Jump to content

Brent Pollock

Members
  • Posts

    953
  • Joined

  • Last visited

Everything posted by Brent Pollock

  1. Fishfang :confused: Sounds like something generated by an internet naming engine. What's the bona fide German codename?
  2. One approach would be to have FOs show up late with lousy LOS, so that they are only really useful for TRP missions.
  3. My take on the general consensus is that the AI makes a hash of attacks, so I suggest concentrating on making it "vs AI defender" or "2-player only". Still, it seems interesting and please let us know how it plays out...or doesn't. Expect much inaction by the AI, is my bet.
  4. I don't see why everyone's so interested in having those two gurus go to all the trouble of putting out such an article; just ask me what I would do and then... DO THE COMPLETE OPPOSITE!
  5. Ummm..are you looking for the locked thread third from the top? CMAK, CMBB, CMBO: Anthology of Useful Posts II
  6. Off-road, my money's on a truck towing the biggest gun it can. The slowest AFV in ASL was the FT-17, which is probably not in CMAK...unless the Italians built some on contract.
  7. Yes - with your recent slew of Random Reinforcement scenarios, we'll have to call you, "Carl-son-of-Znarf-Puppchen" How's the next version of that Bulge Exit one panning out?
  8. What kind or art did you have in mind...I suggest a tasteful, handspun terracotta bowl filled with some sort of explosive
  9. Ask the designer: maybe he used it as a VP scoring ploy?
  10. Sharpshooters? It should only take two or three shots per LMG team. Stop playing "Allow Human to Purchase" and let the computer chose your kits.
  11. Post this at the Proving Grounds if you have yet to do so.
  12. I practically threw my Canuckbucks at them as fast as I could and said, "gimegimegimegimegimegime!!!!!!!!!" Why have you waited so blinkin' long!
  13. But beware that for certain terrain types (e.g. building, rubble, road) trenches will still show in the editor and during player set up, but will immediately disappear during the first orders phase. Go to the Proving Grounds for hints on this..."Nasty Surprises" is a good one to start in here: Design Tips
  14. I can't believe you don't have one on the disc! It should've installed with the game: "C:\Program Files\CMAK\CMAK Game Manual.pdf" :confused:
  15. I haven't checked the Opponent's Forum for eons. Just e-mail me directly when you're ready: b3b@telusplanet.net ...as per the Profile.
  16. I was wanting to start the Ortona Op over the X-mas break but don't want to have to only play it vs AI: are you up for a long PBEM? [i'm posting here because your profile doesn't include an e-mail address]
  17. NRBH, but aren't the desert "marshes" supposed to be salt marshes, rather than wetlands? Maybe that's why they look odd?
  18. Well, you might not live up to your moniker, but I love having Junk 2 Drive. None of that one-hit-one-kill, I-can-level-that-building-in-two-shots nonsense. No: each penetration is a gamble and infantry in hard cover has a chance of having it stay that way. In one of my PBEMs, we've got Cruisers taking on M13/40s...and the Italians are holding their own - love it! [WHUMP! Turret Front Partial Penetration - No Effect]
  19. Seeing as there is no comma after "YOU", I think we should consider the possibility that it is a declaration of love for some asian woman named "You Ann".
  20. Graffiti artists aren't renowned for their spelling...nor am I known for my memory skills
  21. Have a gander at this: Looks to be graffiti on the back of this Bren Carrier...something like, "I LOVE YOU ANN"...or maybe it's "FINN" I have no idea if this is a mod or the one that came with the CD.
×
×
  • Create New...