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Brent Pollock

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Everything posted by Brent Pollock

  1. Ditto. Took me some time and parsing the SD "How to" PDF to figure out that you couldn't upload the maps.
  2. There's one to burn into the ol' memory box :cool:
  3. Amen. Recent anecdotes that come to mind: 1. [CMAK] plastering 2 or 3 full platoons of Pz IV Hs and a single Pz V G platoon with about five 105 mm OBA modules - end result was "lucky to immobilise one of them"...not sure how many unbuttoned crew got dinged 2. [CMAK & CMBB] a buttoned Sherman and SU-85 each taking a direct Top Hit from 81 mm OBA/on-board mortar fire - end result "diddly & squat"...not even a crimp in morale level 3. [CMAK] Italian 149 mm OBA immobilising and forcing a bail out on a Matilda II 4. [CMBB] getting really lucky and immobilising a Pz IV with a 50 mm mortar near miss 5. [CMBO] a King Tiger shrugging off three or four near misses from 155 mm OBA 6. [CMBB] TRP'd bend in the road receiving 1 x 120 mm & 1 x 152 mm OBA. Bombardment caught 1 x Pz III platoon & 2 x Pz IV platoons. I think one or two were immobilised. More damage was inflicted by them being buttoned when some T-34s played peek-a-boo from reverse slope. Same game, different TRP - 82 mm OBA catches 2 x SPW 251 platoons on the move - only one KOd. [ April 20, 2005, 12:04 PM: Message edited by: Brent Pollock ]
  4. Anything by Terry Copp is worth a read. Public vs personal library is up to you & your accountant.
  5. The skirt on the Marilyn Monroe mod billows up more.
  6. Just wait until he's 10-ish, then he'll escalate to Sturmtigers.
  7. Okay, I think the idea finally penetrated this Chobham-armoured skull of mine. If you find yourself stuck for a tactical commander (either side), send me an e-mail (b3b@telusplanet.net) as there should be times when I could spend several hours on CM, especially from June - Sept.
  8. Hmmm...if you mean something other than this: 1. open up CM 2. click on Start Game (or is it New Game?) 3. click on Quick Battle 4. toggle whichever parameters you want, including the battle type (Meeting Engagment/Probe/Attack/Assault) and points (for the defenders force, which then checks the Battle Type to factor up the attackers points) 5. go through the rest of the QB procedure, which includes buying your forces (if you selected Allow Human instead of Computer for the unit purchase option) and selecting PBEM (instead of solo or hotseat or TCP/IP)... ...then I can't help you without more detail from your side.
  9. Ah, the fog begins to lift; it is not the standard scale. However, I was confused by your note above to Bigduke: "Bigduke, are you interested in operational command? That would be fine by me - it would be Adam vs. you with the others as tactical commanders for each of you. Somebody has to start expressing a preference as to side (lol)." Because I thought I clearly stated a preference to be the Russian bigwig... </font>
  10. Simple psych fix for you - bogging risk is part of a vehicle's unit profile. It is an integral part of what you are pitting against your opponent. Same deal with MG jamming.
  11. Very funky - what are you trying to represent with a single tile of track?
  12. Me, unless "sandy" was wanting a strategic role instead of a tactical one. It sounds like grand fun, but I only do PBEM, not TCP, so I might as well do the strategic stuff. Russians, please.
  13. Yeah - it can take some time to get it right. Definitely not a much used tactic.
  14. I'd have the knees of a 30 year-old, too, if the bloody RCMP hadn't interrupted the back-alley surgery...stupid anti-vivisection laws...
  15. So...don't play scenarios with small numbers of vehicles...or don't move 'em at all I don't see much whinging about it when the OTHER guy's lone ubertank throws a tread. I still lose more to my own dumbass moves than the bog mechanic'll ever wipe out. For those of you that get an AFV immobilised close to a decent firing position, if you have another vehicle, use it to push the immobilised one into the firing position. Here's another thought - the bog mechanic compensates for the fact that the AFV armament will never jam or malfunction except due to enemy fire. I've read more than one account (how's that for statistical significance ) of optics/firing mechanisms going out of whack without any fire being received. [Rambling ends]
  16. They can get repaired only in Operations; in Battles, they're stuck for the duration.
  17. ...oh...and the larger the calibre, the longer the smoke will last...but, sometimes the ROF is too slow to give you a good, fast screen. The medium mortars don't give you a long lived screen, but they give you a fast one that has a lot of coverage.
  18. Why is the sky blue? Shorter wavelength (more energetic) = higher angle of dispersion, so the shorter red wavelength stuff scoots right through the atmosphere, but the blue stuff gets bent down towards our eyese on the surface. Sour cream does not so much expire as accumulate more fungus than you want to ingest. We park in driveways because cars make you stupid. I try and let at least one full minute of smoke barrage accumulate before charging the troops headlong into it. I also recommend using more than one FO for the smoke. See this thread for an example of how I've used it during a factory assault.
  19. By 3 e-mails per day, you mean 1 per PBEM game, yes, and not 3 per match? I suppose I'm not really clear on the number of matches you will be expected to play per round.
  20. I've always LIKED the bog/immob in this game, even though it can be as frustrating as blazes. Any game mechanic that makes you want to stick to the road network is fine by me. Open Ground certainly does not equate to a flat, manicured lawn. I'm hoping the CMX2 has flipping & crashing, as happened in real life. Ferinstance, some rookie Canadian tankers in Italy would drive on a slope that would turn out to be too steep - they'd roll. One of the Hitlerjugend recce units encountered stiff opposition causing one of the drivers to panic and drive off the road, crashing and flipping a SPW...or maybe a PSW.
  21. Wicky sites the best way. Another is if an "Infantry?" or "Crew?" icon pops up in the same spot as soon as the gun disappears.
  22. Withdraw can work quite well with Vets or better. In a recent match, I had a HQ and some heavy weapons/FO in a patch of woods. On turn X, a 105 spotting round crumped down near them. I gave them all a "W" order and they just made it out of there in time on turn X+1. No muss, no fuss...no one wet themselves...real professionals. With Greens & Conscripts, it does tend to devolve into pandemonium, "sarge says run for your lives - we're all gonna die, man!!!!!!!!!!!!!!" Gad - I love this game.
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