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JoMac

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Everything posted by JoMac

  1. Just reinstall both CMBB & CMAK, and be done with it :-)
  2. I am interested in a CMAK PBEM game, but you don't have your email listed. Please email me at i r i s h w o p 6 7 at a o l dot c o m Thanx, Joe
  3. Hello Combat Mission gamers, Have been away from gaming, and now looking for a couple of PBEM opponents for BB/AK ( 1 of each for now ). I prefer 500-700 Combined Arms/Infantry QBs or upto Reinforced Company size engagements. I only play AXIS in BB, but either Axis or Allies ( U.S. only ) in AK. Please post reply only ( no PMs or Emails ), and will respond back. Thanx, Joe
  4. Gurra, Missing the pair of front road wheels to compensate for the heavier L/70 barrel :-)
  5. I have a collection of Factory Assembled - Painted Dragon & FoV 1/32 & 1/72 scale Armor, 1/72 & 1/100 Aircraft, 1/700 & Ships. I also have a Table-Top Gaming collection of 1/285 Micro-Armor, along with 15mm WWII & ACW. Might still get some 25mm WWII for Skirmish gaming ( Squad & Platoon ). Joe
  6. I read the HoS preview, and wonder how its possible to become even close to making it to 'Hero' level. In RO ( as apposed to RL ) You are certainly going to die rather quickly, and several times over at that. I instead wonder if the developers are planning on using some sort of experience points based on how well you play ( no matter if you die several times ). That experience is what is going to bring you to the next level, and so on, and possibly making it to 'Hero' ( even if it takes several months of playing ). I can see it now after a year of playing, the server will have nothing but Heroes or Vets at a minimum.
  7. Thanx guys, Problem solved, and found it under 'Accessibility Option'. Thanx again.
  8. Hello, My wife played around with the computer and did something, and now my 'Blink Cursor' ( the little line that blinks every sec or two before typing something ) is 10x to wide. I have XP and looked under Control Panel - Keyboard/Mouse, but that only allows me to change the blink cursor rate, etc, but not the size. Any info would be appreciated. Thanx, Joe
  9. The T-34/85 will reliably penetrate the Jagdtiger from the flank at almost any range, however, the T34/76 will not regardless of ammo. Joe
  10. My computer is over 5 yrs old ( with no plans as of yet to get a new one ), and works well with RO. If RO: HoS requires a newer puter, ( due to newer game engine, etc ) I may have to wait to purchase it until that day comes for a newer puter. How many here still play RO, and do you play solo or part of a group online ? I live in Virginia and play it on weekends or every other weekend ( depending of family matters ) including Fridays. My handle names include 'JoMc67' 'MAC0766', but usually use the former. I cant seem to register with Tripware, because my AOL account doesnt work with them. This does not allow me to join the forums and to read & discuss RO. Basically, I am looking to get to know others here ( and from other sites if you know of any ) by using email exchanges, or online chats ( I use AOL ). I would like know who is playing, what channel you use, and at what times you play. I would like to eventually join a group ( already in existance ) or form one of our own. If interested, please reply back here ( or PM, Email me with topic heading Red Orchestra ) Thanx, Joe
  11. I figured many of the issues are engine related, and hope are improved in RO: HoS. I also think in general vehicles were an after-thought and simplified rather then being thoughtfully designed into the engine. Yes, I understand your point regarding the use of enemy weapons & ammo. In general thou, foreign weapons and ammo are used before a battle starts or picked up after a battle has ended. In RO: However, to scavenge the enemy for these items ( and use them ) in mid battle should be limited or just not allowed. If allowed, maybe one weapon and its ammo per squad max. Personally, I would rather see enemy weapons dissapear the second he dies, and be done with it. I just have seen to many times where a whole squad of characters online are scavaging enemy weapons and ammo and throwing away their own for the fun of it. In RO: HoS, I Just hope they change this to some degree. This would be better suited for a mini-campaign, where you pick up enemy weapons & ammo in one game and use them in another. This agian, in small numbers ( maybe one weapon & ammo per squad max ). Yes, Darkest Hour Mod does a good job on taking 'blur' effects to the next level, and hope some are implemented in RO: HoS
  12. I have only started playing RO: series for a few months now. RO: is the only 1st person shooter game I play ( did play alittle PS2 'Call of Duty' several yrs ago ). RO: seems the most realistic to date. However, in saying that, there are some things which I like and others that I dont like. Some things are probably engine related while others are by design. I have only listed a few examples below, but I am sure there are others: -In general, I still like the graphics, but content is still more important. -I like the forward motions that characters have ( very natural looking ). I do not like the very fast body motions ( un-natural looking ) characters have when 'crawling' or going from one posture to the next. You think you are hidden, but the slightest movement will give your position away, even in cover. -I really like how the suppression from small arms, and explosions are handled. It really gives a realistic 'Blur' feel to the battle, making it harder for you to hit the enemy in return. Now, they should also add a 'Shaken' and or 'Panicked' type 'Blur' to the battle. Troops in this state, like above will have a more difficult time aiming at the enemy. -There is just way to much light reflection from characters, they dont seem to blend in with the surrounding terrain as much. This also makes them much easier to spot. -I do not like the way mounting/dimounting is handled. It should take several seconds for a character to mount/dismount a vehicle, and properly operate it. Juming in and out of a vehicle and operating it in one second is just to rediculous. -Slow down the turret rotation and ROF of the JSII. -JSII should destroy any vehicle on the map with one hit. -Stop vehicles from slowly rolling down on a small grade. -There should be more flank penetrations of tanks. Just to many instances of "why the H did I not penetrate that T-34 with my PZIV Long at 250 meters even at 30 degrees" -Troops should not be able to pick up and use enemy combat arms during combat. If this must be allowed, it should only be done if your own combat arms are lost or out of ammo. There should also be negatives combat modifiyers applied if using enemy weapons. -Charaters should also tire when 'crawling' like they do when 'Running' or 'jumping'. I just hope they change some or of these in RO: HoS. Joe
  13. I agree, Heavy Support Weapons should also be able to move since Field Pieces do. If anything, ToW should have it reversed, and have Field Pieces static ( except rotate in place ), and Support Weapons movable. Joe
  14. Alan, I think nothing of it...
  15. Another note regarding the Demo. I called an Arty strike on the emplaced German Inf Squad, and in one minute took most of them out. Relistically, it would have taken several minutes to an hour worth of Arty to do half the casualties. Basically, troops would cower for several minutes until strike was over, maybe with a couple casualties. It was designed to shake the enemy before an attack coming in the form of cautious or shaken moral.
  16. Hello Tow Community, I have just downloaded the latest Tow Demo, and have some questions & Comments. When trying out 'Basic Training', I thought the Small Arms Combat was resolved rather to quickly. Basically, in a blink of an eye ( 10-15 secs ) my Ruskie Squad killed a German Squad ( with the help of the captured german HMG ) at 100 meters or so down a road. I figured it would have taken atleast a minute or two under those same circumstances ( unless it was a complete surprise ambush around 25 meters in open ). - What is the concensus of other ToW players, do you feel the same way ? - Is there a way to adjust values of each individual to relistically simulate small arms combat ? - Can I decide how many men are in a unit ( squad ) and of what type ? I know in one of the Training Excercises for example, this one Ruskie squad seems alittle wrong. The squad ended having two or three SVT-40s, and a few SMGs, one lmg, and only couple rifles. This instead of the traditional one SVT-40, two SMGs, one lmg, and five or six rifles, ( unless its an SMG squad ). - Can I make up my own Quick Battles, Scenarios, etc ? Basically, I like to play squad vs squad, platoon vs platoon Inf, Vehicles, or combination of both ( not company size engagements ). - What major Mods should I get for this game ? I know tactical combat can be quick and deadly, but this is just alittle unreal. If ToW combat is going to last only a couple of minutes before a platoon worth of combat is resolved, I dont want to purchase this game ( as it should relistically last several minutes longer ). Guess I am use to playing CMx1 after all these years, and figured on getting close to the same combat results. Any info help would be appreciated. Thanx, Joe
  17. I play CMBB, CMAK, 'John Tillers' Campaign Series, and 'Red Orchestra'. This way I have 3 levels of Tactical Combat; 1st Person Shooter ( RO...Username JoMc67 or MAC0766 ), Individual Vehicles & Squads ( CM ), and Platoon level Vehicles and Infantry ( Campaign Series ). My next WWII game purchase will be a European Grand Strategy ( Corp level ), either from Battlefront or Matrix. Joe
  18. Come on Kanonier, we all know CMBB has some flaws. He is simply saying, CMBB is still the best of the 3 CM titles.
  19. There are no BMPs for 'Unit Bases' or 'Vehicle Rounds', However, there are I believe two 'Small Arms' BMPs, ( German=Amber, Russian=Green ). Joe
  20. 'Graveyard' is equivalent to 'Rocky' ( small rocks, not the big rocks which is the 'Rough' ) terrain. Joe
  21. Yes, that should be the order of download. Start-up CMBB and look at the Splash Screen, at the bottom right it should now show you the updated version...Hopefully 1.03. If it doesnt show 1.03 on Splash Screen, then you may need to go into your CMBB folder and manually install or run 1.03 ( PC-CD looking icon ).
  22. Zane, For CMBB, if you have version 1.02 you can download 1.03 ( the latest and last version ). If you have version 1.01 you might need to download 1.02 first before downloading 1.03. However, Battlefront might have changed that, and all you need to do is download 1.03, but check to make sure.
  23. Hello Zane, Yes, there are plenty of mods for BO, BB, and AK, over at the Battlefront Repository, and http://cmmods.greenasjade.net/mods Joe
  24. Tough, I can try and be on tonight around 10-10:30pm ( I will email you if available ). Let me know if a 600 point QB, Combined Arms, Meeting works for you. Thanx, Joe
  25. Dead, Pm sent regarding CMBO - PBEM games. Thanx, Joe
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