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MG TOW

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Everything posted by MG TOW

  1. The average life span of an unbuttoned M20 gunner is about 3 seconds anyways...so micro managing him to take the gun may allow him to live a little longer
  2. Just curious, does anyone know if the enemy is a core force? Maybe the point is to whittle 'em down so they are reduced for the next battle. Just a thought.
  3. Michael C Clarke with 12 posts from CMBB, I smell Alter-Ego here. I think we are in for some rather experienced scenario creation. Bring it all anyways we could use them.
  4. As a real time player I've bashed through 2 campaigns and every scenario in Gustav Line. Most scenarios are just over an hour anyways. I assume you must be a wego player? Maybe its just me but I must say Gustav has the most sophisticated scenarios of the series I have played. I really enjoyed all of them.
  5. Keep your heads down boys! I called in some 45mm danger close .... My guess is it was removed as an indirect option in a later version for historical accuracy. If mixed patched versions could play H2H in this case then I am more so surprised about that.
  6. I just played as allied and scored a tactical victory. Good little scenario where 2 companies bump into each other. without giving too much away, its knowing how to shift your forces and concentrate your firepower once you get a grasp on what Gerry has. Avoid attrition in this one. I did manage to keep the MG42 HMG's pinned and picked off. Sure the German squad LMG's gave me grief as well. But my little knee mortar dets were showing high casualty inflicted, like in the teens for each one. Maybe that's the CW counter. Don't waste the little mortar dets. Spoiler Alert....if you haven't played as allied don't read the AAR further ... ... ... ... ... ... I believe the Germans seem to have a firepower advantage with off map arty and the MG 42. So allied tactics have to be fluid to win rather than just lining up behind a wall and exchanging gunfire. Once I saw the German AI was becoming static I started forming a platoon to flank. And there is plenty of room to do a hooking flank on the left. Its not so much that the Axis reached their objectives and stopped. I did manage to get them pinned once they crested over the hill. And they did divide into 2 forces one in each orchard on each side of the road/path. When the clock ran out I had the ground objectives but was mediocre for unit objectives and parameters. Although I decimated the enemy in the left orchard down the hill, my right flank was checked by a solid platoon of pioneers who inflicted numerous casualties on me, and were only showing a nervous condition. As long as they stood fast I would have been creamed trying to move in on them next. Lucky my time ran out. ....
  7. Thanks. Downloaded and happily using this.
  8. Its like Mio for your combat mission.
  9. The watermelon thing. is hilarious There are a lot of references to him being a corporal, referred to scornfully as the Austrian Corporal by Heer Generals. Anyways kinda goes with my rotten führer joke, which I just made up, I know its a groaner.
  10. It may be said by some that Hitler was a pretty good Corporal during his early service years. But then again, its pretty much unanimous he was a Rotten führer.
  11. I don't want to spin doctor this too much. But based on the literal interpretation of what's stated above, and WYSIWYG, the road wheels and return rollers are small on a MkIV, the damage in the screen cap is hull penetration. The projectile landed between the wheels and penetrated the transmission driveshaft compartment. Looking at cutaways, there's a lot of dead space and solid gearing. Again its a spin but seems quite plausible for minimal damage. Would be curious to know about the anatomy of this hit.
  12. Just curious, I assume the radio man was killed and is laying dead somewhere with his radio on his back. If so, did anyone treat the wounded radioman and scavenge? I had a FO team once along time ago lose a radioman. Subsequent scavenging put a radio back into their inventory, even though the radio soldier body graphic did not change.
  13. Accuracy is also now improved as the myopic Tommy's are now shooting equal to that of their 20/20 enemies. Should come in handy for the Rangoon module
  14. I just played Temple to Mars (nice Italy feel battle btw on a triangular map.) It was great having all the icons blue for US, with descriptive shapes, silhouettes, and bright red for the enemy. Vinn hope you do an upgrade for the rest of the forces in GL.
  15. I guess they'd be equal to "far visual contact" while buttoned in close proximity to other tanks. And regain their close visual contact when all are unbuttoned. Similar to the way infantry works now. Edit: Even buttoned they can still see the leader's tank, so any follow the leader movement should not be delayed in close proximity.
  16. Played this as well a few times and found it a challenge as German but easier as UK, but not a push over. Anyways I think there is a little more going on. The range may be a pistol fight at first but quickly develops into a knife fight. But the terrain is very hull down on the UK side. Especially where the AI plants the tanks. Probably has something to do with it. On a side note, I actually caused a Sherman crew to bail when they were hit by a lobbing shot from a PZ IIIM.
  17. How'd I miss that. Downloaded now. Gonna give it a try. Thanks
  18. I never used as an icon mod yet. I remember seeing a really good looking blue vs. red icon mod in CMBN. With nice discernible pictures. Easy on the eyes and easy to spot. Is there anything like this that would work for the CFMI bundle? Can this be converted for Italy?
  19. Well I'm happy the visual representation is there now so I have an idea fog is setting the range. Visually it works. Although I would like to see fog distance referenced from the player camera. i.e. at the end of 150m I see a white cloud, inside the 150m it is clear, as I move the camera forward the nearby fog bank moves with me.
  20. Incredible!! Nice to see the city with distinctive areas and districts, not just one big block of right angle buildings. I thought that map would be much larger than the actual dimensions reveal. looking forward to playing this.
  21. Michael Emrys... is a myth. Men like him are our last hope... and in that sense, he is a truly dangerous man.
  22. Well it can't be tomorrow otherwise we would have seen at least one False "downloading now!" Joker thread already.
  23. Considering they didn't support the jack and are cranking into the ground, longer than it takes to play a game.
  24. I used to have that problem too, until I got this LED 27' acer flat screen now even the night battles look as they should. Unfortunately my retinas feel like they have been lazered. yes +1 tho to that, so many different levels of monitor calibration out there now.
  25. pretty sure friendly units are not affected by their own bullets other than suppression. Ithikial has it right
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