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Brent Pollock

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Everything posted by Brent Pollock

  1. Yes, I was the Amis rascal that pointed it out to the designer after bringing my opponents SPWs and PSWs to a screeching halt.
  2. It'll have to wait until I've had SUCKER tattooed on my forehead [Gadzooks - I hope no young impressionable CMers actually believe we did this]
  3. And, if you've been reading the CMX2 threads about AI driven fireteams and suchlike, it's an easy way to make believe that you're playing CMX2 already
  4. I once set up a "pace-turn-and-fire" duel (frankly, I forget why) between a StuG and a captured StuG on a straight piece of road. They started out touching back-to-back and unbuttoned. Played it vs AI and hotseat and either way, so long as you gave no orders, they were content to sit there doing sod all about one another. Once you gave one or both an order (a move was enough...can't recall if a targetting order did anything), then the duel was on.
  5. Both against me, but only because I kept my monitor on but disconnected my mouse and keyboard.
  6. Sandstorms (which can pop up suddenly in clear weather)...and mechanical breakdowns...and sandflies...and heavy demands on water supply. Everything else is secondary.
  7. For more info, search this CMBB forum using "sewer" in "Subject only".
  8. And some adjustment for environment, too (e.g. frozen, muddy, boggy, bedrock, availability of lumber). Something to account for unit fitness would also be good.
  9. The SD entry is a CMAK Battle for: WBRP – Charnel-Wood (vs Ax AI). Here's the overall briefing. -------------- TITLE: WBRP - Charnel-Wood TYPE: Axis Probe, Canadian & SS DATE: July 08, 1944 LOCATION: SE Corner of Buron, France REGION: "Italy/Dirt" for Normandy TIME: Mid Day (17H30) WEATHER: Fog (represents localised battle haze) GROUND: Dry TEMP.: Warm WIND: Breeze (S) TURNS: 9+ HISTORICAL: Yes AUTHOR: Brent Pollock (e-mail: b3b@telusplanet.net) REFERENCES: Snowie's "Bloody Buron" Meyer's "The History of the 12. SS-Panzerdivision Hitlerjugend", pp. 146-7 Copp & Vogel's "Maple Leaf Route: Caen" BEST PLAYED AS: Allies vs Ax AI only (AI should "Stick to Scenario Default"). A two-player version is available as a separate file, "WBRP - Charnel-Wood". BACKGROUND: Operation Charnwood was launced as part of the greater Allied effort to capture Caen. The Highland Light Infantry of Canada Regiment was given the task of seizing Buron, held by III Battaillon, 25 Pzgrd Regt, 12 SS Pz Div, which was well dug-in behind an AT-Ditch and minefields. Despite this strong position, which stripped and delayed tank support, Companies 'B' (east side) & 'D' (west side) slogged their way in and captured Buron, followed up the middle by 'C', then 'A'. The Germans reacted to the penetration with an artillery barrage, followed by a counterattack. This scenario depicts the counterattack launched into the south-eastern orchard of Buron to relieve the infantry. Map note: the double "High Hedge" represents the high stone wall enclosing small Norman towns like Buron. Design notes: SPOILER * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * This is a conversion of my ASL scenario of the same name, which I designed about a decade ago now. Allied = - 1/3 strength Company "B" of HLIoC - two Wolverine troops from Battery #245, Royal Artillery Axis = - Zug I. & II. from 3. Kompanie Panzerregiment 12 Axis Bonus reflects Historical Outcome: - von Ribbentrop, Chantler & Kelly survive - Kelly bags two Panthers with his PIAT - Wolverines account for 4 more Panthers - 3 Wolverines KOd - Germans withdraw back to the Abbey The Axis orders mention that they should look for stragglers from III./25, but this is a ruse to get them to follow their historical orders; no German infantry reinforcement exist. Feb. 19, 2005 ***************END OF SPOILER************
  10. Holien, I just sent it, along with the briefing files. Hope it meets your needs.
  11. The "Subject" line is a sound file that I just heard for the first time when a British Wolverine brewed up a Panther :eek: Just wondering if anyone else had heard it (a search for "sausages" didn't turn it up)?
  12. I'll try to put the finishing touches on a wee CMAK Normandy battle this weekend. Very small...practically a ByteBattle.
  13. If we're doing the micromorale, a little status indicator (e.g. red vs green light) for the squad/team/crew's NCO would be nice.
  14. Nope - Col. Mustard...in the Conservatory....with the candlestick I have heard that it was a Welshman with a banjo that did in Wittman. :confused: </font>
  15. Gawdammit ya great git of a Celtic troubadour - the word is "regimen" :mad: :mad: :mad: [swallows happy pills] Now...great tank battles...hmmm...just girl-on-girl....errr...tank-vs-tank or do you want extra goodies....maybe full combined arms but with absolute scads of tanks? CMAK: - Knifefight at Cecina is good for small scale stuff. - that desert one from the demo was grand fun...haven't tried the CD version - if you're feeling nostalgic for the old TOBRUK boardgame (dull map and all), try my WBRP-TOBRUK series which should be at the SD CMBB: - that one about the Kingtiger company is good....name escapes me at the moment...think it has a 500-series number in the title - any of the Kursk Pack stuff, as mentioned by others...I'd add in any "Pack" stuff here - Stalingrad & Seelowe, ferinstance Brain dump ends
  16. Get them within about 30 m of the vehicle and cross your fingers. Pretty much the same drill for grenades, grenade bundles, DCs, Molotovs, RPGs and early PFs.
  17. Groovy, man, groovy! Very nice, muted stuff...especially like the turret bin numbers.
  18. Being in LOS during the initial call might shorten the delay time.
  19. Gawdammmit! Stop with the prose and get back to your position as a CMX2 slave galley oarsman
  20. Nah - the Soccer War has got to win for best title. They won't even have to change the air support planes much.
  21. ...ditto. Are you certain there aren't some unblocked seams that you can thread through? Look for borders between Rough and Pine/Woods. Also check that some Scattered Trees aren't lurking as Woods. However, it could be that the QB engine glitched? What was the Tree Density setting?
  22. Had a Conscript FT team practically give themselves a hotfoot once, so, yeah, sometimes they're just WAAAAAAAAAAAAAAAAAYYYYYY off on the aim. I realise that your zoo visitors likely were Reg or better, but treat FTs like canister-armed guns: none of your guys in the LOF.
  23. Yesssssssssssssssssss...they never go away...just like Whack-A-Mole See how the Half squad horde (HSH) cannot be stopped?
  24. Yesssssssssssssssssss...they never go away...just like Whack-A-Mole See how the Half squad horde (HSH) cannot be stopped?
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