, flanking enemy positions if possible. Before you enter a room area fire into it. Some of that fire will pass through the opposite wall and suppress or drive off enemy units. Go slow.
  4. Not sure if you quite understand the amount of work that represents or how the scenarios will play out differently but you may want to withhold judgement until you actually see it. Also I think the interest level is high enough that you likely won’t have to wait long before new user created content starts coming out.
  5. Yeah it really comes down to is the scenario in need. Some definitely needed rework, some still functioned wel from an AI perspective but still wanted map work. I think everything has been touched to some degree but what was actually done depends entirely on the scenario/campaign in question. Just for clarification I am not even sure every CMBS scenario takes advantage of triggers etc. it all depends on what the designer is trying to achieve.
  6. unfortunately limiting yourself to the most difficult and time consuming material to create is a bottleneck that cant really be helped. “I want a company sized campaign for specific unit types”. It is a great wish, but not one easily solved for. It would likely imply some form of auto generated QB style format. In effect an OP level interaction with the game that has been the Grail pursuit of a number of people and has continually proven to be a very difficult item to produce. The lastest iteration from Choppit being another example of how difficult it is to do and the lack of enough folks willing to put money on its development
  7. Just a quick note. You can put them direct or put them in as part of a folder. Effect is the same really unless you start adding other mods. What I tend to do is if I have something I definitely always want it I create a folder inside the Z folder for example ZZZ Tanks a lot. That insure the mods from Tanks a lot will always load last. Organizing your mods becomes really important as you start getting more as you'll want to be able to determine load order.
  8. talk about predictable. Typical internet based macho BS as you post more than likely from your parent's basement. And before you try a snappy come back I'll have you know I get to post from the dining room!! okay yeah I admit we don't have a basement.. or an attic...or a garage, but still I get the dining room!
  9. No. Vehicles can not share ammo. It is considered out of scope for a game that is tactical. Reloads would be done off the battlefield
  10. Question @Kaunitz are you specifically talking about building for quick battles or maps in general? CMFB has a master map folder with a significant amount of real map locations and size. They are however simply maps. I think part of the issue with the qb maps is they have to accommodate the AI and it has its own limitations that influence map creation. Mark could speak more to what goes into qb map design but I think you’ll find it has a lot to do with that. Regarding the rest I fully agree on what makes an interesting map for battles Studienka in CMRT being for me a classic for interesting terrain.
  11. Well that is certainly one way to try and be part of a discussion. Go straight to jerk mode. What I like is how you determine what we should or should not have without any statement as to what resources or cost should be hell I think CM should be VR already with me being able to sit in the role of commander IN the battlefield. Damn it it is 2018 BF what the hell is wrong with you? By the way are you rich? Why not? There was a lottery worth a billion dollars here all you had to do is win geez man . . . Slacker Signed: a fanboy back to the jerks. You know who you are, we all do
  12. I would learn to be happy with a halftrack and a platoon.
  13. Really?... the Russians making it to the channel? Is that just a hypothetical argument to say there just might be some example or do you seriously think that was ever gonna happen?
  14. Rotflmao. I had to go open it to see if that was just you or did someone edit the release. If that is me I know what I was doing- using my super powerful optics to see just when the hell I might be able to retire.
  15. rotflamo I read the first line and was thinking WTF, then the 2nd and realized your point.
  16. For telecom I don't think that is failure per call, but rather uptime of system. Due to the fact that telecom is a relation across vendors and providers maintaining a call failure rate would mean having to determine who caused a failed call. A system down is a much easier figure to capture.
  17. In the telecom industry we want 5 9s. 99.999%. So make sure phones are not included in CM.
  18. They might just be throttling his downloads. I was able to retrieve it this morning
  19. I don't think there is any problem with asking the question @Jane's but I would not expect a reply. Any decision like that would (if CMSF original and the way they announced even CMFI is any indication) be well along before they'd utter a sound about it. Gaming world competition and all that being what it is.
  20. I think the test where you write your name in the snow while urinating is unfair and biased, but that is just personal opinion.
  21. yep another one for good scenario recreation ideas. Especially the para jump on Hamelin (I think) and the German territorial units responding. Good stuff. And there is always First Clash which is my absolute favorite for a potential CM Campaign. What I liked about Team Yankee is having this breakdown of a Tank Heavy team managed by a Mech unit BN commander and the disconnect in how to employ armor etc Also the struggles the team had upon losing a FIST team, FOW issues, command breakdown etc. Overall a very immersive experience not just in technical capabilities, but human failings. Another one is Firefall. Just finished that one on a Ranger unit in Germany and there is also Cauldron -pitting Germany and France against Hungary, Poland and the US. The fun of a CM Fulda Gap game is there is a lot of material for a variety of scenario ideas. Sandbox deluxe
  22. Heh I actually have a CMBS map I am working on that is more Turkish/Syrian border mountain area so my answer would be - not me. However before getting a alternate futures pack I'd prefer additional nationalities. That would make for a better sandbox.
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