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Erwin

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Everything posted by Erwin

  1. Yes, I have every helmet ever modded in my Z under SS, Heer, and Luftwaffe folders (in addition to the CW and US folders of course). You just have to renumber em as high as the number of different mods you want. The variety is wonderful. But, I was concerned I made a mess with Heer having SS pattern camo helmets and vice versa as I did a lot mixing and matching when the 12th SS mod came out a year ago. Am hoping that in the confusion of Normandy that the answer is "It doesn't matter, as everyone was wearing all sorts of camo helmets."
  2. Thanks for the mod. However, am starting to have a problem figuring out which (no decal) camo helmet is SS, Heer, or Luftwaffe. (Yes, I know they are named. But, before we had so many helmet choices I happily renamed and mixed and matched...) Or does it not really matter cos they was all mixed up in Normandy?
  3. Definitely recruits from the SD (Sturmgang Disco).
  4. Thanks. This faded look seem like the authentic look of worn camo clothes. Hope you may be able to do camo uniforms with the same worn-out look,
  5. Just got it from CMMODS. Thanks Umlaut! I actually often find the lowly vehicles to be the most interesting: Jeeps, Kubels, PzII's, AC's etc.
  6. Well, I would certainly d/l your mod set when it's ready.
  7. "why I cannot use deploy command to my mortars or mg's when i ordered them to dismount?" Not sure why that one can't do that the "normal" way. IIRC dismounting from trucks has this problem, but not from halftracks. But, if you click on the destination waypoint and select orders you can select "Deploy." So, no biggy.
  8. The great thing about having decal options is that if you dupe and renumber the basic vehicle (say) 3-5 times, and have one ambulance version, you usually can get a vehicle fleet (assuming 3-5 vehicles) that has one ambulance (based on random selection). You can do that with the truck mod as well.
  9. If only we could sleep for Mord - that would free up more time to work.
  10. http://www.strategypage.com/dls/articles2002/20020909.asp
  11. The lack of set-up time in the close ranges of CMBN may be a blessing in disguise in terms of making the gun unit playable in the short time periods of most scenarios. One of the biggest decisions is usually whether to deploy a mounted gun at all. Cos, if you make an error in position, and/or have that irritating issue of LOS but no LOF, there is very rarely time to redeploy the gun.
  12. CM1 used to have "Move to Contact" which would have that effect on a vehicle when it saw inf. But, HUNT ignored threats other than armor IIRC. Sorry we lost that in CM2.
  13. Well, if that is more accurate of the WW2 weapons, that's excellent. Will you upload it to Repository?
  14. PIATS don't work via kinetic energy like an AT round. It's HEAT I think, so the distance and velocity are not important (so long as it hits). Am sure many others klnow more about PIATS than I do and will be happy to educate us.
  15. You are as much a perfectionist as me, Mord. Seriously, you will have more good ideas in the future ad will want to redo again anyway. Kick it out the door and see if it will hunt and have a well-earned break so you can play.
  16. Not sure if that's just a digital or an actual mod. If it's a mod it would be welcome.
  17. I was thinking more of the guys who mde Steel Beasts considering their customer base. I actually enjoy playing Red vs Red in CMSF, where the BMP series shines.
  18. The question is always whether the game is a form of propaganda re how great "our" toys are vs how awful "theirs" is. Steel Beasts is an almost official US Army sim trainer, so...
  19. My wife says she's trying to evolve me from a Detail Oriented Prick (DOP) to a Detail Oriented Prick Emeritus.
  20. I think most of us would have been happy if they'd just used the CM1 version of flamethrowers (at least as a temp measure). It's the "fun factor" that's important.
  21. Orcish teams kick butt when they arrive in subsequent missions. Given the Nazi's interest in the Occult, there really should be a Supernatural module after The Bulge.
  22. Rationalization 2346/B74: In CMBN, the crew are awarded extra rice pudding points (as they were in 1944) for only using a certain ratio of APDS to AP rounds. It all makes sense when you do the research.
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