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sburke

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Everything posted by sburke

  1. Just a matter of timing. I actually have additional folders for maps I mess with a lot so yes you can create one, but the CMBN installer won’t put any there even though it had the first ones (Pete’s wonderful map for MG for example)
  2. My experience with a lot of time in urban maps in no way supports it is somehow easy to take out armor with infantry. While I can, it is far from assured and if that armor has any support at all I am toast. Keep in mind CM doesn’t reflect at all the constraints armor would face. Inability to turn turret due to barrel., incredibly reduced visibility etc. in my eyes quite the opposite. Armor is pretty unfettered in urban space compared to reality.
  3. actually not so sure it would have as the main thing Monty was SUPPOSED to be doing was freeing the Scheldt estuary and getting Antwerp going. Logistics win wars and Monty failed in that regard. The Allies in general got ahead of themselves. To be clear Monty was not unique, he had nothing to do with the disaster in the Huertgen which rather than a decision that was bad they tried to manage like MG. Nah Huertgen was a bull headedness of continuing to insist on pushing a bad idea for an extended period of time.
  4. thanks guys this is the original map used as an overlay https://www.dropbox.com/s/0lm27i8ijom7a4k/special editor overlay.bmp?dl=0
  5. Good lord, someone is having a bad hair day.
  6. yeah someone is having a bad day, maybe he should eat a candy bar or sumfink
  7. Also trying Flickr. Photobucket besides charging is just a pain.
  8. The tiles were used in lieu of roads because I hate zig zag roads....
  9. These were released with Steve's okay to one person who was working on a campaign a while back but never posted anywhere else by me. They were always intended to be part of the module.
  10. your game engine will be the same, you just won't have access to the content of R2V though (and don't quote me on this) there was discussion about being able to access in PBEM. Elvis could more appropriately answer that. Basically the way it works is you both download the exact same game. Their license however activates the R2V module material and yours does not.
  11. BF makes a very deliberate effort to insure you are not obligated to purchase any module you decide not to. It really complicates work on ToE and scenario design as you have to make sure the module is self contained and does not require anything beyond the base game so no BF doesn't consider it "disloyalty" In fact they go through a lot of effort to insure you have the option.
  12. I would pay for that! What? I take it back!! Lawyer!!!! Sorry.
  13. To be fair that isn't an engine upgrade issue per se - it is an object issue. Semantics maybe but Tank riders require specific coding of the object. That would require more effort and cost. Are we willing to pay for that? Me not so much. I honestly don't even use that much (hell won't do it with halftracks ) as the combat ranges in the game are not typically where that would be used with one exception and that exception was the very reason they even bothered with it.- Russia
  14. you have a point, but you'll need to take that up with BF. Pricing is exclusively their domain and rationale.
  15. nah it will eventually bite you.There are 3 R2V 210 files c, d and e. Contact the helpdesk and they can sort you out. 210 itself has a,b and c.
  16. Not necessarily impossible, but not one BF is willing to prioritize. Sorry if that doesn't make folks all warm and fuzzy, but reality is sometimes freakin harsh. It isn't impossible that I could win the lottery, but as a friend says- the lottery is a tax on the math impaired.
  17. Hmm I'll have to remember that...... Says another Philly boy. No Cheesesteak for you!!
  18. yeah and to note our French tester representative was pretty upset. We all were looking forward to that one, but sadly it didn't make the cut.
  19. not sure you need junctions. I have 2 installs and I can mod one and not the other. Been doing that for years now. Some mods may not work, but that is a whole other issue. The only one that I would really worry about is vin's text. That one is dependent on items most mods aren't. As Ultradave mentioned we testers generally aren't working with mods. We can't as we have to be reporting on stuff directly BF owned. That being said some will occasionally verify some. For example with CMSF I was really wanting the building mods and kept checking them but that was independent of what really falls under beta testing.
  20. it could simply be. You made the right move going to support.
  21. I have wanted that for scenarios since CMBN was released at least. If you guys think no one is asking for it think again. This is the #1 new feature I'd like to see.... and yet years later to my knowledge it isn't high on a list if it is even on a list.
  22. sure easy peasy….not. We have been down this road before.
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