I don't think I've seen this quirk mentioned in this thread.
Doesn't it seem odd that we short-change ourselves on points when we are the attacker. What I'm getting at is this:
We add up Lines 27 through 34 and get a Force Size. If I undersatand things correctly, this is entered in the QB as the Force Size. But this is the Defenders Force Size limit, not the Attackers.
I did some doodling with the QB outputs and came up with the following:
- ASSAULT gives Attacker 1.72 x Defender Force Size
- ATTACK gives Attacker 1.50 x Defender Force Size
- PROBE gives Attacker 1.40 x Defender Force Size.
So, shouldn't we either:
(i) be multiplying lines 28-33 according to our Attack type or;
(ii) be dividing our Force Size by 1.72, 1.50, 1.40 (as required) to generate the QB Force Size parameter?
Also, the ratio seems unaffected by QUALITY/FITNESS/AMMO/SEWER but does get divided by the CASUALTY value.