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Posts
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Everything posted by Sarjen
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Prioritizing the SCENARIO EDITOR ?
Sarjen replied to Glubokii Boy's topic in Combat Mission Black Sea
I am doing some scenarios for all CMx2 products but i am always disappointed by the need of writing a briefing, and assembling the pictures for the briefing. Lazy or boring The mapmaking and AI is what i like. -
How to use the Khrizantema?
Sarjen replied to brian_heard@hotmail.com's topic in Combat Mission Black Sea
I did a small test scenario and my Khrizantema's are firing at enemies. This is at ranges 3km and up. Most common is though that the Khriz get one shot off .. then are dead from the Oplot's. -
If you are using a modern NVidia GeForce Graphic card you can install the free GeForce Experience program. This enables you to do screenshots and record videos - for free. Or you take FRAPS. Both are good.
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You've got a PM Kieme.
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This is a very challenging scenario for the russian side. If you play it twice or more you will see a lot of AI thought has been fueld into the AI battle plans. And there are some. I really like this scenario - even if i was beaten as the Russians on my first run.
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Same here.
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Awesome pictures. You've got a PM
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Much appreciated. You are doing fantastic work.
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Yes, i like this CM version very much. Well worth the download trouble. I see me getting many hours of exciting battles from it. Thanks battlefront.
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Currently am waiting 45 minutes for my download to assemble: "Your file is currently being prepared for download". Yes, battlefront is not Steam, but i really would appreciate a download working and not waiting. I am aware that the download will take long too ... *sigh*
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My hats to you theFightingSeabee. Superb scenario and great map. I visited the area last year and its cool to see it in "action".
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Illogical AI Formation when Attacking
Sarjen replied to winkelried's topic in CM Normandy Maps and Mods
Add my voice. And i woud like to see (since CMSF that is) the AI plans to utilize all movement possibilities we as the player have at our disposal. Move or Hunt ist not used by the AI. -
Two stoopid things: the problem with realism
Sarjen replied to GreenAsJade's topic in Combat Mission Battle for Normandy
Not if the game would support all cores of the CPU -
Last Defence among the scenarios. What a flashback :)
Sarjen replied to Mattias's topic in Combat Mission Battle for Normandy
After reviewing it in the scenario editor i have a question to the scenario designer. I looked at the AI plans and saw that the "Exit After" and "Exit Before" times are always set at 0:00 and 0:30 or 1:00. For every order. According to the manual and to all the previous posts from CMSF scenario design and my own testiing the time set under “Exit Before” and “Exit After” is absolute scenario time and not a duration. “1:00” means “one minute after the beginning of the scenario”, and NOT “one minute after the last order”. The question now is why your plans are working as intended (and i played it and found it fabulous) even when you have the times not set according to the "rules". I am a bit puzzled about it because i thought the times should have been like “Exit Before” 5:00 and “Exit After” 6:00 in the 2nd or 3rd order. Any insight is welcome. -
Thanks for the answer, moon. I had this enabled (on) and have then opted for vertical synchronization. The moment i clicked it, the game crashed.
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"The game has repeatedly terminated itself for me. Go into options and touch a drop down menu, boom its gone. Load the tutorial quick battle and right after having read all the data, it crashes again."# Same game for me. ATI 5770.
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An invitation to other lurkers
Sarjen replied to ThomasZ's topic in Combat Mission Battle for Normandy
Lurking is my passion. Keeping on and eating my nails waiting for Normandy. -
Thanks for the NATO add-on. The german campaign is awesome.
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Thanks a lot. Now auf to the Gebirgsjager ...
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Feeling more pain .. Make it ready