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GhostRider3/3

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Everything posted by GhostRider3/3

  1. Ok so when can I start downloading all of your maps.. so I can make a new campaign for myself. Excellent maps... cant wait to get my hands on them.
  2. Ahh ok that makes sense, thank you so much for clarifying. I have been in the process of making two maps.. one from Dead mans corner and surrounding area.. and another that follows the road to the NE from Dead mans corner. I have just been getting photos, and doing some leg work on distance using google earth.. some great village road shots, you can follow using their system. Anyways its been 2months and still not finished. Maybe by March...hopefully. when I figure out the best way using flicker I can post some pics.
  3. @ Undercovergeek. Say beautiful map. just to get my bearings from some black and whites... the 2nd picture shows the Ingouf Farm House... so then to its about 1:00 would that be bridge #1 or #2? just checking. thanks, I can not wait to upload. Juergen.
  4. I truly hope so, and more options for Pill box bunkers. I made a small scenerio where an 88mm was in a semi urban enviornment, covering a road and small clearing. I think its all depends on placement, because the gun lasted the entire scenerio and the US forces had Mortars. Any major Asset needs to be protected, wether its a valuable piece like the 88Flak gun or a Tiger Tank etc. Just randomly putting pieces on board with no thought is going to be frustrating... especially when you lose said piece. Placement, cover arcs, covering your flanks, and getting LOS to the enemy High points or their LOS areas where you can nuetralize their spotters etc.
  5. I am pre-ordering this weekend.... it to will look good in my Tin box. Then I can get on withit in making my 2-part Villers bocage scenerio.
  6. Yeah,.... when can we start seeing the SdKfz-7 driving around. I love loading up almost an entire squad and driving that beast down the road. the Flak version is great to, miss them from the old versions of CMAK and CMBB.
  7. Question... does anyone know if the trucks and SPW will accomodate teh STG44 Ammo for once? It would be nice if at the very least you can pick your ammo loads as an option, sort of like picking Vetran, Regular etc... picking the loadouts etc. I realize the STG44 was rare, but you think in Company-Battalion sized battles you would be able to get ammo somewhere?
  8. Hello Blucher! as a Beta Tester you may be privy as to why are we not seeing the Fallschirmjäger as a patch, or added into the Common wealth module? I find it odd as they fought all throughout the Normandy Campaign and in defense thereof later. It would be nice to include them as they played pivitol parts in the Normandy campaign. Im sure this has been discussed but I still am at odds. It definetly will not stop me from purchasing the common wealth but... its just odd. It is difficlut to make halfway realistic scenerios in regards to the Peninsula Normandy area. Carentan, Normandy, Brest. afterwich they were primarily Luftwaffe Div with honoray title of Fallschirmjager.... as para operations were pretty much out the window by that time.. mid 1944 ish.
  9. So basically we should be appealing to the design team to make some actual box cars etc. I know there was alot of fightng on the Eastern Front that involved the much needed rail junctions... so maybe in the Eastern Front a year from now? maybe.... would be nice to even see some actual armored trains with actual 20mm-mg's etc. I know the soviets used them as well.
  10. Interesting... I actually have never had any pathfinding issues... except for when I make them... I generally observe the topography of the map looking for openings. I think there is a setting to limit your views... its been about a couple weeks since I played last. the onlytimes I create issues for myself is when I try and traverse them in Heavy woods, not realizing that it is "impassible" and that they are actually obstructions. This has caused numerous casualties.. however I know what to look for now in the terrrain features. The only other time is in Heavy Urban areas, where they go out the wrong door.. and head out right into enemy fire. Other then that I myself have not had the issues the others are seeing. Im sure like Holien and others have said this will probably be addressed in CM Commonwealth.
  11. Awesome map, can not wait to download it. I had been trying to create the Urban areas... by using aerials... the photos here are excellent. However doing the Urban areas is crazy... Carentan is alot bigger then I expected. Anyways where would the city of Carentan be in reference to your map? South, as the Ingoug Farm I believe is North of Carentan on the Causway. I know there was an urban battle.. and the Fallschirmjagers retreated back, and then counterattacked. Is the map you created the area where the Us forces first advanced upon Carentan? I have been waiting for the Commonwealth forces to come out, as you will be able to use Fallshirmjager Forces.. I think. Anyways have been getting lots of pictures and aireals for Villers Bocage.
  12. LOL nice.. I am very much lookign forward to playing both sides... one of my favotite movies is a Bridge too Far.. classic. It may not be super realistic, but I think its a good move. The Urban combat and the bridge battle will be epic. In playing the Germans.. you would have to be an idiot to cross the bridge with your recon element... lol
  13. If your talking about the HQ Support and XO's. yes. I dont think they have any other function in game but to add dressing to the game. That being said however. You can create scenerios to target Command Units, and HQ Support, XO's and CO's would be the prime targets regardless if they have no "in game" function other then being part of Order of Battle. Just like you can make missions to win by taking out all of the Armor... whatever? That being said, for a Military game such as this, it is essential to have such units in game to bring the flavor of Company-battalion even regimental size units and be accurate. Myself wether I am creating a scenerio or playing one... I generally think of my Support HQ as my "First Sergeant" or Highest ranking NCO... and if I lose that unit.. well that sucks, as you would have lost your highest ranking NCO. XO I generally keep away from the CO... as I generally will split my Company up.. having the XO assist the attack with the other Platoon leader. Call it Roleplaying or whatever... but they do have functions in real life. Maybe they can give both units more of a Command fucntion. However the HQ Support if the unit is actually portraying the highest ranking NCO should be a high Moral boost for the troops, as he was generally the Big brother or Father to most.
  14. In short... I believe the HQ Support is primarly the staff NCO's that support the XO and CO... In Company size and above. wether it be Battalion size, or Regimental. These would be the NCO's attached, primary function would have been logistics, support. I beleive...
  15. Another Picture.. this one taken from Arnhem 1st Battalion. Courtesy of Wikipedia. Although Im pretty sure they all were wearing Para Helmets in cases like Pegasus, Arnhem.. Is it possible some of them preferred the Para Helmet over the Mk II etc. I have seen Numerous pictures wear Commandos, and Para Elements wearing their Beret and Helmet Mixed. I am pretty sure someone will just mod it making at the very least the officer in Beret or one of the troopers... Anyways I really cant wait for the Commonwealth forces to come out.. Already pre-orederd.
  16. Thats a great idea... not sure it would be flavor object but an actual object as you would be able to enter in them and take cove.. like on a FLAK train... that would be sweet.
  17. Yeah... it is really difficult with posters. I usually deploy about 4-6 on each wall at different points from the wall.. some make it.. some dont.
  18. It would be sweet if someone could add another of these objects... allbeit in a Red-white-black striped Guard shack looking way..... to me that would be totaly cool.
  19. I agree with you completely. I normally will try and buttom tanks up by firing anything at them... they Button up quickly.. and I move my AT teams to their flanks.. even behind them.. the Panzershreck or Faust team usually gets hammered by Allied Tanks with FORCE sensitive crews... LOL Even in tree lines... well back from the edge... they get spotted by passing tanks.. while they are hidden... Although while playing the Germans... my tanks devestate their infantry... so not sure how it has been designed in gam. All I know is.. if the tank is buttoned up visiblity is reduced.. and they sure as SHIaat.. they cant see behind themselves that well as there is only one port.. the Command cuppola.. thats why attaching infantry to tanks was so crucial. However I will try YankeeDogs approach as far as cover arc's. This being said, I one had 3 squads of infantry destroyed by one Buttoned up Sherman tank. LOL it was gruesome.. grenades going off, Panzerfaust at 30m or less.... All this took place in dense wood.. and the tank seemed to know where everyone was coming from in 3 different directions... so Im a little cautious about using Tank Hunter teams... unless the tanks are buttoned up.. and I can approach by the rear facing of the tank.. I usually keep them out of harms way.. or really do not deploy them. However they work great against Armd Cars, trucks etc. maybe they are easily blinded.
  20. Say the photo with the German AT gun.. is that a Mod for Normandy.. or the new Commonwealth? I just thought it was odd looking to see a Heer Splinter uniform next to someone wearing a 44 Dot pattern/Plane Tree/Oak pattern used only by waffen SS. The mod looks great otherwise. Im not sure how realistic that would be. Even the Italian Camoflauge captured by the Germans were pretty much only distributed to some in the 1SS DIV. LAH, but mostly went to the new 12th SS Div. Even still it was rare to see the Italian Camouflage... but there are some good pictures of it during Normandy. In my own opinion I dont think I would mix the two together.. Heer Splinter and anything the Waffen SS used, as it was 98% distributed to only them..... or higher % im not sure. Not trying to nit pic but for authentiicity I would wait on a different Mod myself.
  21. Interesting thread... I know the Germans would carry either their Feldmutz, or Schiffchen into combat and wear them probably in the same way the GI,'s British Paras would as well. Probably depended if they were in immediate contact with the enemy. Although personally I would probably be wearing my helmet in front line combat. Anyways im sure that someone will make a mod with some differences just to get that Red Beret in game.
  22. Did I see two different para shots.. some with the Denison smock and another in full Wools? Just checking.. maybe one was the British Regular foreces.. or Canadian.. not sure. Can anyone eleborate on the Screen shots. Also the German Waffen SS screenshot looked all wrong. It appears they are wearing smocks.. and the pants are the same style.. which would be incorrect unless they were trying to make the 44 dot pattern.. which would have been alot different in color looking. Most of them wore either Dot bottoms and smocks "oak leaf" Plane Tree" with wool bottoms or Dot 44 Top. Most of them were pretty muched mixed.. Anyways its a small matter. Trivia.. did you know besides the RZM.. Hugo Boss assisted manufactured their uniforms?
  23. LOL I dont think the opponent in real time is just going to sit there, but I think Sacrafice on the opposing side is surly a possibility. Hell I only had 2 Tigers in one mission I played, and destroyed 36 Shermans at ranges from 600m to 1800m They only immobilized one tank. Anyways anyone ever laying a smoke screen in front of my tanks, I just back up...and SMOKE em... LOL as they try and manouver through the smoke...or around.
  24. The only thing I have an issue with, is that its mostly optics that go first, seemingly no matter where the tank gets hit. The Germans used to carry spare sights that they would just basically plug in play.... LOL Other then that, Im having a blast....literally.. LOL Have to remember though is the calculations Im sure they have tested to the ummph degree. Range, weapon velocity, ammo type and penetration right.... or something. Anyways that has been talked to death, and its pretty much unanimous that the calculations they use for tank damage for a GAME... .is great.
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