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rocketman

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Everything posted by rocketman

  1. Glad it worked. You know - sometimes even a blind hen finds some corn. Lucky guess on my part, but a known issue with CM games.
  2. How about Khatchaturian's "Sabre Dance"? http://www.youtube.com/watch?v=mUQHGpxrz-8
  3. Are ERA blocks supposed to disappear when "Reactive Armor" hit text is displayed, given that a location with blocks is hit? Haven't seen that at all so far in the Alamo scenario.
  4. I'm no tech wiz, but check for anti-virus program putting the game .EXE in quarantine. Try disabling anti-virus just for the installation of the game, and then reactivate it.
  5. I got that too. I squad plotted a "panic route" to the far back of the compound through the main gate from which they took heavy fire. No enemies within the compound so basically any building section would have worked out better.
  6. Nicely done sir! Gave me a "Ride of the Valkyries" vibe
  7. Good to know. But is it for performance or looks reason? I always find that the game looks better with shaders on.
  8. I have noticed a long time now in the other CM games that no matter if I have Shaders "On" in the Advanced Options, some scenarios (not all) always start with shaders off, and each time a load a save for that scenario the shaders are off again. This seems to be the case in the SF2 demo as well. But I have also noted that having "Tree detail" set to "Low", the Day at the Beach scenario has no trees/tall grass swaying (as they should), but in Alamo they always do (and there is no toggle for it in game). In the Alamo I also have to manually put shaders on, despite having the advance option set "on". So, the Advanced settings work for one scenario but not the other. In the other CM games I have always played with "Tree detail" on high, so I haven't noticed it then. Do you guys have the same thing in these scenarios? In that case it is a bug for all. If it isn't, it might be a bug for some PC/Mac setups.
  9. ... big question is what the offspring will look like
  10. Better safe than sorry, perhaps? Also larger caliber guns might need more to be put out of comission. Think thermite was used for tanks also.
  11. In the Alamo scenario - the German Wold MG utility vehicles that carries the MILANs have the infantry floating icon. The dismounted ones in the same scenario has a vehicle floating icon.
  12. But naval artillery takes longer to call in, is less accurate and has a slower rate of fire. I hope they substitute for true naval fire in the final release.
  13. In the Day on the Beach USMC scenario the briefing states access to naval guns, but you have 3*155 mm howitzers and 60 mm (off map?).
  14. This seems to fit the timeframe and NL forces in SF: https://web.archive.org/web/20070928031602/http://www.baesystems.se/Hagglunds/ReadMore.asp?Pid=2&id=187 and https://web.archive.org/web/20050908090959/http://www.baesystems.se:80/stdpage.asp?Pid=4&id=180
  15. I have had that bug in all CM games for a long time. Reported to BFC and hope that the patch will fix it. It is an "irrational" bug as it affects some scenarios but not all.
  16. I didn’t read the header properly ... but good to know that independent buildings where a bigger strain on performance than modular ones.
  17. So there is some merit to the claims in the "Read Me" - that some improvements have been made to ensure better performance?
  18. This from the "Read Me": * Faster graphics, including FPS improvements, especially for infantry-heavy maps and faster video cards. * Possible speed improvements depending on video card hardware and drivers. I have played the "Day at the Beach" USMC scenario and it runs so smoothly. Don't think I have ever had a better performance. This on a Nvidia GTX 970M with latest driver. Am I imagining something or are we in for a treat with the patch for the rest of the games?
  19. That is Microsoft's cloud save service. When installing, press the browse button and direct to hard drive, like "C"-partition.
  20. Try PeaZip, it is easy to use and unpack the download, rar-files can't be extracted by Win 10 AFAIK.
  21. I think thermite grenades were used when possible. They create massive amounts of heat that would make the barrel deform.
  22. There are some good marketing "blurbs" in this thread. Keep 'em coming
  23. I love the fact that after playing these games on a daily basis for years and years and I still get those "did I just see that?" and "did that just happen?" moments when units interact in surpising ways. That's a lot of credit to the engine and the realism it generates - that things never get stale and commonplace.
  24. To me, assuming from the screenshots I've seen, with this mod you get a more high contrast look than stock shaders on. Is that so?
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