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RockinHarry

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  1. Upvote
    RockinHarry got a reaction from Bufo in Second Front   
    Sorry guys. Just´ve launched it once, had a look around in that "armory" (sort of ), then started 1st tutorial mission. After barely 5 minutes I´s out again. 😕 Simply lacked time. But as soon as I got some real impression I start posting here. 😎 As said, it´s a spontaneous buy. I´ve also seen it supports steam workshop, the currently existing player reviews sound promising (lots of comparing with ASL) and then thinking to myself that it´s just at the beginning and lots of improvements are yet to come for sure. (It´s Microprose!)  Less than 30$.... small HD footprint... *click*... purchase. 😆
    Edit: will be surely interesting to compare with Lock´n Load Digital Tactical which I own for a year or so, but as well had barely time playing and learning. 😶
  2. Like
    RockinHarry reacted to JM Stuff in JM´s Corner   
    Yes Harry we are always busy with something.
    OHH ja GT is really to be tested, I buy for short Tunisia 43 to learn the system and trying to be comfortable with the many menus and Icons,😧 the first days I could cut my hair to learn it, but now I begin to manage more easily the commands, there is a lot of videos, I was thinking to buy The DLC like you said Mius I think this is in Ukraine isn't? But in ww2 of course, I will check because by Steam Tunisia 43 was really cheap the DLC cost a little more. 
    How do you manage Mius ?
    Ok last but not least, I could need your help for the wheels, can I send you a PM and the files?
    PS what's about our friend Mark Lucky, I send him a PM but untill now no answer, hope is nothing happend??
    Cheers
     
  3. Like
    RockinHarry got a reaction from Vacillator in Second Front   
    Sorry guys. Just´ve launched it once, had a look around in that "armory" (sort of ), then started 1st tutorial mission. After barely 5 minutes I´s out again. 😕 Simply lacked time. But as soon as I got some real impression I start posting here. 😎 As said, it´s a spontaneous buy. I´ve also seen it supports steam workshop, the currently existing player reviews sound promising (lots of comparing with ASL) and then thinking to myself that it´s just at the beginning and lots of improvements are yet to come for sure. (It´s Microprose!)  Less than 30$.... small HD footprint... *click*... purchase. 😆
    Edit: will be surely interesting to compare with Lock´n Load Digital Tactical which I own for a year or so, but as well had barely time playing and learning. 😶
  4. Like
    RockinHarry reacted to Vacillator in Second Front   
    No worries, eager to hear more thoughts.  I bought Il2 Tank Crew early on just to support it and have hardly played it, but I will if I can stop playing CM.
  5. Like
    RockinHarry reacted to kohlenklau in Annual look at the year to come - 2023   
    Dang, oh yeah, that was after my 2015 heart attack. 7 years ago. Time speeds by.
    I edited my post to add it in and also the CMRT Kholm Mod.
    Modding is the game within a game. It has been a blast and I have worked with so many talented guys. If just had a few little things from BFC we could take it to a higher level. Little things to me but an excessive deviation off course to BFC. Such is life.
  6. Like
    RockinHarry reacted to JM Stuff in JM´s Corner   
    My pictures of the day !
     

     
     

     
     
     

     

     

     

    limbered unlimbered 
    JM
  7. Like
    RockinHarry reacted to Artkin in RT Unofficial Screenshot Thread   
    I would be surprised if we saw anything else for CMRT to be honest. But, given just how much content there is for cmx2, I think we have a timeless game and it could be expanded on for a very long time before people get sick of it. Hopefully things will be portable to the new engine, similar to how you can get arma 2 content in arma 3.
    The cmx2 maps in particular need to be ported over. Too much good stuff made over the past 15 years 
  8. Like
    RockinHarry reacted to Aragorn2002 in RT Unofficial Screenshot Thread   
    Interesting. Personally I dream of being able to play the Manstein counteroffensive at Kharkov in February/March 1943 one day. Preferably a remake of George MC's superb Blowtorch scenarios. Who knows.
  9. Like
    RockinHarry reacted to Artkin in RT Unofficial Screenshot Thread   
    Indeed! With these mods I've completed the armored roster for my 6th army. Now I'm working on non historical scenarios but incorporating historical units. I've made two colossal sized scenarios on the Kharkiv outskirts and on the Nikishnye maps using these unit rosters. Nikishnye will be a German counterattack on the Don river and the Kharkiv map will just be something totally random. I'm in the process of playtesting them by myself. Nikishnye looks pretty good, but the kharkiv scenario is insanely hard. 
    I might ask for playtesters at one point, but they are massive scenarios (About 2400 men each scenario). I'm having a blast.

  10. Like
    RockinHarry got a reaction from Warts 'n' all in Tank Accuracy on the Move...again   
    Hmm... a 250 in reverse is fairly slow and if the T-34 does not have to make a full swing and ground is fairly level, then such a snapshot can be fairly successfull IMO. Also a buttoned T-34 has the gunner/commander in place already, so can spot and react fairly quickly. All IMO.
  11. Like
    RockinHarry got a reaction from Bulletpoint in German Heavy Machine Guns   
    Thanks! Understand as well. I´d put my bets on your opponent was using "direct" fire (TacAI self applied) on your troops. If not he was maybe not using correct "leading the target" distance on them. "Ltt" of course can be and usually is different at various ranges (plunging fires), as well as if there´s height differences between both and few other factors. And I forgot mentioning that using a TRP near target area is of big help as well.

    Some the things I try applying in my games is using certain weapon systems historical combat techniques. In this case it´s german mass and surprise fire application. Means I try putting at least a platoon´s (2x HMG teams) fire on single target area, guided by its associated HQ team. Here the HMG pair is most effective usually. The more if good soft factors and abundance of ammo comes into play (loading extra ammo from kubels or ammo crates). Part of the tactic is planning for switch positions, in case the enemy does not play to your rules (attacking or moving elsewhere, using smoke etc.) I try keeping some kubels nearby, so I can shift the teams when needed. For that to get work I keep (german) HMG teams understrength (60-70%) by default so they fit into the kubels. Any other carrier of course is equally fine as long as the team fits into the vehicle.
  12. Like
    RockinHarry reacted to Artkin in RT Unofficial Screenshot Thread   
    Soon:


  13. Like
    RockinHarry got a reaction from Bulletpoint in German Heavy Machine Guns   
    Thanks! Let us know about your own findings with this method then please! 😎 Yeah, there´s cases when direct fire can still be superior (small target arcs and massed enemies that remain on the move for longer times.) The main issue to deal with for HMg34/42 (and other non german MG´s) is that the tripod´s stability and resulting accuracy even at longer ranges ain´t modeled in game at all. You´ll almost always overshoot 80-90% of a burst over the target. This is what the "leading the target/area" is meant for, bringing most of the burst into "target" (the area where the enemy is or moves into shortly later). Of course the targeted area is three AS wide with bits of random selection. But all of the bursts hit the same horizontal plane, with little overshooting (into depth and beyond the target). If a target is or remains in place, sooner or later a burst will hit the desired area with a good number of bullets (the actual strength of MG34/42). Lying prone won´t help the target much here (unless below the ground terrain mesh or behind hard cover). Best effect is still applied on a moving mass target and a single HMG can wreck havoc on it, even at long range. But the reality of course is, you rarely get such great opportunies with either the map not beeing large enough, the enemy attacking from unexpected directions or the HMG not having key holed positions available. So it´s not a swiss army knife for every situation. Constant feeding with ammo is another prerequisite for making the most of any these opportunities.
  14. Like
    RockinHarry got a reaction from Chibot Mk IX in German Heavy Machine Guns   
    hey Bullet! I was mainly refering to mentioned target area fire and leading target method. As said I claim at least 2-3 times enemy losses with this one. Still big ammo expenditure but I get more enemies down per bullet. Direct fire still sucks in all circumstances.
  15. Like
    RockinHarry reacted to JM Stuff in JM´s Corner   
    News on my Corner 
     
    Do you remember this ???
     
    This is my first Project, I want  give a foliage camo to a german helmet, but like you can see the helmet himself is include in the foliage texture ?
    <img src=
     
    <img src=
    this is how it appear, with a mod, of @benpark if I can remember, I dont have any Idea how I can resolve it , do have somebody idea about ??
     
                          =======================this was the past==================================
     
    And Today ! ! ! !
     
    I hope that @benpark will not have any objections about using his mod 😉 (take a little time to say that I love your helmets mods camo Ben), anyway is only a test but I am more futher with a wish from myself, but also for @Aragorn2002 that remind me to trying to do something about german helmets camo.
     
    So let me present you some pictures
     

     

     
     
    Beautiful you will said..untill you see this... !
     
     
    So, if this mod will be helpfull and see the light one day, I doubt...but if yes, please I recommand you if you want to use this futur mod to dont let move yours soldiers on the battlefield to avoid this  !!!!🙄 
    😄 
    If this mod is not interresting, I will use it for myself I will use only for the SS, and added all vehicles also with camo but also the british and canadian airborne.
     
    ...go back to see if I can change something but I doubt also !!
     
    Enjoy
    Cheers 
  16. Like
    RockinHarry reacted to NPye in Custom 3D Models and Mods Compilation   
    Watch out for this important update next week...
    Battle for Berlin Notes V2.1
    After feedback from the BF community I have updated and put right a few issues on some of the scenario maps including:
    • Set up of the forces was wrong on some of the maps. Fixed.
    • Missing Axis troops. Fxed.
    • Mission Objectives missing on Kroll Opera House. Fixed.
    • A map was missing completely called Assault the Reichstag. Fixed.
    • Plus some other minor issues fixed.
    If you note anything that looks wrong, please contact me and I will look into.
    New scenarios coming soon. Thank you for your time.
  17. Like
    RockinHarry reacted to NPye in Custom 3D Models and Mods Compilation   
    Version 2 is now available from AFGM:
    https://www.thefewgoodmen.com/cm-mod-warehouse/combat-mission-red-thunder/cmrt-scenery/cmrt-battle-for-berlin/
  18. Like
    RockinHarry reacted to NPye in Custom 3D Models and Mods Compilation   
    Looking like a 1940s city even more now, love the metal fences and JM's new vehicles. Cheers

  19. Like
    RockinHarry reacted to TheFriendlyFelon in Custom 3D Models and Mods Compilation   
    @RockinHarry... I like your signature. I forgot to say that in my previous reply. Slava Ukraini indeed.
  20. Like
    RockinHarry reacted to The_Capt in How Hot is Ukraine Gonna Get?   
    So now we are talking about the harsh calculus of the game.  From all accounts it looks like the UA has lost about 1/3 to 1/2 of what the RA has lost.  https://en.wikipedia.org/wiki/Casualties_of_the_Russo-Ukrainian_War#:~:text=Excluding the Russian and Ukrainian,of the foreign fighter casualties.  I kind of trust the Ukrainian Government numbers, they are not likely exact but Ukraine is still a pretty open society - and currently has a lot of foreign contractors and observers on the ground - trying to hide losses well above those they are publicly declaring is going to be much harder than in Russia.
    As to "why doesn't the UA pull back?"  Well I given what happened at Severodonetsk last summer, I do not think this is "not one step back mentality".  I think it is pulling the RA in close and trading attrition towards an advantage.  It is brutal calculus but if the UA can kill 6 Russians for every loss in a local area, it sets them up for follow on offensive operations later, while straining the RA logistical system as it tries to keep up with the losses.  This is what we think we saw at Kharkiv, and Kherson to some extent.
    So Bakhmut and its locals look like an attrition strategy in motion.  Now whether or not it can be turned into an offensive strategy is a really excellent question.  I think a really big problem a lot of westerners are having is that the UA is employing an attritional strategy - we have largely abandoned them in our doctrines.  But we could very well be totally wrong-headed here and attritional warfare is back with a vengeance in the 21st century, for a lot of the reasons we have discussed here (e.g. death of mass).
    Whatever the UA is doing, it has worked very well so far by any measures.  The question, which we cannot answer, is who breaks first?  Given the shoring of western support and the signals coming out of the political level in Ukraine, my money is still on them.
  21. Like
    RockinHarry reacted to FancyCat in How Hot is Ukraine Gonna Get?   
    Its my impression that at least for Mariupol is that withdrawal from favorable urban terrain is not recommended, and served as the best ground for Ukraine to sap Russian strength with the best chance of maintaining Ukraine's strength. In the summer, the defenses in urban terrain best keep Russian artillery and combined arms from annihilating Ukrainian forces.
     
  22. Like
    RockinHarry reacted to akd in How Hot is Ukraine Gonna Get?   
    Excaliburs got it.
  23. Like
    RockinHarry got a reaction from Bulletpoint in German Heavy Machine Guns   
    I´use them long range (800m and up) only and if available for say main infantry combat range (300m) almost always doing target area fire. It´s more effective than point fire anyway. Did I mention that BFC modelling of german tripod HMG s*cks long time? Oops...couple of times it seems. 😅 Oh well... best situation for german heavies is said longer ranges (up to 1200 - 1500m) then apply target area fire on "mass target". Cross and flanking fires are particularly effective. Key here is deflection, or leading the moving target with that area fire. Depending on range that could be between 30 to 50m. I deal the opponent 2x3 times the hits and losses as compared to point fire targeting, no matter if the TacAI decides on target selection or self applied. Every other usage of german HMG is a complete wastage of these things IMO.
  24. Like
    RockinHarry got a reaction from TheFriendlyFelon in Custom 3D Models and Mods Compilation   
    Cool stuff! Kudos! 😎 It´s always great if you´ve a vision and can put it to practice, then working in the game nicely. It makes mission and map design so much more fun if you know what you can do and what rather not. Thus far only our imagination is the limit as proved by lots of creative CM fans during past few years. 🍻
  25. Like
    RockinHarry reacted to Brille in German Heavy Machine Guns   
    I see your point there. In my opinion if it is not point blank range (like below 100m) you can benefit from a tripod. The MG is more accurate and gets out more bullets in theory (never tested, only from the feels). 
    The biggest question would rather be if you have to turn the MG often to get to shoot at the enemy. 
    If you need to then the bipod configuration is the way to go because you get on target quicker. 
     
    Getting away faster if things are getting hairy is a valid point but the hmg should not be in the front lines in the first place. And even in urban areas you have some longer lanes you can cover in a narrow arc. Those are intended as point weapons after all. 
     
     
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