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Rokossovski

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  1. Like
    Rokossovski reacted to Mord in New Uncon Models?   
    Thanks, man. Yeah, I thought the various Mix and Civil War mods really added to the immersion factor and brought the looks to more along the lines of what we see in Youtube vids. Unfortunately, we won't be able to do that anymore. As far as I know (I believe Blimey reported it?) BFC killed model swapping. I think we took it too far with cross game pollination and they got pissed and put a kill switch on it.
     
    You wouldn't need tagging to create variations within the same formations, you can do that easily enough without them. However, if you do tag, say regular Mech Infantry, Republican Guard would still use the same textures, as I am guessing, like in SF1, the two share uniforms.
     
    In SF1
    Militia/Reservists share a uniform
    Mech/Republican Guard/Airborne share a uniform
    Special Forces have their own
    Doesn't sound like this has changed ('cept maybe for Airborne)
     
    There's really no way around it unless BF gave every formation type it's own uniform Bmp.
     
    However, if one were to constrict the anti-government units to Militia/Reserve/Uncons/Fighters Vs Mech/Republican Guard/Airborne/Special Forces you can have fairly discernible sides. With one caveat, for some reason Reservist Mech Infantry ATGM teams share the Republican Guard uniform.
     
    Mord.
  2. Like
    Rokossovski reacted to waffelmann in New Uncon Models?   
    And the different branches have own textures?
     
    Greetings, alex
  3. Like
    Rokossovski got a reaction from General Jack Ripper in Disappointed   
    Why not? I thought everyone's could.
  4. Upvote
    Rokossovski got a reaction from Kinophile in Disappointed   
    Why not? I thought everyone's could.
  5. Upvote
    Rokossovski got a reaction from sburke in Disappointed   
    Why not? I thought everyone's could.
  6. Like
    Rokossovski reacted to Oleksandr in Happy 4th of July Everyone!   
    Cheers to you as well! 
  7. Upvote
    Rokossovski got a reaction from Oleksandr in Happy 4th of July Everyone!   
    Thank you Oleksander.   I hoist a beer in your honor.
  8. Like
    Rokossovski reacted to Oleksandr in Happy 4th of July Everyone!   
    Gentlemen I would like to wish to all of you to have a happy 4th of July. Soon we will be making some fine freedom spirited food and enjoying our drinks and ladies around us and I hope that each and everyone of you will be happy during this eve. Happy 4th of July dear brothers! 

  9. Like
    Rokossovski reacted to Oleksandr in Unofficial Screenshots & Videos Thread   
    Another poster of my recent BMP-3/3K Mod: http://cmmodsiii.greenasjade.net/?p=6650
  10. Like
    Rokossovski reacted to Oleksandr in Unofficial Screenshots & Videos Thread   
    In my Modding Space I've aploaded everything what is avaliable at the moment. 
    Everything is supported by screenshots and by links to download. I don't think you missing anything. Yet, if you enjoy what you see I would really appreciate you hitting that "heart" button. P.S. If something big will be coming out - I will msg you directly. 

  11. Like
    Rokossovski reacted to benpark in CM Community Map?   
    Making historical maps is somewhat challenging, but fun. Fictional is another way to go when you are figuring out how to make certain areas look good and offer game play opportunities (a gentle rise in a hill, etc). I do those (generally ending up as QB maps) when I get tired of doing the historical stuff.
    Welcome to the new world of "I need this book for research". Which becomes piles of interesting, wildly specific books.
    My own particular order of research (project dependent)- contemporary maps and photographs, personal experience (you have walked the area personally), then to personal contemporary accounts from books, modern day Google Earth and this tool to fill in any mysteries.
    I do mainly WW2 stuff, so obviously if the battle is in CMBS, there may be more actual footage of the battle unfolding (chaotic and first person-based as that may be, it can still be informative as to the state of the terrain). This is also true for WW2 stuff, but the chance of finding footage actually from the battle is far more slim.
    If I could give myself some advice when I first started with the Editor, I'd say approach things in the following order (will differ, depending on person!):
     
    1. Research, accumulate as much information and imagery as possible to understand the action depicted, and the terrain itself.
    2. Figure out the map sizing based upon one of the images (from a source like a map or an aerial image). What the purpose of the map is will help determine this as far as sizing. I generally do huge maps, but if you are doing something small/medium, consider adding some "extra" for maneuver if appropriate.
    3. Create Editor Overlay(s). I might end up with 5-6 for one map, but that is serious overkill for most projects. I use Photoshop, and will have Layers for every source. Generally any period maps (in their own Layers), any aerial imagery from the period depicted, and then a GE image for any areas that may need clarification. Some of these I mark up if needed for ease of organization. One note- I may consider rotating the map to keep roadways at the correct angle for CM roads. That will save some serious agony later.
    4. Create the blank map, sized to the area depicted.
    5. Sketch the roads out. I adapt slightly to avoid "see-saw" roads and fences, etc. This is my one general concession to the Game. Engine. As long as you don't deviate too far, things should line up pretty closely with any map you have. If you rotated themap slightly, the road issue should be as minimized as possible given the tools.
    6. Next I do heights based upon the heightmap Editor Overlay. I adjust slightly around roads, and often raise them in rural areas by 1. Railways get a bump of 2 sometimes if shown as "raised" on the source map. Check 3D view often, and adjust as needed. This can be time-consuming, but the work pays off if you put it in.
    7. Sketch out any fields, forests, swamps or other large swaths of terrain. I have started using one tile of "Dirt" around fields. It seems to look realistic, and also allows me to sketch the fields out, then fill them in and plan it out a bit beforehand. This where you have to start mixing the historical with the creative stuff a bit. The fun stuff.
    8. Trees in forests. I use a large mix, depending on the region. Look at GE Street View, and just observe nature to see how a forest grows. Generally smaller scrub, then the larger stuff. But some pine forests start more abruptly. I'm lucky to know a few forestry people, so I ask them weird questions based upon regional growth from time to time. You may find yourself on some obscure Estonian forestry website before you know it.
    I only do the areas that I have sketched out with Light Woods or Heavy Woods. Don't feel you have to fill in EVERY tile with a tree. I often mix in tree-less tiles in forested areas with Dirt, Tall Yellow Grass and Red Rocky Ground (and others as needed based upon look and region)
    9. Start dropping houses. Google Earth Street View and contemporary images will be helpful here. For CMFB, I think I traveled Stavelot, Noville and the other maps that I am forgetting now in Street View a million times. Along with looking at as many images of particular street corners in towns, etc to see HOW it looked as possible.
    10. The final details. Put up fences, trees in areas where they grow in non-Woods terrain (around houses, etc)
    11. 3D view. Look for problems. You should be doing this quite often during the entire process to be sure you are on track with making it look "right".
  12. Like
    Rokossovski reacted to benpark in CM Community Map?   
    As you proceed, these may be helpful sources in no particular order (I'll add more when I'm at my Home Base).
     
    1. Using GE eye level on the ground also helps give a basic understanding of LoS and the "lay of the land". You have this one wrapped up.
     
    2. Combatintman found this topo tool, if you missed it in the other thread:
    http://contourmapcreator.urgr8.ch/
    This tool is a huge help (especially for complex terrain), but should be used with any other sources you can find
     
    3. I subscribe yearly to the NCAP, which houses a massive trove of aerial images made by RAF Reconnaissance flights. This is my "go to" for period overlays (sometimes overlaid with GE images, and maybe other sources like period maps- using as many sources as possible). Good for Overlays. Link:
    https://ncap.org.uk/
     
    4. Perry-Castaneda Map Library- a decent source for a wide range of map regions. Just be sure to check the scale is useful (see here for explanation of what these look like: http://www.compassdude.com/map-scales.php). Around 1:24,000 is my general target size. Lower is great, but so rare for that one region you seek that you may as well see a unicorn later in the day.
     
    5. Mapster- A good source for maps of Poland, eastern Germany and NW Russia/SU (and maybe a little Baltic areas as well, can't recall)
    http://igrek.amzp.pl/mapindex.php?cat=GR100
     
    6. Geoportail- Maps of France. There may be a historical overlay baked in to the site, haven't used it since CMMG, though!
    https://www.geoportail.gouv.fr/carte/
     
    7. BYU Library- 1:25,000 Maps of Germany
    https://lib.byu.edu/collections/german-maps/
     
    8. Old Maps Online- Just like the title says. More general, but you can find some fill-in-the-gaps stuff here:
    http://www.oldmapsonline.org/
     
    9. My personal favorite- Old Hapsburg era to ww2 era maps with a sychronized view (for comparing two maps!):
    https://mapire.eu/en/synchron/europe-19century-secondsurvey/?bbox=-1772192.4014695496%2C4866535.559953655%2C4440609.257549576%2C7801717.446104423&layers=osm%2C158%2C164&right-layers=osm
     
    10. A good source for a variety of WW2 aerial imagery and maps:
    http://www.wwii-photos-maps.com/new_home_page_-_071216_002.htm
     
    More than a few dead links as well, sadly. I see the great source a few of us used for MG for Dutch maps is now dead (http://erfgoedenlocatie.nl/resultaten/watwaswaar/#cC-Om-6-1-1v-1), but they have transferred the collection (instructions in Dutch, needs to be investigated further now..).
     
  13. Like
    Rokossovski reacted to IICptMillerII in CM:BN Screenshot Thread #2   
    I put together another cinematic CM video, this time featuring the Americans. The mission is taken from the second mission in the Road to Montebourg campaign. I tried to be a bit more concise with this video, and the result is to my liking. It's about half as long as the previous. Again, still working on the editing, but at least this time there is a title and end screen!
     
     
  14. Like
    Rokossovski reacted to Sequoia in CMFI Rome to Victory Bones   
    If the graphics are ready, it'd be great to see a screenshot of the Indian and French North African troops. Thanks
  15. Like
    Rokossovski reacted to Sgt.Squarehead in CMRT Module 1 Bones   
    Just do it! 
  16. Like
    Rokossovski reacted to MOS:96B2P in CMRT Module 1 Bones   
    +1 For Partisans!!! 
  17. Upvote
    Rokossovski reacted to 76mm in CMRT Module 1 Bones   
    Another pitch for the partisans:  it seems like most of the other additions (German and Lend-Lease vehicles, some of the German troops) were probably ported over from the other games/modules (CMFB, etc.), so it would be great to get something truly new in this module!
  18. Like
    Rokossovski reacted to Erwin in Who plays Real Time mode?   
    It all depends on size of scenario.  When CM1 came out I was convinced that RT was the only way to play for the reasons you stated.
    But, as I became more experienced (and aged) and started to play much larger scenarios, I became a religiously fervent WEGO convert.  Apart from playability, it's so much fun to replay sequences all over the battlefield to see all the small pixeltruppen stories get told.
  19. Upvote
    Rokossovski reacted to Mord in Afrika Korps or Early War?   
    LMAO! You guys are so predictable. We made it to one answer before it devolved into off topic wars.
     
    Mord: What's your favorite color?
    Poster 1: Green
    Poster 2: Fulda Gap!
     
    Mord: What's your favorite food?
    Poster 1: Pizza
    Poster 2: Fulda Gap!
     
    Mord: Who's your favorite porn star?
    Poster 1: Fulda Gap!
    Poster 2: Michael Emrys!
    Mord: Steve, Emrys' made a sock puppet...
     
    Mord.
     
    P.S. Come to think of it, Fulda Gap does sound like a German porn actress.
  20. Like
    Rokossovski reacted to Aragorn2002 in CMRT Module 1 Bones   
    Unless you're an Eastern front junkie, which I am.  Personally I think every German regiment should have it's own mod.
    But seriously, it would be great to have partisans, also in CMFI and CMBN.
  21. Like
    Rokossovski reacted to 76mm in CMRT Module 1 Bones   
    Understood, but that is all the more reason to include partisans!  Although I'll certainly buy the game in any event.
    Personally I like partisans because they  allow you to create entirely different kinds of battles, whereas choosing between various flavors of German infantry/fusiliers/grenadiers/jaegers/etc adds much less to game-play diversity.
  22. Like
    Rokossovski reacted to banned in Tanks and Roads   
    Yes you guys are right, wrong choice of words here. My apologies to Vergeltungswaffe and to you mjkerner.
    Look what I mean mjkerner when you give group movement orders you pretty sure noticed that you get waypoints that are in relation to each other like the units are, which is a wonderful function. However sometimes when setting waypoints trough corridors or you want several vehicles follow the road the classic RTS "all waypoints go to one place, to a single tile" function would come in handy especially for curvy roads. Could be toggled with Shift like the Target Arc command.
  23. Like
    Rokossovski reacted to Mord in Tanks and Roads   
    He wasn't "kissing butts" he was respectfully replying to you. There's a LOOOOONG history on this forum (and many others) of players thinking they know how easy something is to program. They never stop to think that if it were so easy then it would probably already be in the game. Then when they get told by the developer it's too much work or not possible, it usually devolves into an argument.  Hence; " In my experience, any statement like that typically ends up to be incorrect." @Vergeltungswaffe has always been a fine member of these forums, and a gentleman, so how bout you remove the chip from your shoulder, and treat him with the same courtesy he afforded you. Not every post that disagrees with you is an attack.
     
    Mord.
  24. Like
    Rokossovski reacted to Mord in CMRT Module 1 Bones   
    I definitely would love to see Fins, Hungarians, Romanians, Partisans, in a pack/packs at some point. I love all the weird Axis minors and their kit.
     
    Mord.
  25. Like
    Rokossovski reacted to MikeyD in The state of CMSF2   
    Looked into. ECM appears to work against radio IEDs. ECM strong, no boom, ECM off... BOOM! Radio IEDs have about a 20% failure rate, regardless, I believe.
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