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zmoney

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Everything posted by zmoney

  1. This is me. Every time I fire it up I play for a while then one of the bugs rears it’s ugly head and I get disappointed. This is the reason I won’t buy Rome to Victory or the latest west front game, nor will I buy anything else until they release a patch to fix the few super frustrating bugs in an otherwise amazing game. Seriously it’s like two or three bugs that are keeping me on the sidelines.
  2. I recently had a rage quit associated with the infantry movement bug. I had a squad of inf move into a building 30 ft away that was occupied by friendly troops. Instead of running straight through the back door they decided to run around the building to the front, and since this wasn’t enough to take casualties they decided to keep running in a big circular pattern before trying to run back towards the front door and all got mowed down. Also in just about every mission I play regardless of which CM title I am playing there is the odd bug where one member of the team becomes detached and just s
  3. Definitely could be play style dependent. When I’m being good with good support fire my casualties are low. But.... when I get impatient I always get nailed with heavy casualties.
  4. Leaders in every war if leading from the front always have higher casualty rates. Not sure it is modeled in game though. For me I have not noticed this. Maybe it seems like they are dying more because you tend to notice those casualties more.
  5. Damn “that’s it” sassy!!! Lol, yea melodramatic is a little off putting in threads such as this. But had to show support for (hopefully) some future system to deal with mines. In my mind that is the only thin lacking in CMSF2 at the moment.
  6. Aquila I believe you are missing the point. 1. In game terms it is really lame if the campaign is designed where on the first mission (of what 16), you have to drive through a small break in the berm, filled with mines. Mines that will destroy at least half your force. Makes it even worse when you have engineers with a mark mine ability that does absolutely nothing. Now in this particular case there is a work around, so it’s not impossible. Mind you this is a known to be mined location, says so in the briefing. My point all along has been if mines are in the game then there needs to be a
  7. Agreed!!!!! Capt T I made the same point you did ages ago about mines being a in removable object in CMBN. Luckily for that game a vehicle pack was released with mine sweepers. I do hope that eventually engineers will be able to unarm a mine field or at least a mine sweeper for this game. Especially for mines place on the asphalt of a main highway like the one in the first mission those should definitely be removable. Pro tip: if you keep your vehicles to the extreme right tile after the engineer teams mark the mines you should make it through without an incident.
  8. Any luck fixing the campaign? If so where can I find it?
  9. How many T-84’s does the Ukraine Army actually field? I’ve looked online and from what I found it seems that they only field a very small number. What about T-72’s? Do they have any in service? I know the T-64 is in use but in what numbers roughly? I know there are some members here that have knowledge pertaining to the Ukrainian forces and am curious to know their thoughts.
  10. I love your idea. But IMO, I think it would probably work better as a series of scenarios. Can’t wait to play it.
  11. What does it say? My main point is Western troops, ie US, Brits, Germans, Dutch etc should probably be nothing lower than regulars.
  12. Yea but so are forward observers and they aren’t included in the mission. Point is, it’s strange to bring JTAC but leave FO.
  13. Hey boys currently playing the first mission and briefing says I have 120mm support from the outset. But alas there is none. Also why in the heck do I have a JTAC feller along for the ride when the briefing specifically says I won’t be getting air cover anytime soon. Why JTAC and not Forward Observer?????
  14. When I clicked on the first program it just kept sending me back to the DL’ed file. My computer is supposed to be a “gaming computer” it didn’t come with excel or any other handy programs.
  15. Yea, I’ve noticed that the Syrians will pickup RGP’s but US troops still are not picking up the SAW
  16. I do not believe they have been uploaded yet, just search through tons of stuff and no luck.
  17. Hmmm I have tried this and I do not think I have the right software on my computer. I followed the directions and couldn't get it to work. I wish it were easier to edit campaigns in game like one can edit a scenario.
  18. Hello battle buddies. I was wondering which campaigns are good to go and which ones are still being updated? Ie Brit campaign, Marines etc....
  19. One thing I have noticed, when troops are crewing heavier weapons systems, is the option for them to sprint is not available. Not sure if this happens with over loaded troops as well but I “believe” I have noticed this with an ammo laden 240 gun team.
  20. How does everyone else judge experience levels? Mine is as follows: Conscript= taken off the street, handed a gun, shown how to load, aim, shoot. Green= received some weapons or vehicle training but very minimal or a conscript with a little combat experience. Regular= Received basic training in a modern military unit. Proficient with their equipment. Or conscript with extensive combat or green with some combat. Veteran= Received basic training and in unit training with their team/squad/platoon/company/battalion etc. Very proficient with their equipment and good at their job
  21. I’ve noticed in CMSF and possibly CMBS that while doing buddy aid on a wounded saw or 203 gunner the squad does not retain the weapon. Initially I suspected that the weapon was destroyed as well but due to my poor leadership I have had many wounded soldiers and I have lost the weapon every time. Anyone else notice this???
  22. Is there anyway to edit a campaign??? I mostly want to change troop experience levels.
  23. Do the Ukrainian T-84 tanks only have one round of APS does anyone know. Playing the Shield of Kiev campaign and had a tank go to close to a building. The tank intercepted one rpg round but another one hit the reactive armor. Wasn’t sure if the T-84 only has one or if my tank was angled the wrong way for the second round. I read somewhere that the Russian/ Ukrainian APS only works frontally. I also seemed to notice the APS system wasn’t showing up in the equipment list after it fired its one shot.
  24. Hey boys does anyone know of a good UI mod that works in cmsf2? It is just so much more visually appealing seeing full color weapons and such.
  25. I guess I’m going to have to be “that guy.” I am playing the first mission of the US campaign and I have lost several Bradley’s to enemy tank fire. Due to the laser warning (which apparently freaks the Abrams out beyond belief) the Abrams are getting kills but they are not as dominant in my game as it appears to be in everyone else’s. By the way I am using sound tactics and not rushing my forces around willy-nilly. So to summarize it seems to me the Russian forces are better than I thought they’d be due to my reading on these forums.
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