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JoMac

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Everything posted by JoMac

  1. Just a Monthly Bump...
  2. Another updated Bump... Hello Combat Mission gamers, Have been away from gaming, and now looking for a couple of PBEM opponents for BB/AK ( 1 of each for now ). I prefer upto 1000 point Combined Arms or upto Reinforced Company size engagements. I only play AXIS in BB, but either Axis or Allies ( U.S. only ) in AK. Please post reply, PM or email me at: i r i s h w o p 6 7 at a o l dot c o m, and will respond back. Thanx, Joe
  3. Hello Innerlander, What I normally do is download the Mod files into a new folder ( rename the folder Mods if you want ) and have that folder located in the CMBO, CMBB, and CMAK folders ( the area that has BMP, Wav, Scenarios, PBEM, etc all showing ). Then, open that Mod folder and copy and paste the BMP files ( uniforms, vehicles, small arms, battlefield scenics, etc ) directly into the BMP folder. If your Mod folder has Wav files then copy and paste the files directly into your Wav folder. Now, if the Mod has a letter at the end ( there may be 2 or 3 Mod files of the same Mod but with different letters...a-b-c ), you will need to delete that letter so it matches the old stock file ( decide which Mod file you like better, and delete the rest ). I would do this before you start the copy and paste procedure. After all the above is done just delete the Mod files in the Mod folder ( if you want to save hard-drive space ), but keep the Mod folder for future install of mods. Remember to back-up your old stock files incase you dont like the new mods. Let us know if you have anymore questions. Thanx, Joe
  4. Hey Ken, I still play both CMBB & CMAK and could use another opponent ( im only playing Johnny Canuck now )...How about 600-700 point QBs.
  5. Just another BUMP...
  6. Alt, As Rockin mentioned, get CMAK & CMBB along with its Mods, and you can play all theaters of WWII.
  7. Just a current BUMP !
  8. Hello Yaldy, When you reinstall your CMBB & CMAK make sure they are patched to v1.03 ( latest patch ), and you are good. Most likely yours is patched to the latest version anyways, and if not, Battlefront has it. There have been many improvements over the years, and some you are probably aware of. Check out these sites for Mods & Scenarios: http://www.the-scenario-depot.com/ http://www.the-proving-grounds.com/ http://cmmods.greenasjade.net/mods http://www.tspindler.de/cmak_mod/ - If interested in BB/AK 600-700 point QBs or Scenarios that are up to Reinforced Company in size, just let me know. PM or email me at: irishwop67@aol.com Thanx, Joe
  9. Hello FragerZ, Are you intereted in CMBB & CMAK 600 point QBs or up to Reinforced Company size Scenarios. Joe
  10. Im still playing CMBB\CMAK after all these years...
  11. First off and last off: Any game is designed foremost to have that "Feel Right" notion when played out ( which happens to be the hardest part when developing a game ). A developer puts several hours into a game that not only includes Statistics/calculations ( hard science ), but more importanly how the rest of the game might be played out as a whole in RL...This includes such things such as ( soft-science ): - How well do you incorporate Moral - How well do you incorporate the Quality of Troops - How well do you incorporate Fatigue - How well do you incoroporate Reaction/spotting - How well does Black-Cat handle losing a discussion If you have incorporated the above ( and many more ), and "FEEL" like you've accomplished this in a game...Then hence, the game "Feels and Plays out Right".
  12. Actually, in regards to CMx1, I also thought the spotting was to quick most of the time, and made things worse with the dreaded 'Borg-Spotting'. However, it did take several shots to achieve a hit, and so the end result would be about the same. I would always let the AI handle the firing ( unless I use Area-Fire ), and I never use the targeting order at beginning of turn as I didnt want to add a hand in the already fast targeting ability of the AI. I remember a qoute from someone here regarding CMx1 and it might be from DieselTaylor..."Things just happen to fast". I think its important that a game should also "Feel Right" ( soft-science ) in order to achieve the results your looking for, and not just rely on the calculations alone needed in the firing process ( hard-science ).
  13. I feared there might be a problem of instant Spotting/Reaction with CM:BN, and agree with few of the posters above... For me, the main problem is not the 'Hit Chance' per say ( as flight characteristics have been taken care of ), but rather the spotting and total reaction time for everything leading up for that possible shot, and BF may need to tweak it abit more. For even Unbuttoned Armored or Field Piece crews, you still need to scan the battlefield, locate a target, and finally give orders to engage. This to me should take several seconds to accomplish, and longer if buttoned ( depending on crew quality, range, and other factors ). We don't know how BF handles is spotting/reaction times, but some examples below could apply: - Observer: If just stationary for the first minute, then use base line seconds to spot/react to target. Minus seconds off baseline if he is stationary for more then a minute. - Target: if stationary then add to baseline seconds to spot, but if moving then minus. - Target Cover: If stationary then add to baseline seconds, but if moving then minus. - Crew quality ( plus or minus off baseline seconds to spot/react depending on quality ). There may be several other items to consider, but this gives you a few examples to consider. Also keep in mind, that its actually harder to hit something at close range that has just moved in your sights...A quick shot tends to take place over a timed shot. Basically, spotting is the main point to consider and how the AI handles it...Firing the shot itself is the easier point. In regards to CMx1... Yes, in many cases the 'Hit Chance' does seem low as shots are generally taken even if there is only a 1-5% percent chance of a hit ( in RL, shots that are below a 10-25% would probably not be taken in the first place ). However, due to the fast spotting and borg spotting the results tends to be the same. Joe
  14. As DLaurier has mentioned...The M3/M5 Stuart is a pretty good light tank compared to most of its competition. The PZIII J with 50mm Front Armor is on even par with the Stuart ( mid 42' through early 43' ), but a PZIIIJ late or L with 70mm Front is a better chose if you can afford it. Joe
  15. Hello Johnny, I prefer 500-700 points, Combined Arms, Quick Battles, or upto Reinforced Company size Scenarios ( I dont play Battalion size games ). I only play AXIS in BB, but either Axis or Allies ( U.S. only ) in AK. I can play either PBEM, or TCP, but prefer the former at the moment. Please post reply back or email me: irishwop67@aol.com Thanx, Joe
  16. Hello Huhr, We have played a few games in the past...I will email you shortly.
  17. Still looking for couple BB/AK opponents for either PBEM/TCP.
  18. Here are two major links that most here use to find opponents: http://www.the-proving-grounds.com/ -OR- http://www.the-scenario-depot.com/ If interested, and already dont know, here is a major link for Modding your CMBO, CMBB, CMAK: http://cmmods.greenasjade.net/mods You can also look for other Mods at the Combat Mission Repository. Let me know if you are interested in playing upto Reinforced Company Size Engagements ( or 600-700 pts ). However, I only play AXIS for CMBB, but either AXIS or ALLIES for CMAK ( no CMBO ). You can post reply below or email me at irishwop67@aol.com Thanx, Joe
  19. Yeap, Photo 5 will work just fine...
  20. The 250/10 & 251/10 HTs should do just fine against wheeled vehicles w/MGs or ATRs. Its possible your 250 HT might have misidentified the AC as having a bigger gun then an MG/ATR and would attempt to reverse in cover. OR, if the your HT is at short range to enemy AC, it might evade to get away from enemy effective MG fire. Crew quality also might effect how your 250 HT engages the enemy. I just played a couple quick battles and had the 250/10 engage a Humber AC w/MG, and Harmington AC w/20mm auto at 500meters with no problem. You might want to do some playtesting of your own to see what conclusions you come up. Joe
  21. Just use Photoshop 7 ( or newer ) or similar program...Thats what most modders were using for BB/AK for past several yrs. Joe
  22. Yankee Dog, Thanx for that great info as it was most helpful indeed.
  23. I have always wondered how ballistics vs. armor is handled in the real world ( and how it may be portrayed in CMx1 or CMx2 ). I am sure there have been many discussions over the years on these forums regarding this. You hear reports of T34/76's or M4/75 Sherman's bouncing AP rounds off Tiger 1's frontal armor ( around 110 mm ) at short range. Lets say for example a M4/75 Sherman w/standard APCBC shoots at the Tiger's upper Hull at 100-250 meters away at 0 degrees, it would normal bounce...right ? When the AP round hits that Tiger, does it penetrate say 80% of that armor ( full value of its penetration, which is around 80-90 mm ) before breaking up, or does it penetrate far less say 10-25% of that armor before it breaks up ( leaving a 1 or 2" gash or dent in the armor ) ? Basically, does the degree of armor thickness determine how much a round will penetrate ( including different round types, special armor, or angle of armor ) ? Will that Sherman penetrate even less if say the armor is 150 mm or 200 mm etc, etc ( basically only denting the armor at best before breaking up ). Joe
  24. Being hull-down may account for some of those 2/3 accounts ( lets say up to 25% of armor at most was in hull-down positions during an engagement at any given time...Not just Normandy, but other engagements during entire war ). Also, point-blank engagements between 100-250 meters may also account for many of those other 2/3 hits ( turret hits at those ranges tend to occur more often by default...your gun is leveled out with the enemy's gun as a quick shoot out begins ). So, in general, the above ( hull-down & point-blank ) along with the tendency for over-estimation will usually account for the reason why 2/3 hits are to the turret in all of the war.
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