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Jotte

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Everything posted by Jotte

  1. Snipped from: http://www.globalsecurity.org/military/library/policy/army/fm/3-50/Appg.htm When gleening through that webpage it seems that multi or bispectral blocking smoke (other then phosphorous rounds) is not in use for artillery delivered smoke (yet), at least by the US.
  2. There are heaps of mod's that started out as free and then moved on to become paid products too, so your VALVE example isnt the "absolute truth" you seem to claim it to be either. And the battle pack isnt a mod. Its not something like say a modification to allow winter textures ie altering or adding stuff. Thats a mod. The battle pack is campaigns/missions made with a high standard with the CM editor. Its a battle/mission pack, just like its name say. Your other communitys definition of the word mod might not be universaly appliable. Battlefront have spelled out very well what the diffrent terminologis of base game, module, battle pack, upgrades and patches mean. You end it all by insulting people with a broad brush and playing the martyr card. *slow clap to a tiny violine*
  3. Could possibly mean militia/rebel/insurgent kind of forces. MVD might come to the table if the fictional scenario includes Crimea with them deployed as security troops prior to open hostilitys or something?
  4. This is an absolute treat to read. Thank you for the time and effort you've put into this.
  5. Thanks poesel. Saves me having to skim through posts by someone that should have left the forum long ago, its obvious to anyone but himself.
  6. And what a bone it was! Looks like all my wishes/predictions for CMBS comes through. Thank you! Have some great holidays guys
  7. Oh, they could make it CMFB1 as Final Blitzkrieg, CMFB2 as French Blitzkrieg and CMFB3 with First Blitzkrieg. Just to make it a bit more challanging to keep track of it
  8. I think you are misstaking expecting with wanting here. Of course everyone would have liked (more) new features, but if one have paided attention to what BF staff posts about what they will put into CMFB you'd know more what to expect. Whats been rubbing quite a few here the wrong way is the demanding/entitelment attitude some display about game features, repeatedly and not just in this thread, hence the rather fast antagonistic attitude towards their posts.
  9. By "civilized but critical" you mean someone acting like a 20 year old 'known it all' brat. You might want to look up the concept of constructive critisism. You catch more flys with honey then with vineger....
  10. Hmm, at least twice in that video there is a guy in bandana and leather vest figuring. His looks rings a faint bell. Isnt he some sort of infamous hoodlum?
  11. When someone asks; why did you do this or why didnt you do this? you should simply answer "to spite you "
  12. Not to mention the front guy repeatedly pushing the barrle into the dirt while reloading....
  13. Spelling error or not, thats some massive talent you have
  14. Exellent! And since this have now been cleared with the goverment, ie (gamer) wife it also calls for this:
  15. *Gibbs slaps Bud* Dont do it again! Jokes apart. This is like the war comics from my childhood, but much less cheesy
  16. I like this very original way of telling the AAR. Kudos Bud!
  17. Interesting choice of "tactical formation" by the TacAI here. We had a name for it during my service time but its not PC anymore to use I guess....
  18. It looks to me like those 2 are on the edge of the road, ie they could very well have a certain amount of protection from a shallow ditch or similar. And by the looks of things there are no better protection (building, stonewall etc) nearby to run/crawl to anyway and they are not taking casultys from incomming fire so why get up and make yourself a better target then if you have at least some protection/concealment where you are? They need friendly supressive fire to "un-****" that situation. By the by, the fetal position animation is representing "taking cover" iirc.
  19. I suspect you might interpet the terrain graphics to litteraly. Flat in game might still mean there are small undulations, like very shallow ditches along roads etc.
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