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rocketman

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Everything posted by rocketman

  1. Yes, but then there might be solutions. For me was it to put the game on an external drive. There might also be a sound management program that can be disabled which causes the crash.
  2. There has been some bugs associated with sound and Nvidia cards. Try disabling sound in game (ALT-S, I believe) and see if it crashes again. Another one made small changes in the Nvidia Control Panel (can't check which now) and that helped.
  3. Thanks for this massive contribution to the community. Can't wait to try it out.
  4. Every day? Every minute Just see how fast I replied to your thread. Refresh monkeys was set loose a long time ago
  5. It gets weirder. If I start the scenario - nothing. If I start it, play one turn, save and reload - the "crop circles" appear. Notice that they appear at the level when the ground tiles become slightly blurry from being up high. Like this:
  6. Mods don't apply after some testing. If I load a save I see this, but if I start the battle again I don't. I started the scenario and played the first few turns about a year ago, but only got around to finishing it now. IIRC I saw this back then too at setup. I will try to replicate it. Maybe a save contains some valuable info?
  7. I use Aris terrain and will try to remove it. But if it was a problem with the tile texture file then all the crop tiles in the screenshot would have changed, right? Also if the editor states one type of tile, then there shouldn't be any way for it to mix different kinds once generating the 3d map, right?
  8. Any chance of getting hold of this scenario? Has not been transferred to TSD from Battlefront Repository.
  9. I played Colossal Crack lately and when I started the scenario (as Allies) and looked around the map I saw these "crop circles" that appeared only from camera level 4 and higher. If I zoomed down they disappeared. They sure had the distinct look of trench systems. Upon finishing the scenario, see bottom screenshot, my suspicion was confirmed. One of the drawbacks of how the editor works is placing of trenches and foxholes only in 3d view and then in 2d view you don't know where they are. When I make scenarios I paint the ground with some kind of ground tile that makes it stand out, then place fortifications and then go back into the editor and remove the ground tile. It sure looks like this was the case above as well, but once the crop tiles where placed the ground beneath retained some characteristic that becomes apparent. How can that be? Can someone who have played the scenario load it up again and check if you see the same thing. It is in the south center of the map, not far from the "Bourgebous Ridge" objective.
  10. It seems that from time to time people experience very slow download times. Try again later is my best advice. Since help desk is down, maybe they are doing some work on the site. Perhaps for the release of the CMSF2 demo.
  11. That's interesting because I haad the similar problem with a preinstalled program (MSI laptop) called Nahemic which is also a sound program. Seems CM deals with sound in some special ways that causes a conflict and a crash.
  12. Ahh, like the sound of it. Will the demo only provide vs AI play or is H2H unlocked? How many scenarios (one for each module)?
  13. Amen to that brother. I had to get through some really rough stuff to get to that place, but I'm happy I got there. And being "old guys playing in the backyard" fits my philosophy that "we don't stop playing because we get old, we get old because we stop playing". Take a lesson from small kids who find fun and games in just about anything, and then preserve that state of mind as much as possible. Gamer for life.
  14. Cool project Looks like you have great map resources. Will keep an eye on this.
  15. I thought back to the first thread a long time agomby ChrisND about the module and thought it mentioned the Greek. Guess I was too lazy to check
  16. First scenario (Gold Beach landing) of the For King and Country campaign, and Battle Pack's Hobart's Funnies IIRC.
  17. One small idea - what would it look like if there is a slight shade framing the outlines of the portraits to make them look indented in the UI? Compare to the other "boxes" of JuJu's interface and all icons etc look like they are indented and "below" the surface of the UI.
  18. These will most surely get on my "must have mods"-list. Awesome looking and thanks for devoting all that time refining them
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