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Brent Pollock

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Everything posted by Brent Pollock

  1. For the Russians, the RPG drogue grenade is best; ignited two Panthers in a current PBEM. They just aren't available soon enough to replace those miserable Moltov cocktails.
  2. You never HAVE to "defend all flags"; you are quite free to ignore them, dynamic or otherwise I figure its the designer's choice as to whether or not to give details of the flag dynamics. I've only played a couple of them as the defender, and I never felt miffed at the end.
  3. My wee test didn't show anything obvious...and I don't feel like doing an exhaustive one. Since I couldn't get any hit chance info when using the L or T tools, I really don't know.
  4. If it was listed as a Meeting Engagment, that's your reason (as you guessed).
  5. Just sent the turn 19 movie. I'm guessing we finish this weekend.
  6. Odd...I don't remember having this problem...maybe I haven't been paying attention. I'm pretty sure I've been able to Area Target upper stories without seeing the lower.
  7. As you withdraw men, your global morale will drop, and this should trigger an autosurrender. So, it is crucial that you try and exit all the units in one or two turns so some don't get caught in the autosurrender. I didn't say it would be easy.
  8. Prisoners count the same regardless, so practice withdrawing as much in good order as you can. Hitting the Surrender key is strongly discouraged in tournaments for this very reason.
  9. ...except that the trench will be spotted well before the gun, and will likely attract mortar fire & smoke.
  10. Have you actually tested this? The reason I ask is that it most certainly does NOT work if you try it with a roadblock; even a truck'll drive straight across unhindered by the roadblock. But I didn't try a minefield...
  11. ...and I'm guessing the gun tube's been sawed off and that's why it looks like the offspring of an L/24 & an L/48.
  12. I'm guessing the confusion comes from the Kursk CMx10 tourny that JasonS is running at the moment. I think the players in those matches have to quit without doing a post-game map view to maintain FOW for the next round. Not sure what you are asking? You need to finish the game and send me the results. You need to do that by the end of the four weeks. If you can't do that then I need to know about it sooner rather than later. I hope that makes sense? H </font>
  13. Man-o-man! I've got try this out next time I get to use FTs! Area Fire the assault's target terrain and then have your own guys storm into it all in the same turn...jeepers, taht'll label me gamey for sure? I can't help thinking that this bug (it baffles me how it could be a "feature" rather than a bug) made it through because no tester ever dared flame close to his won men. Good work and thanks for the tip! You must be correct, either the terrain fire was the irritant or incoming small arms fire that I didn't track in the fray. Interesting. I did an experiment with 2 lines of Russian FTs and had them area target each other until the ammo was gone, with no effect. Maybe your conscript started the building he was in on fire and that fire was what effected him. So I guess there can be secondary friendly fire issues if you set the terrain on fire. </font>
  14. I'm hoping it shows up in CMX2...just another thing that keeps me from selling my ASL stuff.
  15. Piffle and pshaw - my Conscript ATR team did it without firing a shot...and they were Jagdtigers...at 10 km...at night...in a blizzard...and it was uphill both ways.
  16. Sorry - not buying it. This doesn't jibe at all with what I've read of WW II combat accounts; they're all "confusion reigns". Once they get scatterred, they stay down and out of trouble. If you've taken sufficient casualties to warrant a reorg, no one wants to get up and expose themselves. I'm all for it if you mean a gung ho NCO/officer sweeps the immediate battlezone for stragglers - yeah - that I've heard about. But scatterred grunts actively looking for another shepherd until the danger's past - nope. They always seem to get reorganised only after they've skulked back to safe ground or the enemy has withdrawn.
  17. ?! That wasn't my experience when a Conscript FT team kept flaming their own building rather than the T-34 out in the street. Irritated the blazes out of everyone, including the FT team. But if you've got data...you've got data...do you "got" data :confused:
  18. Yes, but how often to you get to do that DURING the battle when most everyone has their face in the dirt, no one knows where anyone else is, let alone if they've been hit, and you can't hear anything for the din? The reorg certainly doesn't take long, but the pre-reorg-org can take hours :eek: What you describe strikes me as the lull after everyone has had a chance to pull back to a quiet rally point. To be honest, this doesn´t take more then 3 minutes in reality. Platoon leader: Hey Jones, where is your group leader? Privat Jones: He is dead, only me and Jenkins survived. Platoon leader: Dam! Ok, SMITH!!! SMITH!!!! Corporal Smith: Ay! Platoon leader: You take care of Jones and Jenkins now, let´s move we need to get outta here! .... that´s it. Can be done even on the run. But I guess in game terms it is rather hard to be represented. </font>
  19. From what I remember, it's the former. I'm pretty sure I've even had entire understrength platoons disappear.
  20. I'm 99% certain this gets done between Battles of an Operation. It's not really appropriate for the time scale of a single battle; it would usually get done after the unit had time to huddle and reorganise.
  21. Neutral Party and I are off and running; so far, he is not living up to his name and shows a distinct bias in favour of the Godless Commies™
  22. I tend to park them in the backfield, in open terrain or brush for two reasons: 1. I (like some of you) am betting that the game engine penalises LOF/LOS for being in tall cover like scatterred trees; 2. I want the planes to attack the AA, not my other ground troops. If they do that much, they've accomplished enough.
  23. A Medium-size Allied Probe (moved from the Proving Grounds): "WBRP - Take the Rhino by the Horn" This scenario depicts the clash that develops 2.5 km WNW of Esschen between a kampfgruppe from 85. Infanterie-Division (counterattacking Esschen) and lead elements from the Governor General's Foot Guards & Lake Superior regiments (probing towards Wouwsche Plantage). They meet in the dense pine plantation, which is also characterised by sand dunes and narrow dirt tracks. [n.b. due to the continuing glitch with this site, the only "Time" options are Dawn & Night; this takes place at Mid Day] ------------- ...and a Tiny Axis Probe: "WBRP - Charnel Wood" NW of Caen, July 8, 1944, Operation Charnwood. The HLIC Regt was given the task of seizing Buron, held by III Btn, 25 Pzgrd Regt, 12 SS PD. Co 'B' (east side) & 'D' (west side) slogged their way in and captured Buron, followed up the middle by 'C', then 'A'. The Germans reacted to the penetration with an artillery barrage, followed by a counterattack. This scenario depicts the counterattack launched (vs Co 'B') into the south-eastern orchard of Buron to relieve the infantry.
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