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Mad Russian

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About Mad Russian

  • Rank
    Senior Member
  • Birthday 06/30/1948

Converted

  • Location
    Odessa, Texas
  • Interests
    Military History after 1861
  • Occupation
    Financial Advisor

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  1. Well, some of us are at the end of those long computer life spans now trying to figure out the best way to proceed from here. Nice that you're not. Sooner, or later, you will be one of those fools when your computer dies or won't turn on any more. Good Hunting. MR
  2. The time for war has come..............this being the 59th anniversary of the start of WWII we have chosen this time to open a new chapter in wargaming as well. We have created a new website that will be for wargaming, history and intersite tournaments. We are starting with CM but don't intend to limit the intersite tournaments to any single game. The new site is called War and Tactics. The tournament is the Master's Tournament. The scenario designers are from The Scenario Depot II. They have all earned a rating of 10 or greater on a scenario before 1 January 2008. They were asked to prov
  3. The time for war has come..............this being the 59th anniversary of the start of WWII we have chosen this time to open a new chapter in wargaming as well. We have created a new website that will be for wargaming, history and intersite tournaments. We are starting with CM but don't intend to limit the intersite tournaments to any single game. The new site is called War and Tactics. The tournament is the Master's Tournament. The scenario designers are from The Scenario Depot II. They have all earned a rating of 10 or greater on a scenario before 1 January 2008. They were asked to prov
  4. At least you're consistent, I'll give you that. You have nothing and at least this time you're not even trying to make things up. Not sure what you think you have that makes you all seeing all knowing. Nobody ever said the AI was as good as a human player. That wasn't the question now was it? But you know what, you win.... You're absolutely right. I've not seen a difference in the way the CEB adds to games. I've not had reviews that back up that the CEB makes the scenarios play better if you use it. I've not put them on here with the scenario names and location so that what I put
  5. What actually works to make the dumb AI challenging is long odds, carefully arranged set ups and flag placements, and shoestring-ish human forces that force the player to get something out of each team. But those will work without quality falsification. The vs the AI scenario is capable of certain things a H2H scenario can't do. As you correctly identified, there are certain situations that the AI excels in. High unit density actions on one side that a human player would crush his opponent with can be shown quite well. The issue of stupid comes into play as well. You can actually hav
  6. That's exactly what I mean. The AI is harder to beat with a higher CEB. That was the question. You even agree with the statement even though you don't use it. I have no idea how you would ever tell if the computer would or will execute more orders per game. What I do know is that the computer does other things I consider "smart". Such as flag rushes, flanking moves, using combined arms attacks, less dance of death maneuvers by tanks...etc...that I can see happen. Those are easily identifiable. As you say...DUH....to me that is better. If you want to break down the way the computer does ea
  7. Does that equate to the same thing as does it play better because it's actually smarter or does it play better because the units are better? Isn't that just another way of simply asking does it play better period? Well, I think I've made my position on how I feel about it fairly clear. What do you think? MR
  8. Let's just take that comment right there at face value. If you have no doubt the AI gives you a better game with the CEB increased isn't that what the original question was? The strangest thing to me in all of the CM world is what difference does it make what BFC did to allow for better game play? If using a higher CEB gives you better results in the game what difference does it make? If that happens because of an increase in CEB, the designer doing a better job, a combination of the two, or the little miniature men my disks came with to install inside my case so when I play they direct the
  9. Sorry you missed my claim. I made one claim Jason, over and over. The game plays better with higher CEB's applied. I didn't say I never use it and then tell others why it doesn't work though. Good Hunting. MR
  10. Not when you make the scenario with elite troops and play it out at 0 CEB. Then play the same scenario with an added CEB and it plays better. You guys can use the CEB or not in your own game play. I recommend it because it does a better job for me. But then I don't have a dumb as a box of rocks AI either. Funny you should mention the differences between games. I see a marked reduction in AI capability between CMBB and CMAK. In CMAK, it seems to me, the AI wants all games to be Meeting Engagements and will advance no matter what. I have had to use reinforcement groups to get the AI to
  11. I don't think the CEB was intended for designer scenarios as much as it was for quick battles, where the players are restricted to a point limit. Your points are valid and worth considering, but lets look at it another way. If BFC was able to code a function in the game that made the AI perform better and smarter with a simple click of the mouse, then why not have that function be the overlying code for the entire game? IOW, if it is universally understood that a smarter AI is a huge selling point, why would they code it so you can only get it as a selectable option, one that few people
  12. Here are some recommendations with descriptions: Scenarios for Beginners Hope this helps. Good Hunting. MR
  13. Double post. Been awhile since I posted here. Good Hunting. MR
  14. The issue is can the AI do better with the CEB at a higher level. The answer I think is yes. I thought I was showing that gamers feel that way too. It was not sarcasm on my part. (Well, the part where Jason says he doesn't use it but has alot to say about how it doesn't work, was sarcasm.) Let's look at this another way. If all that needs be done is to raise the experience levels the designer can do that simply. I could make all the troops in the scenario, at say crack,, or elite, and then there wouldn't be a need for a CEB setting in the first place. Much easier for BFC to do that as
  15. Try not to tell me how I balance my scenarios. I playtest and balance my vs the AI scenarios with a +2 CEB. They are set that way for a reason. I thought the entire reason for playbalancing is, "to make the fights more challenging". That's the reason I playtest and balance my scenarios. Can't speak for your ultimate goals as a designer. Personally, if you don't use +AI settings how can you even comment on their usefulness or effectiveness? Good Hunting. MR
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