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zmoney

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Everything posted by zmoney

  1. I believe you guys are right about the rate of fire. I hadn’t even considered that.
  2. I have to admit, I’m a huge fan of British kit. The 30mm on the Armored vehicle seems a little weak against infantry in builds though. Unfortunately I only get about 2hrs play time a week due to pesky things such as work and sleep. But when I get a chance I’m going to run a test with similar cannons firing at troops in buildings to see if there is much of a difference. I suspect it’s due to the fact that HE rounds are fired but just a guess. Whereas I believe the 20mm fires HEDP and the CV fires their fancy rounds. Plus it’s a bigger round. Wondering if anyone else have experienced this or know why?
  3. That’s interesting as I’ve never enjoyed QB’s. But I do tend to play solo matches. The scenario design has changed dramatically since the CM1 days. There are so many more options for designers to use. The game has changed a lot since the first series so you can’t really fall back on your memories of that in order to sway your decision on this game. They are totally different games in the way they play.
  4. I think it’d be awesome if this was shipped with three campaigns. First US side circa 79 that uses older US equipment attempting to withstand the red horde. Second a Soviet campaign. Third a US campaign circa 82 that launches a counter attack with the modernized M60’s, Abrams and Brads. What would you guys like to see?
  5. I was reading up on this and was pretty sure it was the 120mm but wasn’t sure. How forward thinking.
  6. Is there a difference in the gun that these tanks use or did the M1 in this timeframe use the same 105mm that the M60 did? Is there a difference in the firing mechanism? Such as are the sights better on the M1? Is the armor on the M1 far superior? Do the Leo2’s in this timeframe already have the 120mm installed?
  7. I’d say: West Germany UK France As far as the eastern block nations, not sure how different their kit was from each other. May not be necessary to add those nations, just adjust motivation & experience levels to simulate them. I do really like the Italian vs Yugoslav idea.
  8. As soon as I saw this feature included I immediately thought the same thing!!! I feel like a child I am so excited!!!
  9. Looks awesome. Video is very well done.
  10. Want to bring it to the power at be’s attention. When a soldier with a machine gun, rocket launcher etc gets wounded and is buddy aided off the field of battle, his weapon is forever lost. Not a big deal for a single scenario but for campaigns it’s a pain.
  11. Any update??? Likewise is there anyone out there with the capability to unpack and work on other campaigns??? If so I am willing to Venmo anyone a couple bucks to make some minor troop experience adjustments to the main US campaign as well as the Ukrainian campaign. There are a couple scenario/ campaign designers out there that do amazing work but their love and reasoning behind using green troops does not align with my thoughts on troop experience levels. To the point that it ruins the immersion factor for me. For instance, I do not believe any frontline infantry unit for western nations should be anything lower than regular. Likewise I do not believe that a specially formed unit consisting of the very best technology/ troops the Ukrainians have available should have green troops crewing their top of the line tanks. Just my two cents, but it kills the immersion factor for me. I know “first world problems.”
  12. Haha pretty interesting take on a non offensive speech. Lol. I am curious though why the hostility? I for one am a veteran, but am not one for mushy speeches but to get bent out of shape about it (unless you are standing in formation while someone drones on about blah blah blah) I just don’t get. I personally feel that the US and the U.K. are the closest of allies and very similar culturally. I know lots of Brits and it’s never awkward talking to them due to cultural reasons. Only their goofy accents lol. Kidding, I’m just having a laugh (see that was for my British friends). I think everyone loves the British accent that’s why Brits narrate every documentary on earth.
  13. IMO, for what its worth, the firing rate may need to be adjusted in game. I think a lower firing rate would cure the CV’s from blowing through all their ammo to quick. But I could be wrong. I really love those vehicles. Just an observation for the designer of the CV by chance they’re monitoring the battlefront forums lol, you should include some kind of ATGM system on the vehicle. That would make it a truly dominant vehicle. id like to say again to BFC bravo for this latest patch, IMO the game is really close to perfect now. Thanks to all the Beta testers as well.
  14. Lol have you never pbem'ed any other war game? In many other war games you can create mini nukes if you wish but if you pbem with an opponent it will default to vanilla settings. HOI series of games make switching between having mods on and off really easy.
  15. I get why BFC does not allow it because it is a simulator “as is.” But....... I think they would draw in more customers, including a younger than us old crusty vets crowd. Which would be good for growing CM games. Not to mention I could personally adjust how artillery impacts buildings and not start threads about it being not very effective lol.
  16. Almost sounds like he patched the wrong location because he mentioned something about the icons being messed up
  17. Gotta say this is one of my favorite scenarios I have played recently. Bravo to the designers of this one. It really highlights why I and others love the CM games. It's a short battle (30mins) with a small amount of troops on both sides. I love using British troops and equipment, cant wait for the updated campaign to be released. IMO other than the US, the English are the only other force that I have used in the modern titles that have well balanced infantry units. Even though this scenario only use's engineer troops just an observation of mine and am wondering what others think. Possibly the Canadians as well, but the Dutch, German, Ukrainian and Russian infantry units are just too fragile and lacking firepower IMO. Give it a shot, and Bravo again.
  18. Just checked out the file you uploaded and indeed the infantry did take a lot of casualties as one would expect. To refine my point down a bit, I think one 155mm shell bursting over a soft skinned target in the open should be more devastating than it is. If air burst rounds need to be adjusted maybe it is in this aspect. In the tests I've run it appears as if troops in the open stand a far better chance of taking less casualties than troops in a trench. Possibly due to troops in a trench being more tightly packed together? On another note how did you adjust the campaign parameters? I've been longing for this ability because I often disagree with campaign designers troop experience levels. Lastly, how has no one adjusted where those two tanks on the left of that battle are situated. Since CMSF1 they have been placed with no line of sight to anything lol.
  19. Cpt Miller, upon further testing the vehicle fired air burst munitions do appear to be working better than I first assumed. I think your response regarding how they work is 100% correct. I think I initially observed a couple one off bad lucks.
  20. Just ran a little test scenario in CMSF2, where Syrian infantry was hiding behind a low wall while I fired air burst 155mm at them. The result was even if the round burst right over them it would cause maybe one casualty.
  21. https://www.dropbox.com/sh/fd71axzgilw6us8/AABlBL247G7v73ceZ9xYNk7xa?dl=0 There is the dropbox link
  22. While I give a big bravo for the infantry being improved, much more durable. The arty and other air burst munitions don’t seem to be working correctly. First example, in the Black Sea game I called an air burst 155mm strike on a couple non armored lorries carrying troops in the back under their canvas covers. One air burst round burst directly over the truck and did no damage to man or machine. 155mm artillery is a very devastating weapon and should completely annihilate those soft skin targets. This next example I have seen a few different instances of with various calibers of weapons from the 125mm tank air burst round to the Dutch KEFT round. On multiple occasions I have observed troops in the open or in trenches shrugging off these air burst rounds with no effect. I’m wondering if anyone else has noticed this occurrence? Lastly and this is more opinion, Troops inside buildings are too resilient to arty strikes. I have noticed groups of infantry hanging out in buildings so like any good commander would I shell them with heavy artillery. But after the strike is over I notice that the enemy has received very little damage even after taking several direct heavy artillery strikes. My over all theme is artillery (in particular air burst munitions) seem a little weak at the moment and need to be more deadly. I have a save available of the super lorrie. Has anyone else noticed this?
  23. Hmmm, another thing I have noticed (only played CMSF2 with the new patch) is that mortars are very inaccurate now. I don’t remember this being this way pre-patch. This goes for both on board and off. In fact my Canadian 60’s direct line of sight fire is atrocious. The on board US 60’s in the WWII games are head and shoulders more accurate at least pre-patch. I have only played CMSF2 patched.
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