Brent Pollock
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Everything posted by Brent Pollock
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covering fire on sound contacts - tips please
Brent Pollock replied to joesnuffy's topic in Combat Mission - Tips and Tricks
What do you mean by "assault team" and "fire team"? I ask because you mention assaulting with a platoon, but make it sound more like you tried it with a split squad. -
On May 21, I posted two "vs AI" versions of a battle on the SD site. It pits Guards Cav vs SS Cav. Here are the current download stats: WBRP - Company Town (vs Ad AI); 85 downloads WBRP - Company Town (vs Ax AI); 64 downloads Both are still on the Current Submission table, so the apparent bias in favour of donning SS uniforms can't be due to "Marketing". I noted a similar bias in download rates when they were imultaneously available on The Proving Grounds site, although I didn't record the numbers. Discuss...well, discuss things other than the fact that I am a lousy statistician...
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Why don't we switch to it after our Keppeln match?
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I thought that was just the natural outcome of having so much vodka spilled on them Lookin' good
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"The Luga Breakthrough" Tourney Now COMPLETE
Brent Pollock replied to Holien's topic in Combat Mission: Barbarossa to Berlin
MrSpkr and I have been delayed by a fever that hit him mid-week. No news since Thursday night. -
"The Luga Breakthrough" Tourney Now COMPLETE
Brent Pollock replied to Holien's topic in Combat Mission: Barbarossa to Berlin
MrSpkr and I have a TCP/IP playdate for tonight. -
Best guess for 1st CMX2 module?
Brent Pollock replied to simovitch's topic in Combat Mission: Afrika Korps
This is a more detailed version of the guess I'm going to put forth: - it will have tanks (non-amphib) I'll go even further out on a limb - it will not have helicopters -
Any crazy cmak maps - like San Francisco?
Brent Pollock replied to Carl Puppchen's topic in Combat Mission - Scenario Talk
Oooo - I don't know if I still have it my system, but Chuck Kibler and I played a QB using one of his buddy's maps - it was of a park from his childhood...somewhere in NJ, I think...hmmm...can't find anything that looks like it in my QB map folder...sorry. -
I'm lazy so I won't chase it down, but I'm pretty sure someone posted a timing for different calibres of smoke. Simple answer - bigger lasts longer.
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Any crazy cmak maps - like San Francisco?
Brent Pollock replied to Carl Puppchen's topic in Combat Mission - Scenario Talk
Paris doesn't count as "crazy" unless you mean Paris, Texas, or somesuch. Remember that in CMBO, there was a scenario depicting Free French street clearing. -
"The Luga Breakthrough" Tourney Now COMPLETE
Brent Pollock replied to Holien's topic in Combat Mission: Barbarossa to Berlin
Start of the turn 6 movie. -
If you edit a unit to "PANICKED", the owner will not be able to do a thing with it during set up. If you hit the space bar to call up its orders options, nothing happens other than a CM error warning "beep". So, you can't even: - dig in/out - relocate - rotate - un/hide - set an arc Also, as I've mentioned elsewhere, this will prevent an artillery observer from plotting a pre-planned barrage. [This is not mentioned on p. 170 (CMBB) nor p.152 (CMAK) of the manuals, nor did a previous mention of it come up with a forum search.] [ June 04, 2005, 02:31 PM: Message edited by: Brent Pollock ]
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Think 3 times about wanting to win versus generating a smashing great movie (of course, nothing says you can't do both).
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Amen - if they still have grenades bayonettes, fists & teeth, in they go.
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Dug in StuGs losing Cover Arc/Armor...Bug?
Brent Pollock replied to Brent Pollock's topic in Combat Mission: Afrika Korps
...uh...yes...as I'm sure we all do...and would like to see dug outs & fallback dug outs that we can set up empty, then reposition into...but that's just a tad off-topic. It seems that the width of the arc was causing the problem, as suggested by Kingfish's data. I narrowed the arcs on the StuGs down to something pretty close to their actual arc, and now they are holding the cover arc command quite well...I count this as a minor, minor, minor bug, that I am certain never popped up during playtesting (I mean really, ask yourself, just how often do you use dug in AFVs, let alone turretless ones?). I continue to be baffled as to why the Wespen, [also turretless, for those who need reminding] which have the full 180 degree arc, have not experienced this problem..."issues" with restricted LOS, perhaps? -
"The Luga Breakthrough" Tourney Now COMPLETE
Brent Pollock replied to Holien's topic in Combat Mission: Barbarossa to Berlin
Don't forget to update the HOBBIES section of your CV with the results from this tourny -
Dug in StuGs losing Cover Arc/Armor...Bug?
Brent Pollock replied to Brent Pollock's topic in Combat Mission: Afrika Korps
Kingfish's narrow arc seems like it is likely the answer, but I don't understand why his Wespe wouldn't keep its arc as it does not jibe with my results. In my PBEM match, both Wespen keep their arcs, but the StuGs lose it. The StuGs losing their arcs in the PBEM match are not Green, nor Conscript (and wouldn't even show one in the first place if they were the latter, nor would it come up on their command list). Ditto for the Wespen, which are also dug in. All units were given the maximum arc (distance & width), centred on their dug in facing, so I don't know why each Wespe seems content to keep its arc.