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GhostRider3/3

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Everything posted by GhostRider3/3

  1. LOL Dang.. freaking about 30hours making SW Carentan... Oh well looks I will be making a Semi Historical instead. Cheers!
  2. Ok Totaly crazy detail... but am I seeing this right! The AT gun looks to have a calculation chart on the inner facing of the ATG Protection shield... the part that looks black? Is that right? I was wondering to, is there any German Falshirmjagers in the first release because I cant find any?
  3. Question.... I just spent 3 days making the SW Part of Carentan... I used the exact dates of the 506th engagement and there after but cannot get German Fallschirmjager troops... Crap, are they not available in the first edition? thanks for any assistance.. I have used almost every date.
  4. Well I hope they come up with a fix for this. I dont remember the editor in CMSF, or CMx1 doing this at all. I know my computer can run the game no problem, so it must be a bug or something.
  5. I think they have said something in this thread. One thing is for sure... The tank commander is not in the Waffen SS... LOL (in game that is, because there is no waffen SS in the first release, so thats one huge mistake) Secondly I think the road Barkmann is on is all wrong... Pretty sure I saw the actual pictures online. there is a dirt road off of the main road where I believe Barkmann was in ambush.. Under a Large oak, that was a little ways down along a sloping hill, he had perfect view of oncoming traffic on the opposite side of the hill. Barkmann I believe was on the left side of the road at this junction. There were grenadiers around, but the scenerio all though good does not represent the actual location of where Barkmann was at I beleive.. from my readings and the map given.
  6. Ok so I have the Full Version... and The Editor's graphics are all messed up. All the Terrain looks like something out of a Pink Floyd or Led Zepplin concert. Game works fine, all the missions are fine... LOL everything is Fine except the editor. I apologize if this has been mentioned before, but I just freaking wanted to get started on Carentan. At least the SW part of Carentan. Cant see dork in the 3d mode. is this a bug getting fixed or are some of the terrain modules still screwed up? from the Demo.... Christ... do I need to delete the Demo.. ?? EDIT: So All of my downloaded files are there.. but ever since I deleted the download (Thinking thats what was causing the graphic issue with the editor because it did not work in the demo) No the game does not work at all. The executable does not work... Run as administrator does not work... the game no longer will load. yeah... Love the game... but like with all other PC games.. extremely finicky when mod, or start deleting crap... Anyways I guess I need to reinstall the whole Fracking thing again.. may just wait till my Disk comes in the mail. FCK!!!!!
  7. Not sure my game was bugged out or what. I moved Barkmann a couple of times then his tank stopped moving. Looked at the tracks and it was green.. No Bogged, or Immobilized item came up.. the tank just would not move. real weird. but I still managed to win.
  8. Freaking amazing... Love the screenshots.. I was totaly laughing but damn.. What an arm that guy had. Awesome shots. Thanks for posting.
  9. I know I dont have near the time as the Beta testors, devs... etc. But Damn I have seen some amazing and dumbfounded things. I have seen my Vetran Panther miss targets, Put some to dust, and MG the crap out of infantry... get Hit, bail out, re-enter the tank and continue on. I have seen near misses, complete over the tank by a good country mile due to terrain, Hits that tear apart trees etc. Both Allied and Axis... All im going to say about the complainers here.... Ahh...yeah.. Is this not the best wargame out right now or what.!!
  10. Well Holy Jesus! I have seen some crazy stuff... I need to figure out the Capture picture thing. Playing one of the Battles and Recon vs Recon. Playing as Germans and the battle was intense. Brewed up M8's and Jeeps.. two jeeps were on the road and were brewing and exploded in a secondary ball of inferno killing the mortar crew next to the jeep. Another group traversing a Bridge and I thought I had it blocked as a m8 scout car was brewed up already and blocking.. yeah right.. they shoved it aside and knocked out a Puma... we brewed up the rest and I was looking across the map when suddenly a secondary explosion rocked the bridge twice destroying a M8 in the process of bypassing the M8 that had a secondary explosion. The direct fire from US mortars can be FREAKING Lethal!! took out a SPW, and tried to rock some infantry before they were in turn engaged by the SiG.
  11. I know, I have only played a few missions... but HOLY DETAIL... I knocked out 2 US Jeeps right on the road together... and a M8 Greyhound nearby. The 2 Jeeps caused secondary explosions which left a small crater beneath them wounding some of the Rattled and panic men near by. Then the M8 blew up with a secondary explosion after it had been on fire for 2 minutes causing a .50 cal jeep right beside it who was taking cover to brew up... Damn good!
  12. I think Uniform wise right now they all look really good, and am curious if Battlefront will add the following without mods. German Heer Panzergrenadiers wearing the Heer Smocks at random. German Waffen SS wearing a mix of 44dot Pattern, and wools and Smocks. US and British Para units with possible Airborne insignia with a mix of the DPM Smocks/ Berets Royal Marines again with a mix of the DPM smocks and Beret. German Para units with a mix of the Heer Jump Camo uniform and the regular Grey/Green I beleive. Will the shoulder boards of the Germans be as detailed in representation as it was in CMx1 Same thing with the Soviets.. level of detail with some of their smocks and camo.. although not as common of course as it was with the Germans by far. Maybe just their Snipers. Anyways I hate downloading mods.. as Im not that savvy with how to do it, as it seems its always a crazy process to get it to work...at least in my past experiences.
  13. So basically my machine is running great... and now thanks to Sgt Joch I see how to adjust. Because lets face it... I want to be able to see the Arm patches of the US soldiers if they have any... Paratroopers at least right? Shoulder boards of the enemy... and the whites of their eyes real good. LOL
  14. Not sure about that.... Alot of jungle fighting, minimal use of armor = boring. Lots of Allied Naval and Air Power, although the battles were intense the material used was pretty onesided as the Allies had mostly complete Air Superiority and Naval advantages. I dont know... could be cool but I think BF team have their work cut out for them for the Russian, Meditereanean and the other goodies for the European, Ost Front, and North Africa campaigns. Although what would be nice is a updated "Great Naval Battles" game with killer graphics. But thats a whole nother issue.
  15. Interesting. As stated above I have had completely different results then yourself. I have seen the Panther Miss a ATG at less then 400m, and I have also seen my own Panthers shoot the freaking ground not 300m in front of them as they had misjudged a slight defilated area. Anyways by the end of today I would have played the US and German side about 5 times each (closing the Pocket). I have been getting different results each time... well since I know the map and how much each force has... mostly different results, but the demo is still showing the AI capablity to try and adapt to the Human players move pretty good. Also I just wanted to add that the Russians were either shocked or had a coming to jesus if you will when their tanks were getting anhialated at 1200-2000m from Panthers. I think everyone knows in certain reads that the best thing the Germans had going for them vs the masses was distance... and the Germans managed to do pretty well vs roaming Soviet T-34's etc. That being said, the demo does not suprise me one bit when a Panther engages from what I would call CLOSE COMBAT Ranges of 400-800m and instantly brews up a Sherman. That also being said the Panther is highly vulnerable vs the Allied tanks from flank attack or by the 76mm gun of the M-10 or Sherman, as I have witnessed in the demo numerous times. (One incident involving 3 Shermans firing from 600+ meters and the Panther crew bails, after a casualty and track damage... the Shermans ended up brewing the Panther regardless.)
  16. Well not a good idea if your playing in wego mode. I had a Sherman firing "Light" on a building to suppress the occupants. Well needless to say in 1 minute I lost an entire squad of men... due to the .50 cal and .30 cal ripping them apart as they tried to assault the same "Front" entry. I beleive if you are using wego, look for an alternative entry point, however the bullets will still be ripping through the building so suggestion as already stated would be to suppress the building...usually will rattle the occupants or more, and then Assault it without the suppressive fire. Yikes.. or forget everything I just said. Aparrently from YankeeDog the units are alot more capable now at multitasking. Cheers
  17. Yes indeed I had a M10 crew completely bail and run for their lives as they took a round from a Panther. It took 4 minutes before I could send them back to the tank.... Another thing that happend was I had a Marder crew bail after artiller hit in the area, as the crew was running back to their marder to re-engage the enemy a Sherman decided to take a shot at the empty Marder, brewing it up right in front of the crews face.
  18. Exactly... this is why I think its fair to say that they (battlefront team) has it spot on right now. There are alot of factors in not only targeting but execution with each tank crew, Battlefront has already stated im sure the numerous ammount of time they have spent, and playing both the Germans and Allied forces 2-3 times each, I have to say its one Hell of a shootout at 800m. But the Panther will have so far had no trouble brewing up any Sherman or M10 as they decended down the hill within 458-530meters. That being said When I was playing as the US I had my M10's in hull down Overwatch, and they were engaging the Panthers at 750-810meters give or take and some of the SHells were missing, ricoceting, penetrating ans spawling the armor... Everthing was going well, but it was a 76mm that KO'd a Panther while traversing and got a good angle hit from 450m. The other Panther was taking out by a side Hull Shot from the 57mm ATG.. only after taking direct fire from the Panther which missed... and the 57mm ATG had no less then 6 Hits on the Panther.. I think it was the 7th that took it out from about 400m. Anyways.. I think the accuracy is just fine. In fact Im playing the US side again "Close the Pocket" because its pretty intense.
  19. I have to agree with Steve. In the scenerio "Closing the Gap" the ranges from Hillside to Hillside was around 800m at the very most. Even at this range I was seeing some misses from the Panther, M10's and the Shermans... I have played that scenerio 4 times, and have noticed that if the Allied or axis forces were closing on the village shortening the range that both sides would take excessive number of hits if their opposition had good LOS
  20. So then I played the scenerio as the Americans thinking I would get my arse Kicked... Thank god for Shermans! LOL 1. I left the setup the way it was except I moved my 60mm teams to the east near the fenced in area... BAD!! I also moved 2 platoons back from the orchard into the buildings...again... BAD!! 2. Started off with a German Bang... ( I mean I wish I knew how to copy to video) Germans lob Smoke rounds.... and spotter rounds...Which I did not see... Very BAD!! 3.The Germans start lobbing 81mm and 105 shells with freaking accuracy from hell... Spotters must have been Knights cross holders. Anyways one of the Mortar Squads and assistants took a direct hit... and the Orchard was completely wrecked. 4. My shermans emerge and I immediately send 2 75mm Shermans to assist the Village wich is now gettng overun with Germans.. they have inflicted heavy casualties to the infantry facing the orchard. (German mg42.. maintained complete fire superiority for the next 3 minutes.) 5. My 2 sherman Tanks arrived and immediately opened up with the .30's and the .50 cal and HE rounds....disintegrating infantry... Needless to say the German infantry suffered immensely.. and were in a complete route. I also directed my last remaining 60mm mortar to direct fire...inflicting 23 casualties. 6. Tank battle ensued and the Marder III;s were quickly dipsatched with the assistance of the Eastern 57mm ATG. I eneded up losing 2 M10 TD's for all 4 Marder III's. 7. The Panther Tanks all of a sudden came over the hill and were in quick time to the village (AI most likely thinking since it is on the attack it must still take the objectives) The Panthers were quickly engaged by the two 76mm Shermans and 2 M10 TD's and the Eastern 57mm Gun. A 3 minute battle ensued and the Panthers took numerous shots. One of my 76mm Shermans was positioned just Northwest of the West bridge near the Victory area. The other Tanks with the exception of the 2 75mm shermns were on the south hill. The Panthers tried desperately but were being shot at from different angles... A crew from one of the M10's dismounted and ran, another 76mm Sherman got its teeth kicked in but kept on slugging it out... when the dust settled... both Panther crews bailed, one being disabled and finaly brewed up by the 57mm ATG at about 500m End of story.. SHermans advance and take out remaing remenants... DAMN GOOD... The AI wether playing defense or offence really does a good job of fire and manuever, concealing its movements and using direct fire vs hardend area, or areas of resistance. Tank on tank anyone who says they are too accurate... not the case. One of the Panthers I have to admit was backing up when it knocked out one of my M10's. Great job.. that battle was probably the most intense I had played in some time.
  21. **Spoiler Alert** Freaking AI is pretty damn good. "Closing the Pocket" First played as Germans. All in all I decided to go straight up the middle with my infantry. 1. Started with a barrage of Mortar fire in the orchard 'linear" and where I thought I would hide a AT gun on the edge of town. SE side.... Also began a Barrage to the Town with my 105mm Artillery... Actually must have had a good spot.. came in Heavy and anhilated alot from the looks of the After Action review.. 2. After the Artillery the Panthers arrived, They began pinpoint direct HE fire on MG positions in town. 3. The Marder III's arrived and I positioned all but 1 of them on the East side... with 1 Panther ( The other Panther had already made a fast track to the woodline to the West...and was hunting. The other Marder III headed due west to provide more assistance to the other Panther. 4. HUGE Fire fight breaks out upon discovering the M-10's and Shermans. they were coming from the SW, Middle, and 2 Shermans from the SE.... Lost 1 PSW during this time to the west side of the Village. 1 Panther took a few hits but proceeded to take out 3 tanks before loosing optics and Comms. The 3 Marder's on the same side took out another 2 M10's while the other Panther took out the last remaining US tanks. The tank Battle lasted about 4 minutes. 5. I started recieving prep and spotting rounds to two MG squads. before I knew it they were getting pelted with 105rnds and injured a partial Marder III crew. 6. I manueverd my men and my Smoke rounds were inbound to the town.... My Infantry engaged what was left of the US infantry forces...and my Panther Tanks engaged the remaining ATG and basically flanked the town with direct HE fire.... Needless to say it was a German total victory. It was super cool seeing the action up close.. Freaking amazing.. Playing as the Americans was even funner... to be continued.
  22. Ahhh... LOL I must have missed the memo. its all good, thanks for the heads up
  23. Well I must say i am not disapointed one bit... In fact when I get done writing this.. Im going back to replay another mission. the only thing I really wanted to do today was play around with the editor, but its not really working that well.. the colors are screwed up an deploying some of the foilage does not appear to be working... not really a complaint as this is only a demo version. I hope everyone else is enjoying the demo!\ Oh yeah I almost forgot. In closing the Pocket, I had no halftracks for the Mortar team... not sure if they were to be there but they were not??? Also there was no kublewagen... I could have sworn they were there in the VAAR, but maybe not for the demo.
  24. Yes they were there in numbers. The 17th SS GVB were in the US sector with about 42 StuG IV's and numerous AA trucks Sdkfz 7's. They would have been around the Carentan area. However again as we all know the Waffen SS will be available with the British etc in another package. LOL Looks like Sergei beat me to the answer... However the JagdPz IV/70 did see action in Normandy... I think Panzer Lehr had 16 or more, the 106th Pz Brigade also were equipped with them also. The 12th SS HJ division did recieve theirs as well, but they arrived after the initial landings. They were also used extensively in the Ardennes offensive.. I think there was over 300 used then. They like all other TD's were always better at defense then offense.
  25. Well I know the Battlefront team has worked most excellent with this in mind. However there are shots I believe 2 pictures of a King Tiger (Porsche Turret) that was attached to Panzer Lehr near the St. Lo area. This of course is not enough to halt or alter the package from Battlefront we are about to be delivered. But it would have been rare to see it at best, but it did happen. Most of the big cats were fighting the Canadians and the Brits... god bless them!
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