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rocketman

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Everything posted by rocketman

  1. Also perhaps keep the US bunkers as they are a terrain feature of the Siegfried Line.
  2. As the maker of the scenario I thought I should pitch in. When I posted in the forum about making the scenario someone asked if there would be a quick battle version and I said that it wasn't part of my plan. But feel free to make one as long as I get credit for the map. Apart from what said above you might consider changing both set up zones and objectives depending on if it intendet to be a probe, attack or meeting engagement. I can envision a interesting battle being two not to big forces doing recon and "hide and seek" kind of scenario.
  3. Now let’s get those stretch goals in place as well, they seem awesome. It closes on aug 24th.
  4. Thank you sir! You just made my day - heck, even my week
  5. Great that the new home for Battlefront has been built. Looks good so far given that it is WIP. One thing that carried over from the old one that I would like changed if possible and that is the list of previous purchases/orders. I can't for the world remember which game I purchased when, so if possible have products listed so I immediately know which one to click on. I like the header with screenshots. Very inviting for new customers
  6. In the official screenshots for the game - is that final infantry graphics?
  7. Steve, will the new patch be released with the website/store update or when CMSF2 is?
  8. Thanks for the update Steve - preorders in a few days sounds great
  9. I think I saw in another thread that mouse imput could be responsible for the CTD moment. Edit: (Add): Do you have any other programs that run processes with a regular interval automatically?
  10. Ran the same test as @Fizou with no CTD. GTX 970M, driver 398.36, Win 10 version 1803 OS version 17134.37, shaders on, no mouse input.
  11. I think he refers to "Atlantic Fleet" which is turn based and quite fun. Picked it up recently and enjoy it so far.
  12. @Kaunitz check this and the rest of the thread about it: Might be info elsewhere too.
  13. Sometimes I'm easily confused ... It looked so familiar and yet not - and now I realize it was because of the spotting info on the AA and HQs you provided me with that I didn't have.
  14. Playing the same scenario as @LiveNoMore vs the same oppo. My flyboys made a big hole in exactly the same spot in front of the turret. Nice hole though Wonder what the turret would look like in the bottom of a hole?
  15. I have seen that type of behaviour from tank path finding across all CM2 games. The type of terrain and proximity to houses, trees or other vehicles makes it more likely. Target arcs to not control facing of the entire vehicle, there is a Face command for that.
  16. Two things: does your tests show the same problem if the squads are split? Also, it is my impression that CMSF2 will introduce proper ditches, so maybe they will be patched into the WWII titles as the patch will be released at the same time. I like your test methods
  17. Agree with above. I couldn't stand more than 10 minutes of it. Didn't help that muzzle flashes looked like CGI add ons.
  18. I tried using shallow ford at a higher elevation than water tiles and it worked in one direction, but as soon as I changed direction it broke. @sonar, if you place more tiles perpendicular to the ones in the screenshot (makin a "+" shape), does it still work?
  19. Yay! Looking forward to this as I'm getting the game not having played the original.
  20. I play CM the vast majority of my gaming time and G-sync isn't the deal breaker. But it is a nice feature for other games like Project Cars and the occasional FPS. Interesting that Civ map scrolling is aided. I have been on the fence for that game. Maybe I'll pick it up in the Steam summer sale that is coming up.
  21. You're probably right about the fluctuating framerates. If it only temporarily drops to 0 FPS, then perhaps G-sync identifies that as no frame rendered and it causes the screen to for a microsecond go black i.e. flicker. Does it flicker if relatively little action on screen and no panning with the camera? I think I use adaptive refresh, but have to check that.
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